: This creature deals 2 damage to any target and 3 damage to you.
Most goblins get their turn firing the catapult, but few achieve the coveted title of Ammunition Holder.
As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
Don't underestimate the aerodynamic qualities of the common goblin.
Attacking creatures you control get +1/+0.
"It was difficult to tell whether the piles of gore within their warrens were mere trash heaps, sacred altars, or warnings."
—Sarpadian Empires, vol. IV
Whenever this creature attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
He never wastes energy distinguishing between friend and foe.
Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
Create four 1/1 red Goblin creature tokens.
You don't so much hire goblins as put ideas in their heads.
Menace (This creature can't be blocked except by two or more creatures.)
"Why are we following the goblin? Can he even read that map?"
—Daphne Vail, Diremore first mate
Goblin spells you cast cost less to cast.
Goblins you control have haste.
Not since the days of Pashalik Mons have the Rundvelt goblins been so united or effective.
First strike
Menace (This creature can't be blocked except by two or more creatures.)
, Sacrifice this creature: Add one mana of any color.
The staccato clatter of its metal claws on pavement is unmistakable.
Flying, haste
Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have ", Sacrifice this artifact: Add two mana of any one color."
Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn.
Naturally inquisitive and adaptable, goblins can turn their small stature to their advantage as rogues.
Create three 1/1 red Goblin creature tokens.
"Leave no scraps, lest you attract pests."
—Mardu threat
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
In the hold of the Heart of Kiran, Chandra answered Dovin Baan's sabotage with an explosive retort.
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.
Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.
"Everybody but me—CHARGE!"
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, you may discard a card. If you do, draw a card.
The demons took no captives and claimed no spoils; they sought only to destroy.
Enchant creature
Enchanted creature gets +3/+3 and attacks each combat if able.
When enchanted creature dies, this Aura deals 3 damage to that creature's controller.
"Feast, for your next meal may be your last!"
Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Anything can be a weapon if you swing it hard enough.
Whenever you draw your second card each turn, this creature deals 3 damage to any target.
"Fear of fire is a sensible instinct. If I were you, I'd be terrified."
When this creature enters, choose one —
• Destroy target artifact.
• This creature gains haste until end of turn.
To some satyrs, only blasphemy is sacred.
As long as you control a Dragon, this creature has flying.
"Only those who give the dragons the respect they deserve may bear our title."
First strike, menace
Whenever Kari Zev attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters tapped and attacking. Exile that token at end of combat.
Aboard her ship, the Dragon's Smile, Kari follows no one's rules but her own.
When this creature enters, you may discard a card. If you do, draw a card.
Keldon raiders' spoils are limited to what their colos can carry. No matter the value, the rest goes up in smoke.
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
"He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions."
—Agmand Sarv, Azorius hussar
When this creature enters, you may sacrifice an artifact. If you do, this creature deals 4 damage divided as you choose among any number of targets.
Flying
Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.
: Dragons you control get +1/+0 until end of turn.
Haste
Cycling (, Discard this card: Draw a card.)
Lavabrink's boiling moat is a deterrent for most, and a relaxing bath for one.
: This creature gets +2/+0 until end of turn.
Goblins were first to see the potential of hedrons in the fight against the Eldrazi, for the magical stones came ready-made with pointy bits.
As an additional cost to cast this spell, discard a card or pay .
Lightning Axe deals 5 damage to target creature.
Spirits disturbed by ghoulcallers become geists driven by restless anger.
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
"Gather round and tell me all from the courts and castles."
As long as there are four or more instant and/or sorcery cards in your graveyard, this creature gets +3/+1.
, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
"Those who have never ridden before the wind do not know the true joy of war."
Haste (This creature can attack and as soon as it comes under your control.)
When this creature enters, up to two target creatures can't block this turn.
"What use is a stake or holy symbol in the hands of a coward?"
When this creature dies, it deals 3 damage to any target.
The oil sloshes against his skull as he nears his destination: the Frogtosser Games and the lighting of the Flaming Boggart.
When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
Haste
"These sailors on our shores are like the dinosaurs that plunder eggs from nests. They live on the labors of others."
—Itzama the Crested
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, it deals 3 damage to any target.
Outnumber deals damage to target creature equal to the number of creatures you control.
Everyone who could still lift a weapon had a part in retaking Sea Gate.
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
May the worthy spend an eternity in Blessed Sleep. May the wicked find the peace of oblivion.
First strike
Whenever you cycle a card, this creature gets +2/+0 until end of turn.
"It's either terrified or extremely mad at us, definitely one of the two."
—Jonald, mission naturalist
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
, : This creature deals X damage to any target, where X is the number of permanents you've sacrificed this turn.
Everything from damaged furniture to inconvenient corpses becomes fuel for Ziatora's ever-burning foundry.
When this creature enters, up to two target creatures can't block this turn.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, target creature can't block this turn.
Target creature gains double strike until end of turn.
Cycling (, Discard this card: Draw a card.)
"How many claws does a monster have? Exactly one more than you've accounted for."
—Alux, Skysail defender
At the beginning of your upkeep, this creature deals 1 damage to you.
The might of an army with the restraint of a child.
Choose one —
• Destroy target artifact.
• Target attacking creature gets +2/+2 until end of turn.
The folk of Kessig build up their courage by burning effigies of the things they fear.
Whenever an artifact you control enters, this creature deals 1 damage to each opponent.
Architects find inspiration in the dragon's beauty of form, while artificers are influenced by the function of its fire.
Whenever you cycle a card, you may have this enchantment become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.
Danger often lurks in the allure of crystal shards.
Menace (This creature can't be blocked except by two or more creatures.)
As Ravnica's wilds expanded, even advocates for nature had to confront fiercer natural threats.
When this creature enters, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.
Cycling (, Discard this card: Draw a card.)
Their feeding habits leave them with gizzards full of tumbled gems.
, Discard a card: Draw a card.
Goblins' eager curiosity leads them to scavenging, petty theft, and the rigging of sleek pirate ships. Some stop at scavenging.
Target creature gets +2/+1 and gains trample until end of turn.
Scarecrows only go so far in sending the message to stay away.
[+1]: Until end of turn, Sarkhan becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)
[−3]: Sarkhan deals 4 damage to target creature.
[−6]: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."
Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
The people of Tarkir speak of an ancient legend, of the dragon-man called Sarkhan who was greatest of all khans.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever you activate an ability of a Sarkhan planeswalker, this creature deals 1 damage to any target.
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
As the blaze raced toward her, Syr Ameril closed her eyes and pictured Castle Ardenvale so her last thoughts would be of home.
Searing Spear deals 3 damage to any target.
Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice.
Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose one —
• Destroy target artifact.
• Shredded Sails deals 4 damage to target creature with flying.
Cycling (, Discard this card: Draw a card.)
When this creature dies, it deals 2 damage to you.
The efreet are drawn to the Kaisham Wanderers, a loosely organized Jeskai school where trickery is employed to challenge the status quo and upend the belief systems of others.