Magic 2015

M15 · 284 cards · Released

Invisibility
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked except by Walls.

Verick held his breath. Breathing wouldn't reveal his position, but it would force him to smell the goblins.

Jace, the Living Guildpact
Legendary Planeswalker — Jace

[+1]: Look at the top two cards of your library. Put one of them into your graveyard.

[−3]: Return another target nonland permanent to its owner's hand.

[−8]: Each player shuffles their hand and graveyard into their library. You draw seven cards.

Loyalty: 5
Jace's Ingenuity
Instant

Draw three cards.

"Brute force can sometimes kick down a locked door, but knowledge is a skeleton key."

Jalira, Master Polymorphist
Legendary Creature — Human Wizard

, , Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

"You can become anything if I just put my mind to it."

2/2
Jorubai Murk Lurker
Creature — Leech

This creature gets +1/+1 as long as you control a Swamp.

: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

1/3
Kapsho Kitefins
Creature — Fish

Flying

Whenever this creature or another creature you control enters, tap target creature an opponent controls.

"It's a truly disconcerting sight to see their shadows cast upon the deck."

—Captain Triff

3/3
Master of Predicaments
Creature — Sphinx

Flying

Whenever this creature deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.

Designed by David Sirlin

4/4
Mercurial Pretender
Creature — Shapeshifter

You may have this creature enter as a copy of a creature you control, except it has ": Return this creature to its owner's hand."

The king went off to find himself. Imagine his terror when he succeeded.

0/0
Military Intelligence
Enchantment

Whenever you attack with two or more creatures, draw a card.

To know the battlefield is to anticipate the enemy. To know the enemy is to anticipate victory.

Mind Sculpt
Sorcery

Target opponent mills seven cards.

"Your mind was a curious mix of madness and genius. I just took away the genius."

—Jace Beleren

Negate
Instant

Counter target noncreature spell.

Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.

Nimbus of the Isles
Creature — Elemental

Flying (This creature can't be blocked except by creatures with flying or reach.)

The people of the Sevick Isles have a unique understanding of the term "ominous clouds."

3/3
Paragon of Gathering Mists
Creature — Human Wizard

Other blue creatures you control get +1/+1.

, : Another target blue creature you control gains flying until end of turn.

2/2
Peel from Reality
Instant

Return target creature you control and target creature you don't control to their owners' hands.

"Soulless demon, you are bound to me. Now we will both dwell in oblivion."

Polymorphist's Jest
Instant

Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.

"The flies were bothering me."

—Jalira, master polymorphist

Quickling
Creature — Faerie Rogue

Flash (You may cast this spell any time you could cast an instant.)

Flying

When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.

2/2
Research Assistant
Creature — Human Wizard

, : Draw a card, then discard a card.

There are many words and phrases that can cause an experienced wizard to tremble in fear. Chief among them is "oops."

1/3
Soul of Ravnica
Creature — Avatar

Flying

: Draw a card for each color among permanents you control.

, Exile this card from your graveyard: Draw a card for each color among permanents you control.

6/6
Statute of Denial
Instant

Counter target spell. If you control a blue creature, draw a card, then discard a card.

"Pyrotechnic activity of any sort is strictly prohibited. It is irrelevant that today is a holiday."

Stormtide Leviathan
Creature — Leviathan

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

All lands are Islands in addition to their other types.

Creatures without flying or islandwalk can't attack.

8/8
Turn to Frog
Instant

Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

"Ribbit."

Void Snare
Sorcery

Return target nonland permanent to its owner's hand.

"I've tried so many variations on how to get rid of annoying things that it's hard to decide which one I like best."

—Ashurel, voidmage

Wall of Frost
Creature — Wall

Defender

Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.

"I have seen countless petty warmongers gaze on it for a time before turning away."

—Sarlena, paladin of the Northern Verge

0/7
Welkin Tern
Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

This creature can block only creatures with flying.

Sailors have come to regard them as bad luck, for they falsely bring hope of land.

2/1
Accursed Spirit
Creature — Spirit

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze.

3/2
Black Cat
Creature — Zombie Cat

When this creature dies, target opponent discards a card at random.

Its last life is spent tormenting your dreams.

1/1
Blood Host
Creature — Vampire

, Sacrifice another creature: Put a +1/+1 counter on this creature and you gain 2 life.

It would be ill-mannered to decline his invitation. It would be ill-advised to accept it.

3/3
Carrion Crow
Creature — Zombie Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

This creature enters tapped.

When carrion feeds on carrion, dark days approach.

2/2
Caustic Tar
Enchantment — Aura

Enchant land

Enchanted land has ": Target player loses 3 life."

