Magic Origins

ORI · 288 cards · Released

Thornbow Archer
Creature — Elf Archer

Whenever this creature attacks, each opponent who doesn't control an Elf loses 1 life.

"I will not rest until the stench of eyeblights is eradicated from these woods."

1/2
Tormented Thoughts
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Target player discards a number of cards equal to the sacrificed creature's power.

"Not all nightmares can be escaped by waking."

—Ashiok

Touch of Moonglove
Instant

Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Undead Servant
Creature — Zombie

When this creature enters, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.

"Get up. You're not finished yet."

—Liliana Vess

3/2
Unholy Hunger
Instant

Destroy target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.

Liliana viewed the attention of the angels as a testament to her power. Even so, they were an annoyance.

Weight of the Underworld
Enchantment — Aura

Enchant creature

Enchanted creature gets -3/-2.

Proud Alkmenos, who would not bow to Erebos in death, is now bowed by his own hubris for all eternity.

Abbot of Keral Keep
Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When this creature enters, exile the top card of your library. Until end of turn, you may play that card.

2/1
Acolyte of the Inferno
Creature — Human Monk

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever this creature becomes blocked by a creature, it deals 2 damage to that creature.

3/1
Act of Treason
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.

Akroan Sergeant
Creature — Human Soldier

First strike (This creature deals combat damage before creatures without first strike.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

2/2
Avaricious Dragon
Creature — Dragon

Flying

At the beginning of your draw step, draw an additional card.

At the beginning of your end step, discard your hand.

Waste follows want.

4/4
Bellows Lizard
Creature — Lizard

: This creature gets +1/+0 until end of turn.

As the price of wood and coal rose, smiths found creative ways to keep their forges burning.

1/1
Boggart Brute
Creature — Goblin Warrior

Menace (This creature can't be blocked except by two or more creatures.)

He has the biggest bashing stick, so it's a safe bet he's the leader.

3/2
Call of the Full Moon
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice this Aura.

Chandra, Fire of Kaladesh
Legendary Creature — Human Shaman

Whenever you cast a red spell, untap Chandra.

: Chandra deals 1 damage to target player or planeswalker. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.

2/2
Chandra, Roaring Flame
Legendary Planeswalker — Chandra

[+1]: Chandra deals 2 damage to target player or planeswalker.

[−2]: Chandra deals 2 damage to target creature.

[−7]: Chandra deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."

Loyalty: 4
Chandra's Fury
Instant

Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls.

"They started it."

Chandra's Ignition
Sorcery

Target creature you control deals damage equal to its power to each other creature and each opponent.

In the moment before her execution, she realized what it meant to be a pyromancer, to be alive, to be Chandra.

Cobblebrute
Creature — Elemental

Ravnica's most ancient streets take on a life of their own. A few have decided to move to nicer neighborhoods.

5/2
Demolish
Sorcery

Destroy target artifact or land.

Nothing of nature nor of mortals can stand forever.

Dragon Fodder
Sorcery

Create two 1/1 red Goblin creature tokens.

Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise.

Embermaw Hellion
Creature — Hellion

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

4/5
Enthralling Victor
Creature — Human Warrior

When this creature enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

If you stare at the sun for too long, you'll lose your ability to see clearly.

3/2
Exquisite Firecraft
Sorcery

Exquisite Firecraft deals 4 damage to any target.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered.

Chandra's gift set her apart and others aflame.

Fiery Conclusion
Instant

As an additional cost to cast this spell, sacrifice a creature.

Fiery Conclusion deals 5 damage to target creature.

The Boros legionnaire saw a noble sacrifice, the Rakdos thug a blazing suicide, and the Izzet alchemist an experiment gone awry.

Fiery Impulse
Instant

Fiery Impulse deals 2 damage to target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.

"Well, this got out of hand."

Firefiend Elemental
Creature — Elemental

Haste (This creature can attack and as soon as it comes under your control.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

3/2
Flameshadow Conjuring
Enchantment

Whenever a nontoken creature you control enters, you may pay . If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

Ghirapur Aether Grid
Enchantment

Tap two untapped artifacts you control: This enchantment deals 1 damage to any target.

The city of Ghirapur is a living thing, and living things defend themselves.

Ghirapur Gearcrafter
Creature — Human Artificer

When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)

The metal must be pure. The hand must be steady. The product must be perfect.

2/1
Goblin Glory Chaser
Creature — Goblin Warrior

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

As long as this creature is renowned, it has menace. (It can't be blocked except by two or more creatures.)

