Jumpstart 2022

J22 · 835 cards · Released

Sokenzan Smelter
Creature — Goblin Artificer

At the beginning of combat on your turn, you may pay and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.

Among the artisans of Sokenzan City, reusing every scrap of metal is a point of pride.

2/2
Spark of Creativity
Sorcery

Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.

"To invent is to rebel."

—Pia Nalaar

Sparkmage Apprentice
Creature — Human Wizard

When this creature enters, it deals 1 damage to any target.

Sparkmages are performance artists of sorts, but pain is the price of admission.

1/1
Sparktongue Dragon
Creature — Dragon

Flying

When this creature enters, you may pay . When you do, it deals 3 damage to any target.

Fools believe that Kolaghan's brood follows lightning storms. The wise know that it is the other way around.

3/3
Spellgorger Weird
Creature — Weird

Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.

Freed from their respective labs, the two weirds formed a partnership, feeding on the arcane energies of war.

2/2
Spiteful Prankster
Creature — Devil

During your turn, this creature has first strike.

Whenever another creature dies, this creature deals 1 damage to target player or planeswalker.

The devil appreciated the irony of using doves for ammunition. The townsfolk, not so much.

3/2
Starstorm
Instant

Starstorm deals X damage to each creature.

Cycling (, Discard this card: Draw a card.)

Ever since the disaster, the city's survivors viewed the star-strewn sky with dread.

Storm Fleet Pyromancer
Creature — Human Pirate Wizard

Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.

"She's quick and fearless, and she's never missed a shot. That almost makes up for all the scorch marks she leaves behind."

—Captain Lannery Storm

3/2
Subterranean Scout
Creature — Goblin Scout

When this creature enters, target creature with power 2 or less can't be blocked this turn.

When things get ugly above ground, goblins resort to alternate routes of passage.

2/1
Sudden Breakthrough
Instant

Target creature gets +2/+0 and gains first strike until end of turn.

Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Rootha created constantly, passionately, in hopes of impressing her greatest critic: herself.

Swaggering Corsair
Creature — Human Pirate

Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.

"I'm about to make you famous. From the golden city to High and Dry, they'll talk about how fast you died!"

2/2
Swift Kick
Instant

Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.

Shintan sensed the malice in his opponent, but he did not strike until the orc's muscles tensed in preparation to throw the first punch.

Thermo-Alchemist
Creature — Human Shaman

Defender

: This creature deals 1 damage to each opponent.

Whenever you cast an instant or sorcery spell, untap this creature.

"Madness can't touch a mind ignited by genius."

0/3
Torch Courier
Creature — Goblin

Haste

Sacrifice this creature: Another target creature gains haste until end of turn.

"Light a torch and deliver this letter" were his instructions, which he unfortunately reversed.

1/1
Tormenting Voice
Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards.

"Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?"

—Sarkhan Vol

Trove of Temptation
Enchantment

Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.

At the beginning of your end step, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Vault Robber
Creature — Dwarf Rogue

, , Exile a creature card from your graveyard: Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

The dwarves believe works of art should be passed down the generations, not buried with the dead.

1/3
Viashino Pyromancer
Creature — Lizard Wizard

When this creature enters, it deals 2 damage to target player or planeswalker.

"I trained with the Ghitu, and I respect the fire as they do."

2/1
Volley Veteran
Creature — Goblin Warrior

When this creature enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.

"Fill the sky with stuff!"

4/2
War-Name Aspirant
Creature — Human Warrior

Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.

This creature can't be blocked by creatures with power 1 or less.

No battle means more to a Mardu warrior than the one that earns her war name.

2/1
Warcry Phoenix
Creature — Phoenix

Flying, haste

Whenever you attack with three or more creatures, you may pay . If you do, return this card from your graveyard to the battlefield tapped and attacking.

War begins with one red ember.

2/2
Weaselback Redcap
Creature — Goblin Knight

: This creature gets +2/+0 until end of turn.

"I would rather cast myself into the abyss than let my blood stain the cap of those monsters."

—Syr Alin, the Lion's Claw

1/1
Welding Sparks
Instant

Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.

"The fires of invention burn in all of us. I fight for the freedom to unleash those flames."

—Pia Nalaar

Wildfire Elemental
Creature — Elemental

Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.

"Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?"

—Chandra Nalaar

3/3
Yidaro, Wandering Monster
Legendary Creature — Dinosaur Turtle

Trample, haste

Cycling

When you cycle this card, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)

8/8
Young Pyromancer
Creature — Human Shaman

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

Immolation is the sincerest form of flattery.

2/1
Adventurous Impulse
Sorcery

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

An adventure without a companion is hardly an adventure at all.

