Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Trample
Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Create two 1/1 white Human creature tokens.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"We can go into the dark hand-in-hand or alone. I know which I prefer."
Flying, lifelink
Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.
If a creature an opponent controls would die, exile it instead.
Destroy target nonland permanent and all other permanents with the same name as that permanent.
"I can't abide shoddy work. Whose are these?"
—Ghoulcaller Gisa
Flying, haste
At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.
"I'll lead."
Flying
: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
: Gain control of target Vampire for as long as you control Olivia Voldaren.
Flying, hexproof
Spells and abilities your opponents control can't cause you to sacrifice permanents.
Great devotion yields great reward.
Flash
Flying
When this creature enters, exile target spell with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
[+1]: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.
[−2]: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
[−7]: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.
Reach
At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.)
, , Sacrifice this creature: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.
Flying
When this creature enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.
"Faith can quicken the stones themselves with life."
—Writings of Mikaeus
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has ", Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Creatures attacking you get -1/-0.
At the beginning of each end step, if you were dealt 4 or more damage this turn, exile this artifact.
"Sturdy nails make for sound sleep."
—Cosper Lowe of the Silbern Guard
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip
Meat is meat.
: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform this artifact.
The sweet taste of hope's promise.
: Target player loses 5 life.
The bitter taste of life's only certainty.
Equipped creature has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
For the necro-alchemist, any puzzle can be solved with intelligence and harvested body parts.
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
"Tomorrow wears yesterday's face."
—Kordel the Cryptic
This artifact enters tapped.
: Add one mana of any color. Each player loses 1 life.
At the beginning of your upkeep, if each player has 10 or less life, transform this artifact.
Flying, deathtouch
Whenever this creature attacks, each opponent loses 3 life.
"I felt compelled to take the twisted stone, and I abandoned my horse's burden to accommodate its weight. Now, its continued glow illuminates my home and warms my mind."
—Garner Kroft, Moorland farmer
Equipped creature gets +4/+2.
Equip—Sacrifice a creature.
It comes off as easily as your own skin.
: Put target card from your graveyard on the bottom of your library.
Many names and many memories bound together in grim purpose.
This creature attacks each combat if able.
This creature doesn't untap during your untap step.
Whenever another creature dies, untap this creature.
When this creature enters, you may have it deal 4 damage to target creature with flying.
The rigs were outlawed except in Nephalia, where malign spirits are as plentiful as crazed inventors.
When this creature dies, return it to the battlefield transformed under your control.
The harvest is never finished.
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
, : Exile target creature you control.
, : Exile target creature you don't control.
When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
This creature can't attack or block unless a player has no cards in hand.
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
Equipped creature gets +1/+1.
When equipped creature transforms, transform this Equipment.
Equip
"There is a rich history in a blade like this."
—Old Rutstein
Equipped creature gets +3/+3 and has first strike.
Equip
"Its previous owners had some stories to share, I'm certain."
—Old Rutstein
, , Sacrifice this artifact: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
Equipped creature gets +3/+3.
Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
Entry 434: There's more to Avacyn's madness . . .
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
The rider set off into the eerie mist, swaddled in armor and laden with amulets.
Defender
, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
This land enters tapped unless you control two or more other lands.
: Add or .
Deadly mushrooms litter these woods, each waiting for an errant footstep to release its noxious spores.
This land enters tapped unless you control two or more other lands.
: Add or .
Drownyard floods and unnatural frost made the once peaceful boardwalk deceptively treacherous.
This land enters tapped unless you control two or more other lands.
: Add or .
Soothing whispers invite travelers to step closer, closer, closer . . . until they vanish soundlessly beneath the surface.
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Our world is vast, but Thraben is its heart. The cathedral must stand even if the hinterlands are lost."
—Thalia, Knight-Cathar
: Add .
, : Target creature gains haste until end of turn.
, : If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Trample, haste
Whenever Hanweir attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
This land enters tapped unless you control two or more other lands.
: Add or .
Swirling eddies of ash hide crumbling cliffs, treacherous drops, and the slavering maws of unknown evils.
This land enters tapped unless you control two or more other lands.
: Add or .
A few weed-choked gourd patches are all that remain of the proud, thriving farms that once blanketed the province.
This land enters tapped unless you control two or more other lands.
: Add or .
Cries of panic echo along Kessig's narrow ravines as howlpacks herd their prey.
This land enters tapped unless you control two or more other lands.
: Add or .
The Quietus Cult holds their grim ceremonies in the dark places where unburied dead litter the ground.
This land enters tapped unless you control two or more other lands.
: Add or .
The bones of doomed ships jut out from the muck while the bones of their sailors molder below.
This land enters tapped unless you control two or more other lands.
: Add or .
Frequent, violent storms shape the Nephalia coastline, sculpting cliffs and caves where monsters often lurk.
This land enters tapped unless you control two or more other lands.
: Add or .
Riders chase the fading light recklessly through the mountains, desperate for one last glimpse of day.
: Add .
, , Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
, , Sacrifice five creatures: Transform this land, then untap it.
Flying, lifelink, indestructible, haste
With Griselbrand gone, the Skirsdag eagerly awaited another demon to claim their devotion. Ormendahl did not make them wait long.
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At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Flash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
First strike
Creatures and nonbasic lands your opponents control enter tapped.
"When belief is shaken, seek faith in yourself. That temple must never fall."
—The Teachings of Saint Traft