Outlaws of Thunder Junction Promos

POTJ · 160 cards · Released

Obeka, Splitter of Seconds
Legendary Creature — Ogre Warlock

Menace

Whenever Obeka deals combat damage to a player, you get that many additional upkeep steps after this phase.

"You're living on borrowed time."

2/5
Obeka, Splitter of Seconds
Legendary Creature — Ogre Warlock

Menace

Whenever Obeka deals combat damage to a player, you get that many additional upkeep steps after this phase.

"You're living on borrowed time."

2/5
Oko, the Ringleader
Legendary Planeswalker — Oko

At the beginning of combat on your turn, Oko becomes a copy of up to one target creature you control until end of turn, except he has hexproof.

[+1]: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.

[−1]: Create a 3/3 green Elk creature token.

[−5]: For each other nonland permanent you control, create a token that's a copy of that permanent.

Loyalty: 3
Oko, the Ringleader
Legendary Planeswalker — Oko

At the beginning of combat on your turn, Oko becomes a copy of up to one target creature you control until end of turn, except he has hexproof.

[+1]: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.

[−1]: Create a 3/3 green Elk creature token.

[−5]: For each other nonland permanent you control, create a token that's a copy of that permanent.

Loyalty: 3
Pillage the Bog
Sorcery

Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Pillage the Bog
Sorcery

Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Rakdos Joins Up
Legendary Enchantment

When Rakdos Joins Up enters, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.

Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.

Rakdos Joins Up
Legendary Enchantment

When Rakdos Joins Up enters, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.

Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.

Rakdos, the Muscle
Legendary Creature — Demon Mercenary

Flying, trample

Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.

Sacrifice another creature: Rakdos gains indestructible until end of turn. Tap it. Activate only once each turn.

6/5
Rakdos, the Muscle
Legendary Creature — Demon Mercenary

Flying, trample

Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.

Sacrifice another creature: Rakdos gains indestructible until end of turn. Tap it. Activate only once each turn.

6/5
Riku of Many Paths
Legendary Creature — Human Wizard

Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —

• Exile the top card of your library. Until the end of your next turn, you may play it.

• Put a +1/+1 counter on Riku. It gains trample until end of turn.

• Create a 1/1 blue Bird creature token with flying.

3/3
Riku of Many Paths
Legendary Creature — Human Wizard

Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —

• Exile the top card of your library. Until the end of your next turn, you may play it.

• Put a +1/+1 counter on Riku. It gains trample until end of turn.

• Create a 1/1 blue Bird creature token with flying.

3/3
Roxanne, Starfall Savant
Legendary Creature — Cat Druid

Whenever Roxanne enters or attacks, create a tapped colorless artifact token named Meteorite with "When this token enters, it deals 2 damage to any target" and ": Add one mana of any color."

Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.

4/3
Roxanne, Starfall Savant
Legendary Creature — Cat Druid

Whenever Roxanne enters or attacks, create a tapped colorless artifact token named Meteorite with "When this token enters, it deals 2 damage to any target" and ": Add one mana of any color."

Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.

4/3
Satoru, the Infiltrator
Legendary Creature — Human Ninja Rogue

Menace

Whenever Satoru and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card.

"This backwater doesn't have a single wall, ward, or guard that could keep me out."

2/3
Satoru, the Infiltrator
Legendary Creature — Human Ninja Rogue

Menace

Whenever Satoru and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card.

"This backwater doesn't have a single wall, ward, or guard that could keep me out."

2/3
Selvala, Eager Trailblazer
Legendary Creature — Elf Scout

Vigilance

Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

: Choose a color. Add one mana of that color for each different power among creatures you control.

4/5
Selvala, Eager Trailblazer
Legendary Creature — Elf Scout

Vigilance

Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

: Choose a color. Add one mana of that color for each different power among creatures you control.

4/5
Seraphic Steed
Creature — Unicorn Mount

First strike, lifelink

Whenever this creature attacks while saddled, create a 3/3 white Angel creature token with flying.

Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

2/2
Seraphic Steed
Creature — Unicorn Mount

First strike, lifelink

Whenever this creature attacks while saddled, create a 3/3 white Angel creature token with flying.

Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

2/2
Taii Wakeen, Perfect Shot
Legendary Creature — Human Mercenary

Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.

, : If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.

"You'd best keep yourself out of my sights."

2/3
Taii Wakeen, Perfect Shot
Legendary Creature — Human Mercenary

Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.

, : If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.

"You'd best keep yourself out of my sights."

2/3
Vraska Joins Up
Legendary Enchantment

When Vraska Joins Up enters, put a deathtouch counter on each creature you control.

Whenever a legendary creature you control deals combat damage to a player, draw a card.

Letting Oko believe he held all the cards provided the perfect cover for her own scheme to unfold.

Vraska Joins Up
Legendary Enchantment

When Vraska Joins Up enters, put a deathtouch counter on each creature you control.

Whenever a legendary creature you control deals combat damage to a player, draw a card.

Letting Oko believe he held all the cards provided the perfect cover for her own scheme to unfold.

Vraska, the Silencer
Legendary Creature — Gorgon Assassin

Deathtouch

Whenever a nontoken creature an opponent controls dies, you may pay . If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with ", Sacrifice this artifact: Add one mana of any color," and it loses all other card types.

3/3
Vraska, the Silencer
Legendary Creature — Gorgon Assassin

Deathtouch

Whenever a nontoken creature an opponent controls dies, you may pay . If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with ", Sacrifice this artifact: Add one mana of any color," and it loses all other card types.

3/3
Wylie Duke, Atiin Hero
Legendary Creature — Human Ranger

Vigilance

Whenever Wylie Duke becomes tapped, you gain 1 life and draw a card.

"I've seen a fair few worlds in my travels, and there's always some lowlife looking to prey on the innocent. That's where I come in."

4/2
Wylie Duke, Atiin Hero
Legendary Creature — Human Ranger

Vigilance

Whenever Wylie Duke becomes tapped, you gain 1 life and draw a card.

"I've seen a fair few worlds in my travels, and there's always some lowlife looking to prey on the innocent. That's where I come in."

4/2
Blooming Marsh
Land

This land enters tapped unless you control two or fewer other lands.

: Add or .

Blooming Marsh
Land

This land enters tapped unless you control two or fewer other lands.

: Add or .

Botanical Sanctum
Land

This land enters tapped unless you control two or fewer other lands.

: Add or .

Botanical Sanctum
Land

This land enters tapped unless you control two or fewer other lands.

: Add or .

Concealed Courtyard
Land

This land enters tapped unless you control two or fewer other lands.

: Add or .

Concealed Courtyard
Land

This land enters tapped unless you control two or fewer other lands.

: Add or .

Inspiring Vantage
Land

This land enters tapped unless you control two or fewer other lands.

: Add or .

Inspiring Vantage
Land

This land enters tapped unless you control two or fewer other lands.

: Add or .

Spirebluff Canal
Land

This land enters tapped unless you control two or fewer other lands.

: Add or .

Spirebluff Canal
Land

This land enters tapped unless you control two or fewer other lands.

: Add or .

Jace Reawakened
Legendary Planeswalker — Jace

You can't cast Jace Reawakened during your first, second, or third turns of the game.

[+1]: Draw a card, then discard a card.

[+1]: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.

[−6]: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.

Loyalty: 3
Jace Reawakened
Legendary Planeswalker — Jace

You can't cast Jace Reawakened during your first, second, or third turns of the game.

[+1]: Draw a card, then discard a card.

[+1]: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.

[−6]: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.

Loyalty: 3