Mirage

MIR · 353 cards · Released

Goblin Soothsayer
Creature — Goblin Shaman

, , Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.

"I see a great victory and rivers of blood. And . . . hmm, looks like a spleen."

—Grishnak, goblin soothsayer

1/1
Goblin Tinkerer
Creature — Goblin Artificer

, : Destroy target artifact. That artifact deals damage equal to its mana value to this creature.

"Can they do that?"

—Imwita, Zhalfirin artificer, last words

1/2
Hammer of Bogardan
Sorcery

Hammer of Bogardan deals 3 damage to any target.

: Return this card from your graveyard to your hand. Activate only during your upkeep.

Hivis of the Scale
Legendary Creature — Lizard Shaman

You may choose not to untap Hivis during your untap step.

: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.

3/4
Illicit Auction
Sorcery

Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)

Incinerate
Instant

Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

"Never taunt an embermage, 'What are you going to do about it?'"

—Akin, seasoned askari

Kaervek's Torch
Sorcery

As long as Kaervek's Torch is on the stack, spells that target it cost more to cast.

Kaervek's Torch deals X damage to any target.

The pulsing heat of the midday Sun burns in the Lion's eye.

—Stone inscription, source unknown

Lightning Reflexes
Enchantment — Aura

You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +1/+0 and has first strike.

"Inhale. Kill. Exhale."

Pyric Salamander
Creature — Salamander

: This creature gets +1/+0 until end of turn. Sacrifice this creature at the beginning of the next end step.

When you've been chased by a dragon, you run from every lizard.

—Suq'Ata saying

1/1
Raging Spirit
Creature — Spirit

: This creature becomes colorless until end of turn.

"Its burning power is more elusive than shade on the Unyaro Plains, more perilous than the horn of a rhino."

—Akin, seasoned askari

3/3
Reckless Embermage
Creature — Human Wizard

: This creature deals 1 damage to any target and 1 damage to itself.

Many mages have been consumed by their work.

2/2
Reign of Chaos
Sorcery

Choose one —

• Destroy target Plains and target white creature.

• Destroy target Island and target blue creature.

"The Burning Isles are the home to a dozen lords who claim dominion. Jamuraa will look to only one leader: me."

—Kaervek

Searing Spear Askari
Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)

When the other soldiers of Zhalfir fall, the askaris will yet stand.

2/2
Sirocco
Instant

Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.

"Blow, fiery wind, / strip illusion from the eye. / Blow, fiery wind of truth."

—Femeref chant

Spitting Earth
Sorcery

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

"There are times solid ground gives precious little comfort."

—Talibah, embermage

Stone Rain
Sorcery

Destroy target land.

"What rainbow could possibly come of this rain?"

—Asmira, Holy Avenger

Subterranean Spirit
Creature — Elemental Spirit

Protection from red

: This creature deals 1 damage to each creature without flying.

"Air hot with sulfur. / Earth heaves beneath me. / Could it be the mountain / ate something bad?"

—Dwarven mining song

3/3
Talruum Minotaur
Creature — Minotaur Berserker

Haste

Don't insult a Talruum unless your mount is swift.

—Suq'Ata saying

3/3
Telim'Tor
Legendary Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.

"The curious merely amass knowledge. The ambitious use it."

—Telim'Tor

2/2
Telim'Tor's Edict
Instant

Exile target permanent you own or control.

Draw a card at the beginning of the next turn's upkeep.

"Execution awaits the dissenter."

—Kasib ibn Naji, Letters

Torrent of Lava
Sorcery

Torrent of Lava deals X damage to each creature without flying.

As long as Torrent of Lava is on the stack, each creature has ": Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."

The mountain's voice shouts us all down.

Viashino Warrior
Creature — Lizard Warrior

"When traveling the Great Desert avoid wearing the scales of lizards, for the Viashino rule the sands and look poorly on the skinning of their cousins."

Zhalfirin Guide to the Desert

4/2
Volcanic Dragon
Creature — Dragon

Flying, haste

Speed and fire are always a deadly combination.

4/4
Volcanic Geyser
Instant

Volcanic Geyser deals X damage to any target.

My thunder comes before the lightning; my lightning comes before the clouds; my rain dries all the land it touches. What am I?

—Femeref riddle

Wildfire Emissary
Creature — Efreet

Protection from white

: This creature gets +1/+0 until end of turn.

"The efreet is a striding storm with a voice that crackles like fire."

—Qhattib, Vizier of Amiqat

2/4
Zirilan of the Claw
Legendary Creature — Lizard Shaman

, : Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.

3/4
Afiya Grove
Enchantment

This enchantment enters with three +1/+1 counters on it.

At the beginning of your upkeep, move a +1/+1 counter from this enchantment onto target creature.

When this enchantment has no +1/+1 counters on it, sacrifice it.

Armor of Thorns
Enchantment — Aura

You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant nonblack creature

Enchanted creature gets +2/+2.

Barbed Foliage
Enchantment

Whenever a creature attacks you, it loses flanking until end of turn.

Whenever a creature without flying attacks you, this enchantment deals 1 damage to it.

