At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Whenever you draw a card, you may pay . When you do, you may tap or untap target creature.
"It's contemplative, resourceful, and original. Everything else aside, it's the perfect student."
—Naban, dean of iteration
Flying
, , Discard a card: Return target permanent you control to its owner's hand.
"It is not just our people I try to rescue. It is our culture, and our hope that we can return to greatness."
This creature can't be blocked as long as you've drawn two or more cards this turn.
Sometimes knowledge takes on a life of its own.
This creature can't be blocked.
"Who will miss you, drywalker? A wife? A child? Perhaps they will blame the sea for your fate, and teach future generations to stay far away from it."
Flash (You may cast this spell any time you could cast an instant.)
This creature enters tapped.
"The currents are strange today, and the fish are fearful. Something's stirring in the depths."
—Rathstaf, Kannah fisherman
: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Art is unknown to the vedalken—for them, all creations must serve a purpose.
Flash
Flying
When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
Whenever a permanent you control becomes untapped, this creature gets +1/+1 until end of turn.
Anyone who thinks merrows have more brains than brawn has never been run over by one.
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
The river is a powerful friend.
Whenever you cast your first spell during each opponent's turn, draw a card.
Tritons search for omens in its wake.
Whenever an artifact you control enters, this creature gains flying until end of turn.
"Airships are too confining. If I'm in the sky, I want to feel the wind in my hair and taste the aether."
Flying
Whenever this creature deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchant creature
When this Aura enters, tap enchanted creature.
As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.
Menace
"You never know what day might be your last."
You draw three cards and you lose 3 life.
Knowledge demands sacrifice.
When this creature dies, target opponent discards a card at random.
Its last life is spent tormenting your dreams.
Flying
, , Sacrifice this creature: Target opponent loses 4 life and you gain 4 life.
It withers fruit and flesh alike.
Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.
Blood is the oldest currency.
Whenever you gain life, put a +1/+1 counter on this creature.
"Let the vampires join us. In this war, we no longer have the luxury of choosing our comrades."
—General Tazri, allied commander
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
A circus acrobat in life, she kills with such fluid grace that even her victims are awed by her performance.
Flying
, Pay 2 life: Put a +1/+1 counter on this creature.
When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
"Flee all you like. The further you run the more firmly I feel your heartbeat."
This spell costs less to cast if a creature died this turn.
Flying, deathtouch
They are the first to greet dissenters on their journey into exile.
When this creature enters, each opponent discards a card.
"Even rats hoard their treasures. Are your precious things so different?"
—Izoni
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
"There's a smoothness to my magic here that I don't find on any other plane."
Destroy target creature. Its controller loses 2 life and you gain 2 life.
Some spirits cling to one person, feasting on the growing fear until a final moment of all-consuming terror.
When this creature enters, target opponent puts a card from their hand on top of their library.
Bottom feeders sometimes rise to the top.
Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
First your whole life flashes before your eyes. Then you have considerable time to reflect on every regret as you plummet.
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
"The distraction of your life has ended. Now your service begins."
—Kalitas, thrall of Ulamog
Flying
When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
"Well, this can't be a good sign."
—Old Rutstein
, , Pay 1 life: Put a +1/+1 counter on this creature.
, , Remove X +1/+1 counters from this creature: It deals X damage to target creature.
Face of innocence. Hand of death.
: This creature deals X damage to each creature and each player. Spend only black mana on X.
"Shoo, you little worm tails—go away! My corpses aren't your dinner!"
—Ghoulcaller Gisa
Enchant creature
Enchanted creature gets -2/-2.
All things considered, his first day on patrol could have gone better.
Target creature gets -X/-X until end of turn.
"I am a dragonslayer for Lord Silumgar. There is no dragon save him whom I fear."
—Xathi the Infallible
When this creature dies, create a 1/1 green Saproling creature token.
"Nature is not always gentle or kind, but all life begets life."
—Marwyn of Llanowar
Flying
When this creature enters, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
As an additional cost to cast this spell, sacrifice a creature.
Flying, trample
A pit yawned open, a column of oily smoke arose, and a towering form hissed, "I accept this offering."
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."
It began as a flavor on the tongue, like a bloody morsel of roast boar—but soon the power was a conflagration in her veins.
When this creature enters, each player sacrifices a creature or planeswalker of their choice.
Taborax's cultists are the latest in a long history of beings who have desired to see Zendikar torn to pieces.
Target creature gets -5/-5 until end of turn.
"Take what solace you can in the knowledge that you will not be here to witness Zendikar's demise."
—Ob Nixilis
Flying
Sacrifice a creature: This creature gets +1/+1 until end of turn.
Their arrival is heralded by the deafening hum of ten thousand wings. Their departure is marked by the silence of the dead.
When this creature dies, create a 2/2 black Zombie creature token.
There is only one fate left to those banished from the God-Pharaoh's city.
Whenever a Swamp you control enters, choose one —
• You draw a card and you lose 1 life.
• This creature deals 2 damage to any target and you gain 2 life.
It beckons silently, waiting in the darkness.
, , Exile a creature card from your graveyard: Target opponent loses 3 life.
"What kind of monstrous grave robber leaves the treasures, but takes the bodies?"
—Fjall, Beskir elder
Whenever a creature dealt damage by this creature this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Half a brain rules the mindless.
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
It herds souls toward eternal torment.
The scouring sands of Shefet polish its carapace, and the ranks of the cursed fill its belly.
: Return this card from your graveyard to your hand.
"I've seen them survive lava, trampling, and a moloch's digestive system. They just roll out and get on with their lives!"
—Gannet, Skysail zoologist
As an additional cost to cast this spell, sacrifice a creature or pay .
Exile target creature or planeswalker.
"If you hear a groaning noise in the cellar, don't investigate. Don't split up. Just lock the door and barricade it."
—Emili, guard captain
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
With Thraben's army recalled to its city walls, outlying villages were left to fend for themselves.
Whenever you gain life, each opponent loses 1 life.
"Fleshy, with just a hint of leather. A fine vintage."
Destroy target creature.
"Fear the dark if you must, but don't mistake sunlight for safety."
—Josu Vess
Each opponent loses X life. You gain life equal to the life lost this way.
Vampires don't consider patience a virtue nor gluttony a sin.
Flying
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
"I often think on how excited they must feel to be chosen as my prey."
Flying
: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Many deaths are distasteful, but only a few are truly repugnant.
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
To thallids, the whole world is just a pile of mulch to grow saprolings in.
Whenever another creature you control dies, put a +1/+1 counter on this creature.
"We entered the church in search of solace, but it became clear we wouldn't find it there."
—Grete, Order of Saint Traft
When this creature enters, return a Zombie card at random from your graveyard to your hand.
"Come. Bring your brothers. Tonight, you feast on living flesh."
—Jadar, ghoulcaller of Nephalia
, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
On still nights you can hear its rotted teeth grinding tirelessly on scavenged bones.
Flying
When this creature enters, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)