A forest fire can rejuvenate the land, but the tar's vile consumption leaves the land forever ruined.

Child of Night
Creature — Vampire

Lifelink

Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.

2/1
Covenant of Blood
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Covenant of Blood deals 4 damage to any target and you gain 4 life.

Crippling Blight
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1 and can't block.

"Still alive? No matter. I'll leave you as a warning to others who would oppose me."

—Vish Kal, Blood Arbiter

Cruel Sadist
Creature — Human Assassin

, , Pay 1 life: Put a +1/+1 counter on this creature.

, , Remove X +1/+1 counters from this creature: It deals X damage to target creature.

Face of innocence. Hand of death.

Designed by Edmund McMillen

1/1
Endless Obedience
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Put target creature card from a graveyard onto the battlefield under your control.

Eternal Thirst
Enchantment — Aura

Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Feast on the Fallen
Enchantment

At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.

"As our numbers dwindle, the ranks of the dead grow ever stronger."

—Thalia, Knight-Cathar

Festergloom
Sorcery

Nonblack creatures get -1/-1 until end of turn.

The death of a scout can be as informative as a safe return.

Flesh to Dust
Instant

Destroy target creature. It can't be regenerated.

"Pain is temporary. So is life."

—Liliana Vess

Gravedigger
Creature — Zombie

When this creature enters, you may return target creature card from your graveyard to your hand.

A grave is not always for burial.

2/2
In Garruk's Wake
Sorcery

Destroy all creatures you don't control and all planeswalkers you don't control.

Beyond pain, beyond obsession and wild despair, there lies a place of twisted power only the most tormented souls can reach.

Indulgent Tormentor
Creature — Demon

Flying

At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.

The promise of anguish is payment enough for services rendered.

5/3
Leeching Sliver
Creature — Sliver

Whenever a Sliver you control attacks, defending player loses 1 life.

"Seeing one slowly devour one of my party begged the question—do they know what cruelty is?"

—Hastric, Thunian scout

1/1
Liliana Vess
Legendary Planeswalker — Liliana

[+1]: Target player discards a card.

[−2]: Search your library for a card, then shuffle and put that card on top.

[−8]: Put all creature cards from all graveyards onto the battlefield under your control.

Loyalty: 5
Mind Rot
Sorcery

Target player discards two cards.

"It saddens me to lose a source of inspiration. This one seemed especially promising."

—Ashiok

Necrobite
Instant

Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Necrogen Scudder
Creature — Phyrexian Horror

Flying

When this creature enters, you lose 3 life.

Contrary to popular belief, it's kept aloft by necrogen gas, not the screaming agony of a thousand murdered souls.

3/3
Necromancer's Assistant
Creature — Zombie

When this creature enters, mill three cards.

Zombies and necromancers agree: easy access to brains is preferred.

3/1
Necromancer's Stockpile
Enchantment

, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.

The experiments decided to perform some research of their own.

Nightfire Giant
Creature — Zombie Giant

This creature gets +1/+1 as long as you control a Mountain.

: This creature deals 2 damage to any target.

Nightfire turns the greatest weakness of the undead into formidable strength.

4/3
Ob Nixilis, Unshackled
Legendary Creature — Demon

Flying, trample

Whenever an opponent searches their library, that player sacrifices a creature of their choice and loses 10 life.

Whenever another creature dies, put a +1/+1 counter on Ob Nixilis.

Designed by Brad Muir

4/4
Paragon of Open Graves
Creature — Skeleton Warrior

Other black creatures you control get +1/+1.

, : Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

2/2
Rotfeaster Maggot
Creature — Insect

When this creature enters, exile target creature card from a graveyard. You gain life equal to that card's toughness.

Is it at the top of the food chain or the bottom?

3/5
Shadowcloak Vampire
Creature — Vampire

Pay 2 life: This creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

"My favorite guilty pleasure? Are there innocent ones?"

4/3
Sign in Blood
Sorcery

Target player draws two cards and loses 2 life.

Little agonies pave the way to greater power.

Soul of Innistrad
Creature — Avatar

Deathtouch

: Return up to three target creature cards from your graveyard to your hand.

, Exile this card from your graveyard: Return up to three target creature cards from your graveyard to your hand.

6/6
Stab Wound
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.

Stain the Mind
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.

Typhoid Rats
Creature — Rat

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.

1/1
Ulcerate
Instant

Target creature gets -3/-3 until end of turn. You lose 3 life.

"If it were merely lethal, that would be sufficient. The art, however, is in maximizing the suffering it causes."

—Liliana Vess

Unmake the Graves
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Return up to two target creature cards from your graveyard to your hand.

"I'm raising an army. Any volunteers?"