Reach (This creature can block creatures with flying.)
"If a careless elf ends up caught in a spider's web, we must expect nature to take its course. Do not blame the spider for being a spider."
—Dellin Berting, Tolarian entomologist
Target creature gets +1/+1 until end of turn for each creature you control.
The Joraga elves never need ask a troll to leave their territory. They merely grant it their combined strength, and it can't resist embarking on a merry rampage.
Destroy target artifact or enchantment. You gain 3 life.
The haunted blade shattered, and the geist drifted gratefully to the Blessed Sleep.
Reach (This creature can block creatures with flying.)
Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
It is an expert at culling individuals who stray too far from the herd.
Flash
Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
A strong leader means a growing pack.
Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
"Forward! Until the horizon is ours!"
—Khemses, charioteer
When this creature enters, put a +1/+1 counter on another target Elemental you control.
Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on this creature.
Destroy target creature with flying.
"Even the pterodon, who chases the clouds from its skies, must bow to the great forest below."
—Mahuiz, Sun Empire archer
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
"Little flower twirl and bloom, arise from this your rocky tomb. Little warrior slash and brawl, be born again to free us all."
Target creature you control deals damage equal to its power to target creature you don't control.
"You should have seen the look on both their faces."
—Morkamp, Lambholt innkeeper
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever you cast a spell that targets a creature you control, draw a card.
"Awake, and lift your faces to the sun."
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Thakolides the Mighty
Slayer of minotaurs
Vanquisher of giants
Killed by a scorpion
—Inscription on an Akroan grave
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
"In times of need, the forest creates its own protectors."
—Vivien Reid
This spell can't be countered.
Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
: This creature gains your choice of reach, trample, or haste until end of turn.
Trample
When this creature dies, draw a card.
The apes of Yavimaya draw strength from the spirits of their ancestors.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Other Elementals you control have trample.
"Tread too hard in the forest and it will tread on you in return."
—Vivien Reid
, Sacrifice this creature: Destroy target artifact or enchantment.
It cares more about preserving the herd's territory than about preserving itself.
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
[+1]: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn.
[−3]: Target creature you control deals damage equal to its power to target creature or planeswalker.
[−5]: You may reveal a creature card you own from outside the game and put it into your hand.
Trample
This creature enters with X +1/+1 counters on it.
When this creature enters, choose one —
• Double the number of +1/+1 counters on this creature.
• This creature fights target creature you don't control.
Roots reach deep, and sometimes they tap into things better left undisturbed.
: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)
"When the forest walks, it's too late to run."
—Horent, Khalni druid
Enchant creature
When this Aura enters, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.
When this Equipment enters, create a 2/2 green Wolf creature token, then attach this Equipment to it.
Equipped creature gets +1/+1 and can't be blocked by more than one creature.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever one or more tokens you control enter, put that many +1/+1 counters on this creature.
"Every footfall on the forest floor is a heartbeat sending strength into my veins."
Whenever another creature you control enters, each opponent loses 1 life.
"With each knight that rode out from the bone-white keep, the queen's soldiers felt their courage failing."
—Krinnea, Siege of the Bone Spire
Whenever another creature you control enters, each opponent loses 1 life.
"With each knight that rode out from the bone-white keep, the queen's soldiers felt their courage failing."
—Krinnea, Siege of the Bone Spire
Other Elementals you control get +1/+0.
: This creature gets +1/+1 until end of turn for each Elemental you control.
The destruction of a wildfire with the tenacity of a jungle vine.
Flying
Other creatures you control with flying get +1/+1.
All the birds of the skies are the spirit's brood, gathered for safety under its wings.
Ironroot Warlord's power is equal to the number of creatures you control.
: Create a 1/1 white Soldier creature token.
"Alone, it's a fortification. At the head of its troops, it's a battering ram."
—Skerk Hobnett, wilderness guide
Flying, vigilance
When Kaalia enters, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Legendary spells you cast cost less to cast.
Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."
"The pen is mightier than the crown."
Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add .
"The raging gale fans the flames of righteous wrath."
Flying
Haste (This creature can attack and as soon as it comes under your control.)
"I strike in the same place as many times as necessary."
Whenever a creature you control dies, you gain 1 life and draw a card.
"The heroes of the past nourish our spirits by their example—and nourish our crops by their decay."
—Jeddeg, philosopher of graves
: Destroy target creature that was dealt damage this turn.
"What he doesn't burn, he smashes."
—Captain Wellis, ogre wrangler
When Omnath enters, it deals damage to any target equal to the number of Elementals you control.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
"No, not 'washed' ashore. It walked ashore."
—Shafring Hulm, beachcomber
Flying
Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
"Jump! NOW!"
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever this creature enters or deals combat damage to a player, draw a card, then discard a card.
Deathtouch, lifelink
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
"Yarok grieves within the waste
Of Bala Ged's corrupted land."
—Lament for Bala Ged, stanza 1
Flying
First strike (This creature deals combat damage before creatures without first strike.)
"I know its lightness, for I have seen it fly. I know its weight, for I have seen it strike."
—Brigone, soldier of Meletis
Whenever you discard a card, exile that card from your graveyard.
, : Draw a card, then discard a card.
, , Sacrifice this artifact: Return all cards exiled with this artifact to their owner's hand.
There's no prepared like overprepared.
Equipped creature gets +10/+10 and loses flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"There's only one way to be sure it's really dead."
Vigilance (Attacking doesn't cause this creature to tap.)
As this creature enters, choose a color.
Whenever you cast a spell of the chosen color, put a +1/+1 counter on this creature.
, : Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice this artifact and draw three cards. Activate only as a sorcery.
"I see it taunting me whenever I close my eyes."
—Nayrex Slipfinger, master thief
When Golos enters, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle.
: Exile the top three cards of your library. You may play them this turn without paying their mana costs.
Creature cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
"Best bury them right. We don't want any gruesome encores."
—Constable Trosk
Whenever equipped creature attacks, this Equipment deals 1 damage to target creature defending player controls.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
, : Untap another target artifact.
, : Target creature can't be blocked this turn.
"Locks want to be opened, and treasure wants to be free."
—Nayrex Slipfinger, master thief
Equipped creature gets +2/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
A sharp axe solves most problems.
When this creature enters, destroy target nonland permanent an opponent controls.
The impact sent the soldiers scattering—then something came out of the crater.
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
When this creature enters, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle.
"Good! Now put it with the other widdle bunnies."
—Sargis Haz, artificer
: Add one mana of any color.
Even its shadow is a dazzling rainbow.
, : This artifact deals 1 damage to any target.
When this artifact is put into a graveyard from the battlefield, it deals 5 damage to any target.
"The last blast is the biggest."
—Sargis Haz, artificer
Sacrifice this creature: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
"The next model should be able to achieve a rescue without self-destruction."
—Sargis Haz, artificer
: Add one mana of any color.
: Target creature becomes the color or colors of your choice until end of turn.
With five lenses on its "head," it sees the world in a range of colors beyond ordinary perception.
: Put a +1/+1 counter on each artifact creature you control.
"The world is already run by all manner of machines. One day, they'll remind us of that fact."
—Sargis Haz, artificer