Jumpstart 2022

J22 · 835 cards · Released

Thopter Spy Network
Enchantment

At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.

Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

Tolarian Kraken
Creature — Kraken

Whenever you draw a card, you may pay . When you do, you may tap or untap target creature.

"It's contemplative, resourceful, and original. Everything else aside, it's the perfect student."

—Naban, dean of iteration

4/6
Tolarian Sentinel
Creature — Human Spellshaper

Flying

, , Discard a card: Return target permanent you control to its owner's hand.

"It is not just our people I try to rescue. It is our culture, and our hope that we can return to greatness."

1/3
Tome Anima
Creature — Spirit

This creature can't be blocked as long as you've drawn two or more cards this turn.

Sometimes knowledge takes on a life of its own.

3/3
Triton Shorestalker
Creature — Merfolk Rogue

This creature can't be blocked.

"Who will miss you, drywalker? A wife? A child? Perhaps they will blame the sea for your fate, and teach future generations to stay far away from it."

1/1
Undersea Invader
Creature — Giant Rogue

Flash (You may cast this spell any time you could cast an instant.)

This creature enters tapped.

"The currents are strange today, and the fish are fearful. Something's stirring in the depths."

—Rathstaf, Kannah fisherman

5/6
Vedalken Engineer
Creature — Vedalken Artificer

: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Art is unknown to the vedalken—for them, all creations must serve a purpose.

1/1
Vendilion Clique
Legendary Creature — Faerie Wizard

Flash

Flying

When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

3/1
Wake Thrasher
Creature — Merfolk Soldier

Whenever a permanent you control becomes untapped, this creature gets +1/+1 until end of turn.

Anyone who thinks merrows have more brains than brawn has never been run over by one.

1/1
Watertrap Weaver
Creature — Merfolk Wizard

When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

The river is a powerful friend.

2/2
Wavebreak Hippocamp
Enchantment Creature — Horse Fish

Whenever you cast your first spell during each opponent's turn, draw a card.

Tritons search for omens in its wake.

2/2
Weldfast Wingsmith
Creature — Human Artificer

Whenever an artifact you control enters, this creature gains flying until end of turn.

"Airships are too confining. If I'm in the sky, I want to feel the wind in my hair and taste the aether."

3/3
Windrider Patrol
Creature — Merfolk Wizard

Flying

Whenever this creature deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

4/3
Winter's Rest
Snow Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature.

As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.

Alley Strangler
Creature — Aetherborn Rogue

Menace

"You never know what day might be your last."

2/3
Ancient Craving
Sorcery

You draw three cards and you lose 3 life.

Knowledge demands sacrifice.

Black Cat
Creature — Zombie Cat

When this creature dies, target opponent discards a card at random.

Its last life is spent tormenting your dreams.

1/1
Blight Keeper
Creature — Bat Imp

Flying

, , Sacrifice this creature: Target opponent loses 4 life and you gain 4 life.

It withers fruit and flesh alike.

1/1
Blood Price
Sorcery

Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.

Blood is the oldest currency.

Bloodbond Vampire
Creature — Vampire Shaman Ally

Whenever you gain life, put a +1/+1 counter on this creature.

"Let the vampires join us. In this war, we no longer have the luxury of choosing our comrades."

—General Tazri, allied commander

3/3
Bloodthirsty Aerialist
Creature — Vampire Rogue

Flying

Whenever you gain life, put a +1/+1 counter on this creature.

A circus acrobat in life, she kills with such fluid grace that even her victims are awed by her performance.

2/3
Bloodtracker
Creature — Vampire Wizard

Flying

, Pay 2 life: Put a +1/+1 counter on this creature.

When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.

"Flee all you like. The further you run the more firmly I feel your heartbeat."

2/2
Bone Picker
Creature — Bird

This spell costs less to cast if a creature died this turn.

Flying, deathtouch

They are the first to greet dissenters on their journey into exile.

3/2
Burglar Rat
Creature — Rat

When this creature enters, each opponent discards a card.

"Even rats hoard their treasures. Are your precious things so different?"

—Izoni

1/1
Cemetery Recruitment
Sorcery

Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

"There's a smoothness to my magic here that I don't find on any other plane."

Certain Death
Sorcery

Destroy target creature. Its controller loses 2 life and you gain 2 life.

Some spirits cling to one person, feasting on the growing fear until a final moment of all-consuming terror.

Chittering Rats
Creature — Rat

When this creature enters, target opponent puts a card from their hand on top of their library.

Bottom feeders sometimes rise to the top.

2/2
Consign to the Pit
Sorcery

Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.

First your whole life flashes before your eyes. Then you have considerable time to reflect on every regret as you plummet.

Corpse Churn
Instant

Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

"The distraction of your life has ended. Now your service begins."

—Kalitas, thrall of Ulamog

Crow of Dark Tidings
Creature — Zombie Bird

Flying

When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)

"Well, this can't be a good sign."

—Old Rutstein

2/1
Cruel Sadist
Creature — Human Assassin

, , Pay 1 life: Put a +1/+1 counter on this creature.

, , Remove X +1/+1 counters from this creature: It deals X damage to target creature.

Face of innocence. Hand of death.

