Jumpstart 2022

J22 · 835 cards · Released

Goblin Artillery
Creature — Goblin Warrior

: This creature deals 2 damage to any target and 3 damage to you.

Most goblins get their turn firing the catapult, but few achieve the coveted title of Ammunition Holder.

1/3
Goblin Grenade
Sorcery

As an additional cost to cast this spell, sacrifice a Goblin.

Goblin Grenade deals 5 damage to any target.

Don't underestimate the aerodynamic qualities of the common goblin.

Goblin Oriflamme
Enchantment

Attacking creatures you control get +1/+0.

"It was difficult to tell whether the piles of gore within their warrens were mere trash heaps, sacred altars, or warnings."

Sarpadian Empires, vol. IV

Goblin Psychopath
Creature — Goblin Mutant

Whenever this creature attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.

He never wastes energy distinguishing between friend and foe.

5/5
Goblin Rabblemaster
Creature — Goblin Warrior

Other Goblin creatures you control attack each combat if able.

At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.

Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

2/2
Goblin Rally
Sorcery

Create four 1/1 red Goblin creature tokens.

You don't so much hire goblins as put ideas in their heads.

Goblin Trailblazer
Creature — Goblin Pirate

Menace (This creature can't be blocked except by two or more creatures.)

"Why are we following the goblin? Can he even read that map?"

—Daphne Vail, Diremore first mate

2/1
Goblin Warchief
Creature — Goblin Warrior

Goblin spells you cast cost less to cast.

Goblins you control have haste.

Not since the days of Pashalik Mons have the Rundvelt goblins been so united or effective.

2/2
Goldhound
Artifact Creature — Treasure Dog

First strike

Menace (This creature can't be blocked except by two or more creatures.)

, Sacrifice this creature: Add one mana of any color.

The staccato clatter of its metal claws on pavement is unmistakable.

1/1
Goldspan Dragon
Creature — Dragon

Flying, haste

Whenever this creature attacks or becomes the target of a spell, create a Treasure token.

Treasures you control have ", Sacrifice this artifact: Add two mana of any one color."

4/4
Grotag Night-Runner
Creature — Goblin Rogue

Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn.

Naturally inquisitive and adaptable, goblins can turn their small stature to their advantage as rogues.

2/3
Hordeling Outburst
Sorcery

Create three 1/1 red Goblin creature tokens.

"Leave no scraps, lest you attract pests."

—Mardu threat

Hungry Flames
Instant

Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.

In the hold of the Heart of Kiran, Chandra answered Dovin Baan's sabotage with an explosive retort.

Ib Halfheart, Goblin Tactician
Legendary Creature — Goblin Advisor

Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.

Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.

"Everybody but me—CHARGE!"

3/2
Ignite the Future
Sorcery

Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Immersturm Raider
Creature — Demon Berserker

When this creature enters, you may discard a card. If you do, draw a card.

The demons took no captives and claimed no spoils; they sought only to destroy.

2/1
Impending Doom
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and attacks each combat if able.

When enchanted creature dies, this Aura deals 3 damage to that creature's controller.

"Feast, for your next meal may be your last!"

Improvised Weaponry
Sorcery

Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Anything can be a weapon if you swing it hard enough.

Irencrag Pyromancer
Creature — Human Wizard

Whenever you draw your second card each turn, this creature deals 3 damage to any target.

"Fear of fire is a sensible instinct. If I were you, I'd be terrified."

0/4
Irreverent Revelers
Creature — Satyr

When this creature enters, choose one —

• Destroy target artifact.

• This creature gains haste until end of turn.

To some satyrs, only blasphemy is sacred.

2/2
Kargan Dragonrider
Creature — Human Warrior

As long as you control a Dragon, this creature has flying.

"Only those who give the dragons the respect they deserve may bear our title."

2/2
Kari Zev, Skyship Raider
Legendary Creature — Human Pirate

First strike, menace

Whenever Kari Zev attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters tapped and attacking. Exile that token at end of combat.

Aboard her ship, the Dragon's Smile, Kari follows no one's rules but her own.

1/3
Keldon Raider
Creature — Human Warrior

When this creature enters, you may discard a card. If you do, draw a card.

Keldon raiders' spoils are limited to what their colos can carry. No matter the value, the rest goes up in smoke.

4/3
Krenko, Mob Boss
Legendary Creature — Goblin Warrior

: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

"He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions."

—Agmand Sarv, Azorius hussar

3/3
Kuldotha Flamefiend
Creature — Elemental

When this creature enters, you may sacrifice an artifact. If you do, this creature deals 4 damage divided as you choose among any number of targets.

4/4
Lathliss, Dragon Queen
Legendary Creature — Dragon

Flying

Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.

: Dragons you control get +1/+0 until end of turn.

6/6
Lava Serpent
Creature — Elemental Serpent

Haste

Cycling (, Discard this card: Draw a card.)

Lavabrink's boiling moat is a deterrent for most, and a relaxing bath for one.

5/5
Lavastep Raider
Creature — Goblin Warrior

: This creature gets +2/+0 until end of turn.

Goblins were first to see the potential of hedrons in the fight against the Eldrazi, for the magical stones came ready-made with pointy bits.

1/2
Lightning Axe
Instant

As an additional cost to cast this spell, discard a card or pay .

Lightning Axe deals 5 damage to target creature.

Spirits disturbed by ghoulcallers become geists driven by restless anger.

