Flying, vigilance
Flying
When this creature enters, you gain 3 life.
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
Flying, vigilance
Vigilance
Some fight for honor and some for gold, but the militia fight for hearth and home.
Destroy all lands.
Target opponent draws a card.
You gain 7 life.
Bargaining with a goblin is like trading with a child; both believe they already own everything.
Tap all nonwhite creatures.
Let the unjust avert their faces and contemplate their peril.
"Join the army, see foreign countries!" they'd said.
Return target creature card from your graveyard to the battlefield.
Prevent all damage that would be dealt to this creature by creatures.
The flash of his lance projects the pure radiance of his honor.
Whenever this creature attacks, it gets +0/+3 until end of turn.
A true warrior's thoughts are of victory, not death.
The heart's courage is the soul's guardian.
When this creature enters, you gain 1 life.
Discipline wears many robes.
The enthusiasm of the young, sharpened by the discipline of a soldier.
Target player skips all combat phases of their next turn.
Mutual consent is not required for war.
Infantry deployment is the art of putting your troops in the wrong place at the right time.
You gain 2 life for each card in your hand.
"You'll lose a duel if your enemy comes expecting a war."
". . . Before honor is humility."
—The Bible, Proverbs 15:33
When this creature blocks a creature, destroy that creature and this creature.
Destroy target creature. Its owner gains 4 life.
"You could die famous or you could die old. I chose old."
—Former soldier
Creatures you control get +2/+2 until end of turn.
Bravery shines brightest in a pure soul.
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Flying
Hunter by instinct, weapon by training.
Whenever this creature blocks, it gets +2/+2 until end of turn.
"Fortune does not side with the faint-hearted."
—Sophocles, Phaedra
You gain 4 life.
"For he on honey-dew hath fed,
And drunk the milk of Paradise."
—Samuel Taylor Coleridge, "Kubla Khan"
Creatures you control get +0/+3 until end of turn.
Brute force wins the battles. Conviction wins the wars.
When this creature enters, you gain 2 life.
Age wears the flesh but galvanizes the soul.
Destroy target tapped creature.
Bitter as wormwood, sweet as mulled wine.
Vigilance (Attacking doesn't cause this creature to tap.)
Spirit is the sword and experience the sharpening stone.
—Arabian proverb
Flying
Two little goblins, out in the sun. Down came a griffin, and then there was one.
Flying
As insubstantial, and as powerful, as the wind that carries it.
Some fishers like to eat eels, and some eels like to eat fishers.
Counter target spell.
When this creature enters, return each other creature you control to its owner's hand.
Creatures and lands target opponent controls don't untap during their next untap step.
Counter target sorcery spell.
Look at the top card of target player's library. You may put that card into their graveyard.
At the sight of the thing the calamari vendor's eyes went wide, but from fear or avarice none could tell.
Flying
When this creature enters, look at target player's hand.
When this creature enters, return target creature to its owner's hand.
Beauty to the eye does not always translate to the touch.
Are merfolk humans with fins, or are humans merfolk with feet?
Flying
When this creature enters, draw a card, then discard a card.
This creature can't be blocked.
The phantom warrior comes from nowhere and returns there just as quickly.
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
The sea gives, and the sea takes. Some just help with the taking.
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
Return target instant or sorcery card from your graveyard to your hand.
The hardest lessons to grasp are the ones you've already learned.
Counter target creature spell.
When your enemies are denied soldiers, they are denied victory.
Flying
Where air meets water, fish meets talon.
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Drakes claim to be dragons—until the dragons show up.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Storm crow descending, winter unending. Storm crow departing, summer is starting.
Draw four cards.
"Many wearing rapiers are afraid of goose-quills."
—William Shakespeare, Hamlet
Put target creature on top of its owner's library.
Like the tide, time both ebbs and flows.
Target player takes an extra turn after this one.
"Let's do it again!"
—Squee, goblin cabin hand
Draw two cards.
"I don't want what I don't have. I want more of what I do have."
Return two target creatures to their owners' hands.
Its swamp cousin may be meaner, but the vizzerdrix is much bigger.
The water that a ship sails on is the same water that swallows it up.
—Chinese proverb