Brushwagg
Creature — Brushwagg

Whenever this creature blocks or becomes blocked, it gets -2/+2 until end of turn.

"Defiantly, the young cyclops popped the brushwagg into his mouth. His cheeks suddenly puffed, his eye bulged, and he was forced to agree with his elder."

—Afari, Tales

3/2
Canopy Dragon
Creature — Dragon

Trample

: This creature gains flying and loses trample until end of turn.

"In the Mwonvuli you must divide your attention between what hangs overhead and what lies underfoot."

—Sidar Jabari

4/4
Crash of Rhinos
Creature — Rhino

Trample

Love is like a rhino, short-sighted and hasty; if it cannot find a way, it will make a way.

—Femeref adage

8/4
Cycle of Life
Enchantment

Return this enchantment to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.

Thus does nature assert herself.

Decomposition
Enchantment — Aura

Enchant black creature

Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

When enchanted creature dies, its controller loses 2 life.

Early Harvest
Instant

Target player untaps all basic lands they control.

"Tonight we'll eat a farewell feast. Cold corn porridge is not enough. / Let's peel papayas, pineapples, and mangoes, drink coconut milk, / and bake bananas."

—"Love Song of Night and Day"

Fallow Earth
Sorcery

Put target land on top of its owner's library.

". . . and when the farmer awoke the next morning, all the seeds from his field were once again in their sacks."

—Afari, Tales

Femeref Archers
Creature — Human Archer

: This creature deals 4 damage to target attacking creature with flying.

"They say a Zhalfirin archer can split the eye of a griffin. Nonsense, of course: they have no faith to guide their darts."

—Nuru, Femeref archer

2/2
Fog
Instant

Prevent all combat damage that would be dealt this turn.

"More armies have been lost in the confusion of the jungle mists than to any battle."

—Jolrael

Foratog
Creature — Atog

, Sacrifice a Forest: This creature gets +2/+2 until end of turn.

Five hundred years to grow—barely a minute to eat.

1/2
Giant Mantis
Creature — Insect

Reach (This creature can block creatures with flying.)

"I hate insects of every sort. The only mercy is that they are generally small."

—Mwani, Mtenda goatherd

2/4
Gibbering Hyenas
Creature — Hyena

This creature can't block black creatures.

Hyenas laughing—what's the joke?

—Femeref phrase meaning "that's not funny"

3/2
Granger Guildmage
Creature — Human Wizard

, : This creature deals 1 damage to any target and 1 damage to you.

, : Target creature gains first strike until end of turn.

Leave no mouth agape, no stomach unfilled.

—Granger Guild maxim

1/1
Hall of Gemstone
World Enchantment

At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.

Jolrael's Centaur
Creature — Centaur Archer

Shroud (This creature can't be the target of spells or abilities.)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

"What need have I for cavalry when I can have horse and rider both in one?"

—Jolrael

2/2
Jungle Patrol
Creature — Human Soldier

, : Create a 0/1 green Wall creature token with defender named Wood.

Sacrifice a token named Wood: Add .

3/2
Jungle Wurm
Creature — Wurm

Whenever this creature becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.

Broad as a baobab—and about as smart.

5/5
Karoo Meerkat
Creature — Mongoose

Protection from blue

"Be like the meerkat, my daughters: ever vigilant, true to your own, and wary of strangers."

—Nabil Alamat, Suq'Ata merchant

2/1
Locust Swarm
Creature — Insect

Flying

: Regenerate this creature.

: Untap this creature. Activate only once each turn.

Better a fierce thunderhead than a sky filled with locusts.

1/1
Lure of Prey
Instant

Cast this spell only if an opponent cast a creature spell this turn.

You may put a green creature card from your hand onto the battlefield.

Maro
Creature — Elemental

Maro's power and toughness are each equal to the number of cards in your hand.

No two see the same Maro.

*/*
Mindbender Spores
Creature — Fungus Wall

Defender (This creature can't attack.)

Flying

Whenever this creature blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."

0/1
Mtenda Lion
Creature — Cat

Whenever this creature attacks, defending player may pay . If that player does, prevent all combat damage that would be dealt by this creature this turn.

"The lion drank that lake right up! In thanks, he gave Siti the power to speak with lions and make them leave the goats alone."

—Afari, Tales

2/1
Natural Balance
Sorcery

Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.

Nettletooth Djinn
Creature — Djinn

At the beginning of your upkeep, this creature deals 1 damage to you.

"The few of us who survived were denied entry to our camp for two days—so like the pox were the marks we bore."

Travelogue of Najat

4/4
Preferred Selection
Enchantment

At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice this enchantment and pay . If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.

Quirion Elves
Creature — Elf Druid

As this creature enters, choose a color.

: Add .

: Add one mana of the chosen color.

1/1
Rampant Growth
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

"I've never heard growth before."

—Gowon, Femeref herder

Regeneration
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

"Death is not a debt I am yet willing to pay."

—Purraj of Urborg

Roots of Life
Enchantment

As this enchantment enters, choose Island or Swamp.

Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.

Sabertooth Cobra
Creature — Snake

Whenever this creature deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay before that step. (A player with ten or more poison counters loses the game.)

2/2