Innistrad Remastered

INR · 492 cards · Released

Huntmaster of the Fells
Creature — Human Werewolf

Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

2/2
Ravager of the Fells
Creature — Werewolf

Trample

Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

4/4
Join the Dance
Sorcery

Create two 1/1 white Human creature tokens.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"We can go into the dark hand-in-hand or alone. I know which I prefer."

Liesa, Forgotten Archangel
Legendary Creature — Angel

Flying, lifelink

Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.

If a creature an opponent controls would die, exile it instead.

4/5
Maelstrom Pulse
Sorcery

Destroy target nonland permanent and all other permanents with the same name as that permanent.

"I can't abide shoddy work. Whose are these?"

—Ghoulcaller Gisa

Markov Waltzer
Creature — Vampire

Flying, haste

At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.

"I'll lead."

1/3
Olivia Voldaren
Legendary Creature — Vampire

Flying

: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.

: Gain control of target Vampire for as long as you control Olivia Voldaren.

3/3
Sigarda, Host of Herons
Legendary Creature — Angel

Flying, hexproof

Spells and abilities your opponents control can't cause you to sacrifice permanents.

Great devotion yields great reward.

5/5
Spell Queller
Creature — Spirit

Flash

Flying

When this creature enters, exile target spell with mana value 4 or less.

When this creature leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

2/3
Tamiyo, Field Researcher
Legendary Planeswalker — Tamiyo

[+1]: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

[−2]: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.

[−7]: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."

Loyalty: 4
Torens, Fist of the Angels
Legendary Creature — Human Cleric

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.

2/2
Vilespawn Spider
Creature — Spider

Reach

At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.)

, , Sacrifice this creature: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.

2/3
Wandering Mind
Creature — Horror

Flying

When this creature enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/1
Angel's Tomb
Artifact

Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.

"Faith can quicken the stones themselves with life."

—Writings of Mikaeus

Blazing Torch
Artifact — Equipment

Equipped creature can't be blocked by Vampires or Zombies.

Equipped creature has ", Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Boarded Window
Artifact

Creatures attacking you get -1/-0.

At the beginning of each end step, if you were dealt 4 or more damage this turn, exile this artifact.

"Sturdy nails make for sound sleep."

—Cosper Lowe of the Silbern Guard

Butcher's Cleaver
Artifact — Equipment

Equipped creature gets +3/+0.

As long as equipped creature is a Human, it has lifelink.

Equip

Meat is meat.

Chalice of Life
Artifact

: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform this artifact.

The sweet taste of hope's promise.

Chalice of Death
Artifact

: Target player loses 5 life.

The bitter taste of life's only certainty.

Cobbled Wings
Artifact — Equipment

Equipped creature has flying.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

For the necro-alchemist, any puzzle can be solved with intelligence and harvested body parts.

Conjurer's Closet
Artifact

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

"Tomorrow wears yesterday's face."

—Kordel the Cryptic

Cryptolith Fragment
Artifact

This artifact enters tapped.

: Add one mana of any color. Each player loses 1 life.

At the beginning of your upkeep, if each player has 10 or less life, transform this artifact.

Aurora of Emrakul
Creature — Eldrazi Reflection

Flying, deathtouch

Whenever this creature attacks, each opponent loses 3 life.

"I felt compelled to take the twisted stone, and I abandoned my horse's burden to accommodate its weight. Now, its continued glow illuminates my home and warms my mind."

—Garner Kroft, Moorland farmer

1/4
Demonmail Hauberk
Artifact — Equipment

Equipped creature gets +4/+2.

Equip—Sacrifice a creature.

It comes off as easily as your own skin.

Epitaph Golem
Artifact Creature — Golem

: Put target card from your graveyard on the bottom of your library.

Many names and many memories bound together in grim purpose.

3/5
Galvanic Juggernaut
Artifact Creature — Juggernaut

This creature attacks each combat if able.

This creature doesn't untap during your untap step.

Whenever another creature dies, untap this creature.

5/5
Geistcatcher's Rig
Artifact Creature — Construct

When this creature enters, you may have it deal 4 damage to target creature with flying.

The rigs were outlawed except in Nephalia, where malign spirits are as plentiful as crazed inventors.

4/5
Harvest Hand
Artifact Creature — Scarecrow

When this creature dies, return it to the battlefield transformed under your control.

The harvest is never finished.

2/2
Scrounged Scythe
Artifact — Equipment

Equipped creature gets +1/+1.

