Creatures you control have flying.
"Why fight over scraps of land when there's so much sky waiting to be claimed?"
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
"The dream does not end until I say so."
Counter target spell unless its controller pays .
The fatal flaw in every plan is the assumption that you know more than your enemy.
When this creature enters, gain control of target artifact for as long as you control this creature.
Possession is ten-tenths of the law.
: Draw a card, then discard a card.
Merfolk don't always know what they're looking for, but they're certain once they find it.
, : Target player mills two cards.
"Don't you think if I saw a half-woman, half-fish with three glowing eyes, I'd have remembered?"
—Drugo, town guard
Enchant creature
You control enchanted creature.
"Every primitive mind has a motive. Easy to find, and eminently exploitable."
—Noyan Dar, Tazeem lullmage
At the beginning of your upkeep, put a lore counter on this enchantment, then draw a card for each lore counter on this enchantment.
The creations of the hand are confined by reality. The creations of the mind know no such limits.
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
When this creature becomes the target of a spell or ability, sacrifice it.
"You know it to be false, but when its claws find you, what you know won't matter much at all."
—Pol Jamaar, illusionist
Flying
When this creature becomes the target of a spell or ability, sacrifice it.
Its hunger and ire are no less for being wrought of lies and mist.
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Tomorrow belongs to those who prepare for it today.
You may choose new targets for target spell.
"It's actually quite simple, but since you've only recently begun to walk upright, it may take some time to explain."
—Jace Beleren, to Garruk Wildspeaker
Flying
This creature can block only creatures with flying.
It's so light and fragile that it can glide where the air is thinnest.
Flying
When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
"Any oaf can conquer a kingdom. It takes true power to conquer time."
—Shai Fusan, archmage
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
"Ribbit."
Return target creature to its owner's hand.
"It's nothing personal. I'd just prefer if you weren't."
—Ashurel, voidmage
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
"The past is the foundation for all that exists in the present. We merely reconstruct what our ancestors have already discovered."
—Sachimir, Sage of Memories
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
A drop now is all he needs to find you later.
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)
Flying
Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
The most genteel facades hide the most abominable desires.
Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
"When you find yourself teetering on the edge of oblivion, mine will be the hands taking pleasure in giving you the final push."
—Liliana Vess
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
Other Zombie creatures you control get +1/+1.
, : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Every grave cradles a recruit.
Lifelink
Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
"You clerics brag about your strength of spirit, yet I take away the tiniest fragment, and you crumple like a rag doll."
—Sorin Markov
Enchant creature
When this Aura enters, you lose 1 life.
Enchanted creature gets +3/+1.
When he began to curse what he held holy, his strength grew unrivaled.
Destroy target green or white creature.
"Let the final vision of doom be etched upon their unblinking eyes."
—Zul Ashur, lich lord
Flying
Sacrifice a creature: This creature gets +1/+1 until end of turn.
Their arrival is heralded by the deafening hum of ten thousand wings. Their departure is marked by the silence of the dead.
Search your library for a card, put that card into your hand, then shuffle.
The wise always keep an ear open to the whispers of power.
Return target creature card from your graveyard to your hand.
"Stop complaining. You can rest when you're dead. Oh—sorry."
—Liliana Vess
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
"Of course I'm sure I've gone mad. The little man who crawled out of my eye was quite clear on this."
Destroy target nonblack creature.
Flying
: This creature gets +1/+1 until end of turn.
It stalks the fens by the light of the full moon, gathering shadows as it floats among them.
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
Flying
The swamps go silent at its approach, but it still hears the heartbeat of the prey within.
Deathtouch
Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
Death in form and function.
When this creature enters, you may return target creature card from your graveyard to your hand.
His grim ritual ushers the dead to their new life.
Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)
"Seeing you cower before me is its own reward."
Target player discards two cards.
Not every thought is a good one.
Target player chooses a card in their hand and discards the rest.
"What do vermin cling to when all hope is lost?"
—Sorin Markov
: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
"We wield death and darkness, powers that make lesser mages tremble in fear."
—Onyx creed
: Return this card from your graveyard to the battlefield tapped.
"They may show up with the wrong thigh bone or mandible, but they always show up."
—Zul Ashur, lich lord
: Destroy target tapped creature.
An assassin is a king's most trusted courier, ensuring his messages are heard by even the most unwilling recipients.
Flying
When this creature enters, search your library for a card, put it into your hand, then shuffle.
The litany of the infernal on his flesh pulses to the beating of his dark heart.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Empires rise and fall, but evil is eternal.
Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.
Take away a few things, and a rebellion may ensue. Take away everything, and the oppression will be accepted as fate.
[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life.
[−3]: Target opponent's life total becomes 10.
[−7]: You control target player during that player's next turn.
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
"All your steel won't protect you if your will is weak."
Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.
"Cherish these last moments. Though your miserable life has come to nothing, I have given it a magnificent end."
Trample
As this creature enters, exile any number of creature cards from your graveyard.
Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life.
"How blessed are some people, whose lives have no fears, no dreads, to whom sleep is a blessing that comes nightly, and brings nothing but sweet dreams."
—Bram Stoker, Dracula
This creature can't block and can't be blocked.
Those who raged most bitterly at the world in life are cursed to roam the nether realms in death.
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever combat damage is dealt to you or a planeswalker you control, if this card is in your graveyard, destroy target attacking creature, then put this card on top of your library.
Ghouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows.
Target creature gets -3/-1 until end of turn.
"Don't blame me. You're the one walking around with skin."
—Zul Ashur, lich lord
"Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers."
—Zul Ashur, lich lord
Discard two cards: Create a 2/2 black Zombie creature token.
The nomads' funeral pyres are more practical than ceremonial.