Mad Ratter
Creature — Goblin

Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.

"Gather round and tell me all from the courts and castles."

1/2
Magmatic Channeler
Creature — Human Wizard

As long as there are four or more instant and/or sorcery cards in your graveyard, this creature gets +3/+1.

, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

1/3
Mardu Heart-Piercer
Creature — Human Archer

Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.

"Those who have never ridden before the wind do not know the true joy of war."

2/3
Markov Warlord
Creature — Vampire Warrior

Haste (This creature can attack and as soon as it comes under your control.)

When this creature enters, up to two target creatures can't block this turn.

"What use is a stake or holy symbol in the hands of a coward?"

4/4
Mudbutton Torchrunner
Creature — Goblin Warrior

When this creature dies, it deals 3 damage to any target.

The oil sloshes against his skull as he nears his destination: the Frogtosser Games and the lighting of the Flaming Boggart.

1/1
Muxus, Goblin Grandee
Legendary Creature — Goblin Noble

When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.

Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.

4/4
Nest Robber
Creature — Dinosaur

Haste

"These sailors on our shores are like the dinosaurs that plunder eggs from nests. They live on the labors of others."

—Itzama the Crested

2/1
Ordeal of Purphoros
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.

When you sacrifice this Aura, it deals 3 damage to any target.

Outnumber
Instant

Outnumber deals damage to target creature equal to the number of creatures you control.

Everyone who could still lift a weapon had a part in retaking Sea Gate.

Pillar of Flame
Sorcery

Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

May the worthy spend an eternity in Blessed Sleep. May the wicked find the peace of oblivion.

Prickly Marmoset
Creature — Monkey

First strike

Whenever you cycle a card, this creature gets +2/+0 until end of turn.

"It's either terrified or extremely mad at us, definitely one of the two."

—Jonald, mission naturalist

2/3
Professional Face-Breaker
Creature — Human Warrior

Menace

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.

Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.

2/3
Pyre-Sledge Arsonist
Creature — Lizard Shaman

, : This creature deals X damage to any target, where X is the number of permanents you've sacrificed this turn.

Everything from damaged furniture to inconvenient corpses becomes fuel for Ziatora's ever-burning foundry.

2/2
Quakefoot Cyclops
Creature — Cyclops

When this creature enters, up to two target creatures can't block this turn.

Cycling (, Discard this card: Draw a card.)

When you cycle this card, target creature can't block this turn.

4/4
Raking Claws
Instant

Target creature gains double strike until end of turn.

Cycling (, Discard this card: Draw a card.)

"How many claws does a monster have? Exactly one more than you've accounted for."

—Alux, Skysail defender

Ravenous Giant
Creature — Giant

At the beginning of your upkeep, this creature deals 1 damage to you.

The might of an army with the restraint of a child.

5/5
Raze the Effigy
Instant

Choose one —

• Destroy target artifact.

• Target attacking creature gets +2/+2 until end of turn.

The folk of Kessig build up their courage by burning effigies of the things they fear.

Reckless Fireweaver
Creature — Human Artificer

Whenever an artifact you control enters, this creature deals 1 damage to each opponent.

Architects find inspiration in the dragon's beauty of form, while artificers are influenced by the function of its fire.

1/3
Reptilian Reflection
Enchantment

Whenever you cycle a card, you may have this enchantment become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.

Danger often lurks in the allure of crystal shards.

Ripscale Predator
Creature — Dinosaur

Menace (This creature can't be blocked except by two or more creatures.)

As Ravnica's wilds expanded, even advocates for nature had to confront fiercer natural threats.

6/5
Rooting Moloch
Creature — Lizard

When this creature enters, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.

Cycling (, Discard this card: Draw a card.)

Their feeding habits leave them with gizzards full of tumbled gems.

4/4
Rummaging Goblin
Creature — Goblin Rogue

, Discard a card: Draw a card.

Goblins' eager curiosity leads them to scavenging, petty theft, and the rigging of sleek pirate ships. Some stop at scavenging.

1/1
Rush of Adrenaline
Instant

Target creature gets +2/+1 and gains trample until end of turn.

Scarecrows only go so far in sending the message to stay away.

Sarkhan, the Dragonspeaker
Legendary Planeswalker — Sarkhan

[+1]: Until end of turn, Sarkhan becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)

[−3]: Sarkhan deals 4 damage to target creature.

[−6]: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."

Loyalty: 4
Sarkhan's Rage
Instant

Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.

The people of Tarkir speak of an ancient legend, of the dragon-man called Sarkhan who was greatest of all khans.

Sarkhan's Whelp
Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever you activate an ability of a Sarkhan planeswalker, this creature deals 1 damage to any target.

2/2
Scorching Dragonfire
Instant

Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

As the blaze raced toward her, Syr Ameril closed her eyes and pictured Castle Ardenvale so her last thoughts would be of home.

Searing Spear
Instant

Searing Spear deals 3 damage to any target.

Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice.

Seize the Storm
Sorcery

Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Shredded Sails
Instant

Choose one —

• Destroy target artifact.

• Shredded Sails deals 4 damage to target creature with flying.

Cycling (, Discard this card: Draw a card.)

Smoldering Efreet
Creature — Efreet Monk

When this creature dies, it deals 2 damage to you.

The efreet are drawn to the Kaisham Wanderers, a loosely organized Jeskai school where trickery is employed to challenge the status quo and upend the belief systems of others.

2/2