1/1
Crypt Rats
Creature — Rat

: This creature deals X damage to each creature and each player. Spend only black mana on X.

"Shoo, you little worm tails—go away! My corpses aren't your dinner!"

—Ghoulcaller Gisa

1/1
Dead Weight
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

All things considered, his first day on patrol could have gone better.

Death Wind
Instant

Target creature gets -X/-X until end of turn.

"I am a dragonslayer for Lord Silumgar. There is no dragon save him whom I fear."

—Xathi the Infallible

Deathbloom Thallid
Creature — Fungus

When this creature dies, create a 1/1 green Saproling creature token.

"Nature is not always gentle or kind, but all life begets life."

—Marwyn of Llanowar

3/2
Deathbringer Regent
Creature — Dragon

Flying

When this creature enters, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.

5/6
Demon of Catastrophes
Creature — Demon

As an additional cost to cast this spell, sacrifice a creature.

Flying, trample

A pit yawned open, a column of oily smoke arose, and a towering form hissed, "I accept this offering."

6/6
Demonic Gifts
Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."

It began as a flavor on the tongue, like a bloody morsel of roast boar—but soon the power was a conflagration in her veins.

Demon's Disciple
Creature — Human Cleric

When this creature enters, each player sacrifices a creature or planeswalker of their choice.

Taborax's cultists are the latest in a long history of beings who have desired to see Zendikar torn to pieces.

3/1
Demon's Grasp
Sorcery

Target creature gets -5/-5 until end of turn.

"Take what solace you can in the knowledge that you will not be here to witness Zendikar's demise."

—Ob Nixilis

Devouring Swarm
Creature — Insect

Flying

Sacrifice a creature: This creature gets +1/+1 until end of turn.

Their arrival is heralded by the deafening hum of ten thousand wings. Their departure is marked by the silence of the dead.

2/1
Doomed Dissenter
Creature — Human

When this creature dies, create a 2/2 black Zombie creature token.

There is only one fate left to those banished from the God-Pharaoh's city.

1/1
Dread Presence
Creature — Nightmare

Whenever a Swamp you control enters, choose one —

• You draw a card and you lose 1 life.

• This creature deals 2 damage to any target and you gain 2 life.

It beckons silently, waiting in the darkness.

3/3
Dread Rider
Creature — Spirit Knight

, , Exile a creature card from your graveyard: Target opponent loses 3 life.

"What kind of monstrous grave robber leaves the treasures, but takes the bodies?"

—Fjall, Beskir elder

3/7
Dread Slaver
Creature — Zombie Horror

Whenever a creature dealt damage by this creature this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

Half a brain rules the mindless.

3/5
Dreadhound
Creature — Demon Dog

When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)

Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.

It herds souls toward eternal torment.

6/6
Dune Beetle
Creature — Insect

The scouring sands of Shefet polish its carapace, and the ranks of the cursed fill its belly.

1/4
Durable Coilbug
Creature — Insect

: Return this card from your graveyard to your hand.

"I've seen them survive lava, trampling, and a moloch's digestive system. They just roll out and get on with their lives!"

—Gannet, Skysail zoologist

2/2
Eaten Alive
Sorcery

As an additional cost to cast this spell, sacrifice a creature or pay .

Exile target creature or planeswalker.

"If you hear a groaning noise in the cellar, don't investigate. Don't split up. Just lock the door and barricade it."

—Emili, guard captain

Endless Ranks of the Dead
Enchantment

At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.

With Thraben's army recalled to its city walls, outlying villages were left to fend for themselves.

Epicure of Blood
Creature — Vampire

Whenever you gain life, each opponent loses 1 life.

"Fleshy, with just a hint of leather. A fine vintage."

4/4
Eviscerate
Sorcery

Destroy target creature.

"Fear the dark if you must, but don't mistake sunlight for safety."

—Josu Vess

Exsanguinate
Sorcery

Each opponent loses X life. You gain life equal to the life lost this way.

Vampires don't consider patience a virtue nor gluttony a sin.

Falkenrath Noble
Creature — Vampire Noble

Flying

Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.

"I often think on how excited they must feel to be chosen as my prey."

2/2
Fetid Imp
Creature — Imp

Flying

: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Many deaths are distasteful, but only a few are truly repugnant.

1/2
Fungal Infection
Instant

Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.

To thallids, the whole world is just a pile of mulch to grow saprolings in.

Gavony Unhallowed
Creature — Zombie

Whenever another creature you control dies, put a +1/+1 counter on this creature.

"We entered the church in search of solace, but it became clear we wouldn't find it there."

—Grete, Order of Saint Traft

2/4
Ghoulraiser
Creature — Zombie

When this creature enters, return a Zombie card at random from your graveyard to your hand.

"Come. Bring your brothers. Tonight, you feast on living flesh."

—Jadar, ghoulcaller of Nephalia

2/2
Gnawing Zombie
Creature — Zombie

, Sacrifice a creature: Target player loses 1 life and you gain 1 life.

On still nights you can hear its rotted teeth grinding tirelessly on scavenged bones.

1/3
Gorging Vulture
Creature — Bird

Flying

When this creature enters, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)

2/2