: Create a 1/1 green Saproling creature token.
"We are one with the wild things. Life blooms from our fingertips and nature responds to our summons."
—Jade creed
: Add .
One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing
Enchant creature
All creatures able to block enchanted creature do so.
It makes the insignificant conspicuous, the repulsive alluring, and the deadly irresistible.
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Destroy target artifact or enchantment.
"When your cities and trinkets crumble, only nature will remain."
—Garruk Wildspeaker
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Destroy target creature with flying.
"Let nothing own the skies but the wind."
—Dejara, Giltwood druid
Trample
Whenever this creature enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
When nature calls, run.
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on this creature.
This creature has trample as long as it has ten or more +1/+1 counters on it.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to its problems.
Put target card from your graveyard on top of your library.
The wise pay as much attention to what they throw away as to what they keep.
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
"Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth's rich bounty."
The only honey it wants is the sweet nectar flowing through your veins.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
"I raised my bow, and the wolf stared at me. Under its gaze, my finger would not release the string."
—Aref the Hunter
: Choose one. Activate only once each turn.
• Until end of turn, this creature becomes a Rhino with base power and toughness 4/4 and gains trample.
• Until end of turn, this creature becomes a Bird with base power and toughness 2/2 and gains flying.
• Until end of turn, this creature becomes a Plant with base power and toughness 0/8.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
The quickest way to get through the jungle is to agitate a rhino and run in its wake.
Reach
When this creature enters, you may destroy target creature with flying.
The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger.
Target creature gets +4/+4 until end of turn.
The pup looked over the treetops, eyeing the man who just yesterday had kicked her. Suddenly, her hunger was infused with pure delight.
Enchant creature
Enchanted creature gets +2/+2 and has ": Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
The gorger's insect-like eyes pick up the slightest movement in any direction. Its body then whips toward its prey with startling speed, swallowing it in one engulfing gulp.
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Such loyalty can only be made.
Whenever a player casts a white spell, you may gain 1 life.
The angel represents divine perfection; even the smallest feather is imbued with beauty and benevolence.
, : Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
"With this crown, assert your authority."
—Crown inscription
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature attacks, sacrifice it at end of combat.
Whenever a player casts a black spell, you may gain 1 life.
Its curve mimics the twists of life and death.
Whenever a player casts a red spell, you may gain 1 life.
"If there is a fire that never ceases to burn, it surely lies in the maw of a dragon."
—Sarkhan Vol
, : Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
, : You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect."
—Baron Sengir
Equipped creature gets +3/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
The only blow that matters is the killing blow.
Equipped creature gets +0/+3.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"To my sword I owe my glory, but to my shield I owe my life."
—Sarlena, paladin of the Northern Verge
Whenever a player casts a blue spell, you may gain 1 life.
It's seen the wonders of entire worlds trapped in the depths of a bottomless ocean.
: Add one mana of any color.
Planeswalkers seek out great monuments throughout the Multiverse, knowing that their builders were unknowingly drawn by the convergence of mana in the area.
This creature enters with five +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Pentavite artifact creature token with flying.
, Sacrifice a Pentavite: Put a +1/+1 counter on this creature.
, : You may put a creature card from your hand onto the battlefield.
Those who examine the amulet too closely have been known to become part of its ornate carvings.
This creature enters tapped.
It has to deliberate a moment on the best way to break your face.
: This artifact deals 1 damage to target player or planeswalker. It deals 3 damage instead if you control artifacts named Crown of Empires and Throne of Empires.
"With this scepter, smite your enemies."
—Scepter inscription
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
, : End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
As long as this creature is enchanted, it gets +2/+2 and has flying, first strike, and trample.
The golems of the ancient Thran still draw power in ways that baffle the artificers of today.
, : Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires.
"With this throne, unite your nation."
—Throne inscription
Whenever equipped creature deals combat damage to a player, destroy all permanents other than this Equipment.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"If that is what you seek, try looking in craters."
—Fodrus, mastersmith
Whenever a player casts a green spell, you may gain 1 life.
Jevna Nor lugged it around, bragging of his triumph over the wurm. Luckily, the tavern regulars didn't notice it was only a baby tooth.
: Add .
, , Sacrifice this land: Return target artifact card from your graveyard to your hand.
History has buried its treasures deep.
This land enters tapped unless you control a Swamp or a Mountain.
: Add or .
This land enters tapped unless you control an Island or a Swamp.
: Add or .
This land enters tapped unless you control a Plains or an Island.
: Add or .
This land enters tapped unless you control a Mountain or a Forest.
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This land enters tapped unless you control a Forest or a Plains.
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