Reach
Not all spiders need webs to catch their prey.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as this creature is renowned, it has vigilance and ": Add one mana of any color."
Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.
"A single tree does not a forest make. We are stronger when we stand together."
—Numa, Joraga chieftain
: Add .
Eidren, perfect of Lys Alana, ordered hundreds of trees uprooted and rearranged into a pattern he deemed beautiful. Thus the Gilt-Leaf Wood was born.
When this creature enters, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Trample
Whenever a player casts a spell, put a +1/+1 counter on this creature.
Enchant creature
Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)
"Why does everything the Golgari touch end up sticky?"
—Arrester Lavinia, Tenth Precinct
Target creature gets +1/+1 until end of turn for each creature you control.
The Joraga elves never need ask a troll to leave their territory. They merely grant it their combined strength, and it can't resist embarking on a merry rampage.
When Nissa enters, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.
Whenever a land you control enters, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
[+1]: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
[−2]: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.
[−7]: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
The evil inside the mountain pulsed at Nissa in a shock wave of madness.
This creature can't be blocked except by creatures with flying or reach.
"Pick not the rotten fruit, but neither touch the best. Leave those as an offering for our unseen guests."
—Radwick, farmer of Gatstaf
Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.)
This creature can't be blocked by more than one creature.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Put target card from your graveyard on top of your library.
The wise pay as much attention to what they throw away as to what they keep.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.)
The only thing more ill-tempered than a griffin in a web is the spider that must subdue it.
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.
: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
This creature gets +1/+1 for each other creature you control named Timberpack Wolf.
Their strength is no mere numbers game. An intangible force augments the wolves when they run together.
Target creature gets +4/+4 until end of turn.
The massive dominate through might. The tiny survive with guile. Beware the tiny who become massive.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever a creature you control becomes renowned, draw a card.
"A long and difficult incision revealed that all vital organs are housed in the head, save for a long chain of stomachs, forty in all, leading from its throat to the end of the tail."
—Mulak Ffar, Vastwood Biodiversity
Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
Nissa found that the vines of the marsh could ensnare just as well as forest vines could—maybe even better.
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Nissa had only the space of a heartbeat to react, her instincts steering her blade.
When this creature enters, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle.
When this creature enters, target creature gets +2/+2 until end of turn.
"Nature can't be stopped. It rips and tears at Ravnica's tallest buildings to claim its place in the sun."
Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.
"I was wrong. Zendikar isn't after me. It isn't after any of us. It's not evil or vengeful. It's magnificent . . . but it's in pain."
—Nissa Revane
, Sacrifice another creature: This creature deals 1 damage to any target.
It tears the flesh from your bones and then swallows the ash with its fiery maw.
As long as you control an enchantment, this creature gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
"The bloodlust shall not control me, for my oath is my greatest compulsion."
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, you may tap or untap target creature.
Unpredictable as a storm and destructive as a tidal wave.
Vigilance (Attacking doesn't cause this creature to tap.)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
"I am the first line of defense. You will not encounter the second."
Double strike (This creature deals both first-strike and regular combat damage.)
Accustomed to battling before an audience in the arena, Iroas's champions know how to put on a good show.
When this creature enters, return target instant, sorcery, or creature card from your graveyard to your hand.
If this creature would die, exile it instead.
A stitcher's attempt at a skaab with a soul.
Haste (This creature can attack and as soon as it comes under your control.)
When this creature enters, you may have it deal damage to target creature equal to the number of artifacts you control.
When this creature enters, target opponent loses life equal to the number of Elves you control.
To the elves, her spear is a compass; to the boggarts, a harbinger of doom.
Flash (You may cast this spell any time you could cast an instant.)
Flying
Other creatures you control with flying get +1/+1.
Thunder doesn't always mean rain. Sometimes it means ruin.
Zendikar Incarnate's power is equal to the number of lands you control.
"Her people angered Zendikar, and they faced the land's wrath. That is why Nissa is the last of the animists."
—Numa, Joraga chieftain
When this artifact enters, draw a card.
, , Sacrifice this artifact: Target creature can't attack or block this turn.
A weapon best suited for those with good aim and steady hands.
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
It contains the totality of Alhammarret's notes, theories, and ponderings.
Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.
"Faith can quicken the stones themselves with life."
—Writings of Mikaeus
This creature can't attack alone.
Loyal to a fault, it heeds its master's every command.
Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Other artifact creatures you control get +1/+1.
The foundries of Kaladesh run like clockwork under the supervision of their formidable overseers.
Flying
Blessed by the gods. Coveted by mortals. Beholden to neither.
When this creature dies, you gain 3 life.
The wealthy in the city of Ghirapur outfit their lives with grand machines, entrusting even their children to filigree and gears.
Defender (This creature can't attack.)
The histories speak of two feuding rulers whose deaths were celebrated and whose monuments symbolized the end of their wars. In truth they were peaceful lovers, their story lost to the ages.
This creature enters with X +1/+1 counters on it.
When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature.
, : Put a +1/+1 counter on this creature.
Equipped creature gets +1/+1 for each enchantment you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Its blessings are as numerous as the stars of Nyx.
, : Draw a card.
A true scribe devotes an entire lifetime to the creation of a single volume, a masterpiece as unique as its maker.
This creature doesn't untap during your untap step.
: Untap this creature.
Whenever this creature attacks, it deals 7 damage to target creature defending player controls.
When this artifact enters, it deals 2 damage to any target.
: Add one mana of any color.
"And if I'm lying," he began . . .
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
If a creature would deal damage to you, prevent 1 of that damage.
One orb to guard the body, one to protect the mind, and one to shield the soul.
As this artifact enters, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Wear it on your dominant hand and it will follow your lead.
: Add . When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
"I hope to meet Jaya Ballard someday. I think we'd get along."
—Chandra Nalaar
This creature attacks each combat if able.
This creature gets +2/+0 as long as you control another artifact.
As unstoppable as it is unsteerable.
When this creature dies, each player draws a card.
Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
With each honor he earns, Gideon paves the path to his redemption.
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
The blade glows only for Zendikar's chosen.