Flying
When this creature dies, put it on top of its owner's library.
The murderer faced justice in the Azorius courts, but his soul was set free on a technicality.
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
He's the unlife of the party.
Flying
At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Everyone knew the Dimir had done the damage. Everyone suspected the Izzet had hired them.
Enchant creature
Enchanted creature gets +2/+1 and has ": This creature gains trample until end of turn."
"You just need the right incentive to fulfill my dreams."
When this creature dies, you may pay . If you do, target player discards a card.
When times are tough, the poor eat the rats. When times are tougher, the rats eat the poor.
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
: Regenerate this creature.
He'll point you to your death row seats.
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature. Its controller loses 2 life.
Life's too short to not do the things you love.
Target player discards two cards.
With no memories left to compare to his present situation, Andalum was finally content.
Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
"Jarad fancies himself king of the undercity, but he's merely king of rot."
Defender
This creature can attack as though it didn't have defender as long as you control a Gate.
It took three years for it to occur to him to use the chain as a weapon, but once it did, he made up for lost time.
Pack Rat's power and toughness are each equal to the number of Rats you control.
, Discard a card: Create a token that's a copy of this creature.
: This creature gets +2/+2 until end of turn.
There are some shadows that even the Dimir fear.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life.
A gargoyle's voice reaches pitches that will shatter glass and warp bone.
When this creature enters, each player sacrifices a creature of their choice.
It's sent into unguilded districts by the Orzhov to collect the souls of those no one will miss.
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
Rakdos cultists are her best customers. They never flinch at pain and are seldom good at math.
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
"We follow it through its tunnels, and where it dies, we farm."
—Mihas, spore druid
Deathtouch
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
As the bounty on Massacre Girl rose, so did the number of imitators.
Destroy target monocolored creature.
"Let him be an example to others who would default on their debts to us."
—"The Cozen," Orzhov assassin
Enchant land
Enchanted land has ", Pay 1 life: Draw a card."
If you're looking for it, it's available. The question is how much you're willing to pay.
Flying
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
"The most impressive performances can be done only once."
—Mote, Rakdos madcap
First strike, haste
Whenever a player casts a spell from a graveyard, this creature deals 3 damage to that player.
"Smarter than death? Let's see you outsmart my mace, necromancer!"
When this creature enters, you may destroy target artifact.
Novice shopkeeps spend hours deciding how best to display their wares. Veterans focus on portability.
: This creature gets +1/+0 until end of turn.
As the price of wood and coal rose, smiths found creative ways to keep their forges burning.
Trample
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
The star performer of the Juri Revue, his shows have fans and blood spilling into the street.
Flying
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
This creature has trample as long as it has a +1/+1 counter on it.
The most ancient streets take on a life of their own. A few have decided to move to nicer neighborhoods.
Target creature you control gets +2/+0 until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Nothing evens the odds like a little lightning.
Electrickery deals 1 damage to target creature you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Explosive Impact deals 5 damage to any target.
"Such boorish noise is what passes for subtlety among the Boros."
—Vraska
Create four 1/1 red Goblin creature tokens.
You don't so much hire goblins as put ideas in their heads.
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
If the pig's blood drips on you, you're next on the chain.
At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
He wants to watch Ravnica burn, one soul at a time.
Defender
: This creature deals 1 damage to each opponent.
Whenever you cast a multicolored spell, untap this creature.
It's easier to just aim at everything.
First strike, haste
The smelting district is home to many who see the guilds as not for them.
Mizzium Mortars deals 4 damage to target creature you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Enchant creature
Enchanted creature gets +2/+2 and has ": This creature gains flying until end of turn."
"Watch the voltage. We don't need another charred, crashing viashino."
—Bori Andon, Izzet blastseeker
Whenever you cast a multicolored spell, this enchantment deals 2 damage to any target.
"The Izzet are an equation that turns lunacy into explosions."
—Leonos, Azorius arbiter
Enchant land
Enchanted land has ": Target creature gains haste until end of turn."
Close finishes are settled by who can dismount and get to weapons first.
First strike
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
The mask isn't meant to hide his identity. It's meant to keep the viscera out of his eyes.
Street Spasm deals X damage to target creature without flying you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Destroy target land. Create a 1/1 red Goblin creature token.
Goblins and architects seldom get along.
Haste
Nothing was going to stop it—not the narrow alleys, not the Boros garrison, and certainly not the four-story Orzhov cathedral.
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
Joining the Worldsoul took years of study and meditation. Severing that connection took the snap of Rakdos's fingers.
Flying
Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
The fear of dragons is as old and as powerful as the fear of death itself.
Destroy target artifact you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Beauty is in the eye of the exploder.
When this creature enters, you may discard a card. If you do, draw a card.
"You may call me a fool, selling this stuff on Orzhov turf. Well, you need to be a little reckless to survive."
Destroy target creature with flying. You gain 2 life.
In the towering trees of the Samok Stand and the predators that guard them, the might of the Ravnican wild has returned.
Reach, trample
The silk of the archweavers adds structural integrity to otherwise unstable Izzet building sites.
Defender
: Add X mana in any combination of colors, where X is the number of creatures you control with defender.
Only a worthy few are permitted within the sentient forest known as Axebane.
"When the spires have burned and the cobblestones are dust, he will take his rightful place as king of the wilds."
—Kirce, Axebane guardian
Vigilance (Attacking doesn't cause this creature to tap.)
Magistrate Ludy agreed to designate land for the brushstriders only after several broken windows and dozens of missing blini-cakes.
, Sacrifice this creature: Create a 3/3 green Centaur creature token.
The farther they go from Vitu-Ghazi, the less willing the crowd is to part for them.
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
"In each of us is the strength of all of us."
—Trostani
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Some Golgari insects live for centuries—and they never stop growing.