Magic Origins

ORI · 288 cards · Released

Hitchclaw Recluse
Creature — Spider

Reach

Not all spiders need webs to catch their prey.

1/4
Honored Hierarch
Creature — Human Druid

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

As long as this creature is renowned, it has vigilance and ": Add one mana of any color."

1/1
Joraga Invocation
Sorcery

Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.

"A single tree does not a forest make. We are stronger when we stand together."

—Numa, Joraga chieftain

Leaf Gilder
Creature — Elf Druid

: Add .

Eidren, perfect of Lys Alana, ordered hundreds of trees uprooted and rearranged into a pattern he deemed beautiful. Thus the Gilt-Leaf Wood was born.

2/1
Llanowar Empath
Creature — Elf Shaman

When this creature enters, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

2/2
Managorger Hydra
Creature — Hydra

Trample

Whenever a player casts a spell, put a +1/+1 counter on this creature.

1/1
Mantle of Webs
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)

"Why does everything the Golgari touch end up sticky?"

—Arrester Lavinia, Tenth Precinct

Might of the Masses
Instant

Target creature gets +1/+1 until end of turn for each creature you control.

The Joraga elves never need ask a troll to leave their territory. They merely grant it their combined strength, and it can't resist embarking on a merry rampage.

Nissa, Vastwood Seer
Legendary Creature — Elf Scout

When Nissa enters, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.

Whenever a land you control enters, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.

2/2
Nissa, Sage Animist
Legendary Planeswalker — Nissa

[+1]: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

[−2]: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.

[−7]: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.

Loyalty: 3
Nissa's Pilgrimage
Sorcery

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

Nissa's Revelation
Sorcery

Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.

The evil inside the mountain pulsed at Nissa in a shock wave of madness.

Orchard Spirit
Creature — Spirit

This creature can't be blocked except by creatures with flying or reach.

"Pick not the rotten fruit, but neither touch the best. Leave those as an offering for our unseen guests."

—Radwick, farmer of Gatstaf

2/2
Outland Colossus
Creature — Giant

Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.)

This creature can't be blocked by more than one creature.

6/6
Pharika's Disciple
Creature — Centaur Warrior

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

2/3
Reclaim
Instant

Put target card from your graveyard on top of your library.

The wise pay as much attention to what they throw away as to what they keep.

Rhox Maulers
Creature — Rhino Soldier

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

4/4
Skysnare Spider
Creature — Spider

Vigilance (Attacking doesn't cause this creature to tap.)

Reach (This creature can block creatures with flying.)

The only thing more ill-tempered than a griffin in a web is the spider that must subdue it.

6/6
Somberwald Alpha
Creature — Wolf

Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.

: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

3/2
Sylvan Messenger
Creature — Elf

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When this creature enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

2/2
Timberpack Wolf
Creature — Wolf

This creature gets +1/+1 for each other creature you control named Timberpack Wolf.

Their strength is no mere numbers game. An intangible force augments the wolves when they run together.

2/2
Titanic Growth
Instant

Target creature gets +4/+4 until end of turn.

The massive dominate through might. The tiny survive with guile. Beware the tiny who become massive.

Undercity Troll
Creature — Troll

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

2/2
Valeron Wardens
Creature — Human Monk

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Whenever a creature you control becomes renowned, draw a card.

1/3
Vastwood Gorger
Creature — Wurm

"A long and difficult incision revealed that all vital organs are housed in the head, save for a long chain of stomachs, forty in all, leading from its throat to the end of the tail."

—Mulak Ffar, Vastwood Biodiversity

5/6
Vine Snare
Instant

Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.

Nissa found that the vines of the marsh could ensnare just as well as forest vines could—maybe even better.

Wild Instincts
Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Nissa had only the space of a heartbeat to react, her instincts steering her blade.

Woodland Bellower
Creature — Beast

When this creature enters, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle.

6/5
Yeva's Forcemage
Creature — Elf Shaman

When this creature enters, target creature gets +2/+2 until end of turn.

"Nature can't be stopped. It rips and tears at Ravnica's tallest buildings to claim its place in the sun."

2/2
Zendikar's Roil
Enchantment

Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.

"I was wrong. Zendikar isn't after me. It isn't after any of us. It's not evil or vengeful. It's magnificent . . . but it's in pain."

—Nissa Revane

Blazing Hellhound
Creature — Elemental Dog

, Sacrifice another creature: This creature deals 1 damage to any target.

It tears the flesh from your bones and then swallows the ash with its fiery maw.

4/3
Blood-Cursed Knight
Creature — Vampire Knight

As long as you control an enchantment, this creature gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)

"The bloodlust shall not control me, for my oath is my greatest compulsion."

3/2
Bounding Krasis
Creature — Fish Lizard

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, you may tap or untap target creature.

Unpredictable as a storm and destructive as a tidal wave.