As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Helvault
Legendary Artifact

, : Exile target creature you control.

, : Exile target creature you don't control.

When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Lupine Prototype
Artifact Creature — Wolf Construct

This creature can't attack or block unless a player has no cards in hand.

5/5
Metallic Mimic
Artifact Creature — Shapeshifter

As this creature enters, choose a creature type.

This creature is the chosen type in addition to its other types.

Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.

2/1
Neglected Heirloom
Artifact — Equipment

Equipped creature gets +1/+1.

When equipped creature transforms, transform this Equipment.

Equip

"There is a rich history in a blade like this."

—Old Rutstein

Ashmouth Blade
Artifact — Equipment

Equipped creature gets +3/+3 and has first strike.

Equip

"Its previous owners had some stories to share, I'm certain."

—Old Rutstein

Soul Separator
Artifact

, , Sacrifice this artifact: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.

Stitcher's Graft
Artifact — Equipment

Equipped creature gets +3/+3.

Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.

Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.

Equip

Tamiyo's Journal
Legendary Artifact — Book

At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.

Entry 434: There's more to Avacyn's madness . . .

Traveler's Amulet
Artifact

, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

The rider set off into the eerie mist, swaddled in armor and laden with amulets.

Wild-Field Scarecrow
Artifact Creature — Scarecrow

Defender

, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

1/4
Deathcap Glade
Land

This land enters tapped unless you control two or more other lands.

: Add or .

Deadly mushrooms litter these woods, each waiting for an errant footstep to release its noxious spores.

Deserted Beach
Land

This land enters tapped unless you control two or more other lands.

: Add or .

Drownyard floods and unnatural frost made the once peaceful boardwalk deceptively treacherous.

Dreamroot Cascade
Land

This land enters tapped unless you control two or more other lands.

: Add or .

Soothing whispers invite travelers to step closer, closer, closer . . . until they vanish soundlessly beneath the surface.

Evolving Wilds
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Our world is vast, but Thraben is its heart. The cathedral must stand even if the hinterlands are lost."

—Thalia, Knight-Cathar

Hanweir Battlements
Land

: Add .

, : Target creature gains haste until end of turn.

, : If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

Hanweir, the Writhing Township
Legendary Creature — Eldrazi Ooze

Trample, haste

Whenever Hanweir attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.

7/4
Haunted Ridge
Land

This land enters tapped unless you control two or more other lands.

: Add or .

Swirling eddies of ash hide crumbling cliffs, treacherous drops, and the slavering maws of unknown evils.

Overgrown Farmland
Land

This land enters tapped unless you control two or more other lands.

: Add or .

A few weed-choked gourd patches are all that remain of the proud, thriving farms that once blanketed the province.

Rockfall Vale
Land

This land enters tapped unless you control two or more other lands.

: Add or .

Cries of panic echo along Kessig's narrow ravines as howlpacks herd their prey.

Shattered Sanctum
Land

This land enters tapped unless you control two or more other lands.

: Add or .

The Quietus Cult holds their grim ceremonies in the dark places where unburied dead litter the ground.

Shipwreck Marsh
Land

This land enters tapped unless you control two or more other lands.

: Add or .

The bones of doomed ships jut out from the muck while the bones of their sailors molder below.

Stormcarved Coast
Land

This land enters tapped unless you control two or more other lands.

: Add or .

Frequent, violent storms shape the Nephalia coastline, sculpting cliffs and caves where monsters often lurk.

Sundown Pass
Land

This land enters tapped unless you control two or more other lands.

: Add or .

Riders chase the fading light recklessly through the mountains, desperate for one last glimpse of day.

Westvale Abbey
Land

: Add .

, , Pay 1 life: Create a 1/1 white and black Human Cleric creature token.

, , Sacrifice five creatures: Transform this land, then untap it.

Ormendahl, Profane Prince
Legendary Creature — Demon

Flying, lifelink, indestructible, haste

With Griselbrand gone, the Skirsdag eagerly awaited another demon to claim their devotion. Ormendahl did not make them wait long.

9/7
Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Odric, Lunarch Marshal
Legendary Creature — Human Soldier

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

3/3
Restoration Angel
Creature — Angel

Flash

Flying

When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

3/4
Thalia, Heretic Cathar
Legendary Creature — Human Soldier

First strike

Creatures and nonbasic lands your opponents control enter tapped.

"When belief is shaken, seek faith in yourself. That temple must never fall."

The Teachings of Saint Traft

3/2