1/1
Goblin Piledriver
Creature — Goblin Warrior

Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)

Whenever this creature attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

1/2
Infectious Bloodlust
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1, has haste, and attacks each combat if able.

When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle.

Lightning Javelin
Sorcery

Lightning Javelin deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

The harpies descended without mercy upon Akros, only to find their attack put them within range of the javelineers.

Mage-Ring Bully
Creature — Human Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

This creature attacks each combat if able.

"Don't be rude, Beleren. We just want to enjoy the view with you."

2/2
Magmatic Insight
Sorcery

As an additional cost to cast this spell, discard a land card.

Draw two cards.

Chief among the tenets of Purphoros is that one must destroy in order to create.

Molten Vortex
Enchantment

, Discard a land card: This enchantment deals 2 damage to any target.

If you can't take the heat . . . well, that's going to be a problem.

Pia and Kiran Nalaar
Legendary Creature — Human Artificer

When Pia and Kiran Nalaar enters, create two 1/1 colorless Thopter artifact creature tokens with flying.

, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.

2/2
Prickleboar
Creature — Boar

During your turn, this creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)

"Canyons in the Phoberos badlands are essentially gates to the Underworld."

—Mirinthes, Akroan captain

3/3
Ravaging Blaze
Instant

Ravaging Blaze deals X damage to target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.

In time, not even the fire monks could keep up with Chandra.

Scab-Clan Berserker
Creature — Human Berserker

Haste

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever an opponent casts a noncreature spell, if this creature is renowned, this creature deals 2 damage to that player.

2/2
Seismic Elemental
Creature — Elemental

When this creature enters, creatures without flying can't block this turn.

"Trying to stop it would be foolish. If you feel it coming—run!"

—Sergeant Ryda

4/4
Skyraker Giant
Creature — Giant

Reach (This creature can block creatures with flying.)

She will not be content until hers is the highest head in the sky.

4/3
Smash to Smithereens
Instant

Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.

The giant Tarvik dreamed that trinkets and machines caused all the world's woe. When he awoke from his troubled sleep, he took the name Tarvik Relicsmasher.

Subterranean Scout
Creature — Goblin Scout

When this creature enters, target creature with power 2 or less can't be blocked this turn.

When things get ugly above ground, goblins resort to alternate routes of passage.

2/1
Thopter Engineer
Creature — Human Artificer

When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.

Artifact creatures you control have haste. (They can attack and as soon as they come under your control.)

1/3
Titan's Strength
Instant

Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Volcanic Rambler
Creature — Elemental

: This creature deals 1 damage to target player or planeswalker.

It moves through lava with the force of an erupting volcano.

6/4
Aerial Volley
Instant

Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.

Drakes can swerve to avoid a single arrow, but they can't dodge the whole sky.

Animist's Awakening
Sorcery

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Caustic Caterpillar
Creature — Insect

, Sacrifice this creature: Destroy target artifact or enchantment.

"The rare and beautiful butterflies inspire the design of our thopters. The larvae, however, are a different story entirely."

—Kiran Nalaar, Ghirapur inventor

1/1
Conclave Naturalists
Creature — Dryad

When this creature enters, you may destroy target artifact or enchantment.

"Your swords and wards have no power here."

4/4
Dwynen, Gilt-Leaf Daen
Legendary Creature — Elf Warrior

Reach (This creature can block creatures with flying.)

Other Elf creatures you control get +1/+1.

Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control.

"This is our land. We will not allow eyeblights to poison its beauty."

3/4
Dwynen's Elite
Creature — Elf Warrior

When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.

"Come, my beautiful brothers and sisters. Let us hunt."

—Dwynen, Gilt-Leaf daen

2/2
Elemental Bond
Enchantment

Whenever a creature you control with power 3 or greater enters, draw a card.

"I want to help Zendikar. Show me the way."

—Nissa Revane

Elvish Visionary
Creature — Elf Shaman

When this creature enters, draw a card.

"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."

1/1
Evolutionary Leap
Enchantment

, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

The essence of nature is change.

Gaea's Revenge
Creature — Elemental

This spell can't be countered.

Haste

This creature can't be the target of nongreen spells or abilities from nongreen sources.

8/5
Gather the Pack
Sorcery

Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.

The Great Aurora
Sorcery

Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.

Herald of the Pantheon
Creature — Centaur Shaman

Enchantment spells you cast cost less to cast.

Whenever you cast an enchantment spell, you gain 1 life.

The distinction of bearing the gods' banner is nothing compared to the glory of being closer to Nyx.

2/2