3/3
Citadel Castellan
Creature — Human Knight

Vigilance (Attacking doesn't cause this creature to tap.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

"I am the first line of defense. You will not encounter the second."

2/3
Iroas's Champion
Creature — Human Soldier

Double strike (This creature deals both first-strike and regular combat damage.)

Accustomed to battling before an audience in the arena, Iroas's champions know how to put on a good show.

2/2
Possessed Skaab
Creature — Zombie

When this creature enters, return target instant, sorcery, or creature card from your graveyard to your hand.

If this creature would die, exile it instead.

A stitcher's attempt at a skaab with a soul.

3/2
Reclusive Artificer
Creature — Human Artificer

Haste (This creature can attack and as soon as it comes under your control.)

When this creature enters, you may have it deal damage to target creature equal to the number of artifacts you control.

2/3
Shaman of the Pack
Creature — Elf Shaman

When this creature enters, target opponent loses life equal to the number of Elves you control.

To the elves, her spear is a compass; to the boggarts, a harbinger of doom.

3/2
Thunderclap Wyvern
Creature — Drake

Flash (You may cast this spell any time you could cast an instant.)

Flying

Other creatures you control with flying get +1/+1.

Thunder doesn't always mean rain. Sometimes it means ruin.

2/3
Zendikar Incarnate
Creature — Elemental

Zendikar Incarnate's power is equal to the number of lands you control.

"Her people angered Zendikar, and they faced the land's wrath. That is why Nissa is the last of the animists."

—Numa, Joraga chieftain

*/4
Alchemist's Vial
Artifact

When this artifact enters, draw a card.

, , Sacrifice this artifact: Target creature can't attack or block this turn.

A weapon best suited for those with good aim and steady hands.

Alhammarret's Archive
Legendary Artifact

If you would gain life, you gain twice that much life instead.

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

It contains the totality of Alhammarret's notes, theories, and ponderings.

Angel's Tomb
Artifact

Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.

"Faith can quicken the stones themselves with life."

—Writings of Mikaeus

Bonded Construct
Artifact Creature — Construct

This creature can't attack alone.

Loyal to a fault, it heeds its master's every command.

2/1
Brawler's Plate
Artifact — Equipment

Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Chief of the Foundry
Artifact Creature — Construct

Other artifact creatures you control get +1/+1.

The foundries of Kaladesh run like clockwork under the supervision of their formidable overseers.

2/3
Gold-Forged Sentinel
Artifact Creature — Chimera

Flying

Blessed by the gods. Coveted by mortals. Beholden to neither.

4/4
Guardian Automaton
Artifact Creature — Construct

When this creature dies, you gain 3 life.

The wealthy in the city of Ghirapur outfit their lives with grand machines, entrusting even their children to filigree and gears.

3/3
Guardians of Meletis
Artifact Creature — Golem

Defender (This creature can't attack.)

The histories speak of two feuding rulers whose deaths were celebrated and whose monuments symbolized the end of their wars. In truth they were peaceful lovers, their story lost to the ages.

0/6
Hangarback Walker
Artifact Creature — Construct

This creature enters with X +1/+1 counters on it.

When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature.

, : Put a +1/+1 counter on this creature.

0/0
Helm of the Gods
Artifact — Equipment

Equipped creature gets +1/+1 for each enchantment you control.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Its blessings are as numerous as the stars of Nyx.

Jayemdae Tome
Artifact — Book

, : Draw a card.

A true scribe devotes an entire lifetime to the creation of a single volume, a masterpiece as unique as its maker.

Mage-Ring Responder
Artifact Creature — Golem

This creature doesn't untap during your untap step.

: Untap this creature.

Whenever this creature attacks, it deals 7 damage to target creature defending player controls.

7/7
Meteorite
Artifact

When this artifact enters, it deals 2 damage to any target.

: Add one mana of any color.

"And if I'm lying," he began . . .

Orbs of Warding
Artifact

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

If a creature would deal damage to you, prevent 1 of that damage.

One orb to guard the body, one to protect the mind, and one to shield the soul.

Prism Ring
Artifact

As this artifact enters, choose a color.

Whenever you cast a spell of the chosen color, you gain 1 life.

Wear it on your dominant hand and it will follow your lead.

Pyromancer's Goggles
Legendary Artifact

: Add . When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.

"I hope to meet Jaya Ballard someday. I think we'd get along."

—Chandra Nalaar

Ramroller
Artifact Creature — Juggernaut

This creature attacks each combat if able.

This creature gets +2/+0 as long as you control another artifact.

As unstoppable as it is unsteerable.

2/3
Runed Servitor
Artifact Creature — Construct

When this creature dies, each player draws a card.

Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.

2/2
Sigil of Valor
Artifact — Equipment

Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

With each honor he earns, Gideon paves the path to his redemption.

Sword of the Animist
Legendary Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip

The blade glows only for Zendikar's chosen.