When this creature enters, put a +1/+1 counter on target creature.
"Why waste time creating weapons? Nature provides us with all we need."
—Centaur warrior
Target player shuffles up to two target cards from their graveyard into their library.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sacrifice this creature: You may put a land card from your hand onto the battlefield.
"The Krosan Forest lives, and druids are its seeds."
—Seton, centaur druid
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
He wished for growth, but not for a way to control it.
When this creature enters, you may put target card from a graveyard on the bottom of its owner's library.
Your past is a map to where you will go.
—Nantuko teaching
: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.
"Our unity unmasks your deceit."
Protection from black
This creature enters with three +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Trample
This creature enters with two +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
: Put a +1/+1 counter on this creature.
This creature enters with two +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Cast this spell only during your turn.
Take an extra turn after this one if an opponent cast a blue spell this turn.
The hippo grows wings to fight the condor.
—Nantuko teaching
Prevent all combat damage X target creatures would deal this turn.
The armies paused, silent, as the warriors reflected on the sunsets of their youth.
Target creature gets +3/+3 until end of turn.
Draw a card.
The Mirari's magic transformed the Krosan Forest—and its inhabitants.
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
"How could someone so small cause so much trouble?"
—Nomad sentry
, : Target creature gets +5/+5 until end of turn.
"When you live for others, you live for yourself."
Discard a card: Regenerate this creature.
If an anurid's lucky, it'll find a warm tunnel for bedtime. If a wurm's lucky, it'll find a warm anurid for breakfast.
Destroy target enchanted permanent.
"True strength comes from within. The false promise of unnatural power only incurs Krosa's wrath."
—Seton, centaur druid
Discard two cards: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
It's so tough it can frighten itself into hiding.
Threshold — As long as there are seven or more cards in your graveyard, this enchantment has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
In the heavy hush of Krosa, drawing on mana is like ringing a dinner bell.
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
The land drank power from the Mirari as though it had thirsted forever.
Trample
This creature enters with seven +1/+1 counters on it.
Whenever this creature deals damage, you gain that much life.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
: Add .
Threshold — : This land becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if there are seven or more cards in your graveyard.
: Add .
As long as this card is in your graveyard, lands you control have ": Add or ."