Ancient Stirrings
Sorcery

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

Avenger of Zendikar
Creature — Elemental

When this creature enters, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

5/5
Baloth Woodcrasher
Creature — Beast

Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.

4/4
Band Together
Instant

Up to two target creatures you control each deal damage equal to their power to another target creature.

In times of peril, the vision the ancient paruns had for their city comes into focus.

Blisterpod
Creature — Eldrazi Drone

Devoid (This card has no color.)

When this creature dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."

A blisterpod's corpse is a scion's cradle.

1/1
Bounding Wolf
Creature — Wolf

Flash

Reach

With their usual prey scared off by werewolves, the wolves of the Ulvenwald adopted inventive new hunting techniques.

3/2
Briarpack Alpha
Creature — Wolf

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, target creature gets +2/+2 until end of turn.

"The wolves turned on us and a chill swept over me. The pack had a new leader."

—Alena, trapper of Kessig

3/3
Bristling Boar
Creature — Boar

This creature can't be blocked by more than one creature.

"I can bring down anything in Zagoth, but for some quarry the ratio of fight to meat is too high."

—Master Hunter Chevill

4/3
Broken Bond
Sorcery

Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.

"I can't bear to see another plane broken before I make my own home whole. I'm sorry, but my watch is over."

Brood Monitor
Creature — Eldrazi Drone

Devoid (This card has no color.)

When this creature enters, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add ."

The tenderness of a mother. The pity of a mantis.

3/3
Canopy Baloth
Creature — Beast

Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

"You can almost see it calculating—are we a tasty enough treat to risk the jump?"

—Samila, Murasa Expeditionary House

4/3
Challenger Troll
Creature — Troll

Each creature you control with power 4 or greater can't be blocked by more than one creature.

For most, war is a calamity. For some, an opportunity. And for the very few, a pleasure.

6/5
Colossal Dreadmaw
Creature — Dinosaur

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.

6/6
Courser of Kruphix
Enchantment Creature — Centaur

Play with the top card of your library revealed.

You may play lands from the top of your library.

Landfall — Whenever a land you control enters, you gain 1 life.

2/4
Crawling Sensation
Enchantment

At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.

Creeperhulk
Creature — Plant Elemental

Trample

: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.

"I saw the devastation when the juggernauts crashed the walls of An Karras. Then I got to thinking."

—Janji, sylvan druid

5/5
Cultivate
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

Deadbridge Goliath
Creature — Insect

Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Some Golgari insects live for centuries—and they never stop growing.

5/5
Declare Dominance
Sorcery

Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.

"If you think yourself a chief, then prove your might."

—Gar-Tun, Mistvalley silverback

Domesticated Hydra
Creature — Hydra

: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

As long as this creature is monstrous, it has trample.

"Sit. Fetch. Devastate."

3/3
Drowsing Tyrannodon
Creature — Dinosaur

Defender (This creature can't attack.)

As long as you control a creature with power 4 or greater, this creature can attack as though it didn't have defender.

What the rangers thought were warning growls turned out to be nothing but monstrous snoring.

3/3
Drudge Beetle
Creature — Insect

Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

The Street Swarm is the labor class that drives the Golgari's endless cycle of life and death.

2/2
Duskshell Crawler
Creature — Insect

When this creature enters, put a +1/+1 counter on target creature.

Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

They often perch on street lamps, causing the poles to buckle under their weight.

0/3
Dwynen's Elite
Creature — Elf Warrior

When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.

Call one, call them all.

2/2
Elderleaf Mentor
Creature — Elf Warrior

When this creature enters, create a 1/1 green Elf Warrior creature token.

"Our ancestors grew complacent in their divinity, allowing their lessers to topple them. Never again."

3/2
Elven Bow
Artifact — Equipment

When this Equipment enters, you may pay . If you do, create a 1/1 green Elf Warrior creature token, then attach this Equipment to it.

Equipped creature gets +1/+2 and has reach.

Equip

Elvish Warmaster
Creature — Elf Warrior

Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.

: Elves you control get +2/+2 and gain deathtouch until end of turn.

2/2
Engulfing Slagwurm
Creature — Wurm

Whenever this creature blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.

Its teeth exist only for decoration.

7/7
Enlarge
Sorcery

Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

For Mittens, it was just another day at the beach.

Feed the Pack
Enchantment

At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.

Feral Hydra
Creature — Hydra Beast

This creature enters with X +1/+1 counters on it.

: Put a +1/+1 counter on this creature. Any player may activate this ability.

It shreds its prey as each head fights for the choicest bits.

0/0
Ferocious Pup
Creature — Wolf

When this creature enters, create a 2/2 green Wolf creature token.

The strongest pack has the fiercest pups.

0/1
Fertilid
Creature — Elemental

This creature enters with two +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

0/0