Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
What goes up might come down.
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
The hardest working seat belts in the park.
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
"Um, technically you can't 'drop' in space. What you—AIIIIEEEEEEE!"
Visit — Choose target creature that hasn't been phased out with this Attraction. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.
After a certain point, it becomes more of a prison than a ride.
Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
Nothing is safe in the hands of an eight-year-old.
Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
"As a safety measure, our foam is made from the softest metals available."
—Randa, day care blacksmith
Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
"I'm sorry, ma'am. Sometimes a real sword just sneaks its way in there."
—Randa, day care blacksmith
Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
Not suitable for children . . . who aren't ready to have a lot of fun!
Visit — Scry 1.
TODAY'S FORTUNE: YOU WILL REGRET SPENDING YOUR MONEY ON THIS FORTUNE.
Visit — Scry 1.
TODAY'S FORTUNE: TO AVOID CERTAIN DOOM, MAKE SURE TO . . . INSERT ADDITIONAL TOKENS TO CONTINUE.
Visit — Scry 1.
TODAY'S FORTUNE: YOU WILL HAVE A CHANCE ENCOUNTER WITH A HANDSOME ROBOT.
Visit — Scry 1.
TODAY'S FORTUNE: THE REST OF YOUR LIFE WILL BE FULL OF FUN AND HAPPINESS—ALL SIX HOURS OF IT.
Visit — Scry 1.
TODAY'S FORTUNE: AVOID CHANDRA'S INCENDIARY EXPERIENCE AROUND 11:37.
Visit — Scry 1.
TODAY'S FORTUNE: ON YOUR DEATHBED, YOU WILL REGRET NOT EATING MORE PIZZA. (This fortune brought to you by our sponsor Saheeli Pie Pizzeria, located on the boardwalk next to Teferi's Time Twister. Bring this fortune to get 15% off any purchase.)
Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.
Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.
Visit — Choose one that hasn't been chosen.
• Create a 1/1 red Balloon creature token with flying.
• Create a 2/2 pink Teddy Bear creature token.
• Create two Food tokens.
• You get .
• You may put a sticker on a nonland permanent you own.
Visit — Choose one that hasn't been chosen.
• Create a 1/1 red Balloon creature token with flying.
• Create a 2/2 pink Teddy Bear creature token.
• Create two Food tokens.
• You get .
• You may put a sticker on a nonland permanent you own.
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!
Prize — Reveal the card, put it into your hand, then sacrifice this Attraction and open an Attraction.
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!
Prize — Reveal the card, put it into your hand, then sacrifice this Attraction and open an Attraction.
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!
Prize — Reveal the card, put it into your hand, then sacrifice this Attraction and open an Attraction.
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!
Prize — Reveal the card, put it into your hand, then sacrifice this Attraction and open an Attraction.
Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
For a smaller fee, you can pop in quickly to try on a pair of jeans.
Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
"Finally! Something that can capture all my good angles."
—Captain Rex Nebula
Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.
To build Sorin's Haunted Mansion, every detail of Markov Manor was painstakingly recreated, from the floating laser ghosts to the robot space gargoyles.
Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.
Putting the "oo" in "spooky" and the "fun" in "no refunds!"
Visit — Draw a card.
"Sir, this may be the information booth, but I cannot answer ontological questions. It would be arrogant to assume I could describe the true nature of reality. Also there's a line."
Visit — Draw a card.
Since the majority of the park's business model is based around aimless wandering, this is not where Myra stations her best people.
Visit — Draw a card.
"When I arrived, I was looking for the costume shop. But when I left, I'd learned what I was really looking for: myself. Five stars."
—Salzon's Ride Review
Visit — Draw a card.
The information booth can answer over thirty-seven billion questions. Half the guests ask where the bathroom is.
Visit — Creatures you control get +1/+0 until end of turn.
The only ride that's never failed a safety inspection.
Visit — Creatures you control get +1/+0 until end of turn.
The only ride not explicitly mentioned in the Astrotorium waiver.
Visit — Creatures you control get +1/+0 until end of turn.
There's something truly thrilling about moving so slowly.
Visit — Creatures you control get +1/+0 until end of turn.
"The calming motion of this grubling's ride reminds me of my world's beauty before this mobile astropark obliterated it."
—Ambassador Blorpityblorpboop
Visit — Creatures you control get +1/+0 until end of turn.
"The coaster was so gentle, I was able to write my review while I was still on it."
—Salzon's Ride Review
Visit — Creatures you control get +1/+0 until end of turn.
"The ride is clearly inspired by the Kolaghan clan's reign on Tarkir which makes the use of Ojutai's scale pattern on the seats very disappointing."
—Vorthos, Steward of Myth
Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)
"Keep your hands and feet inside me at all times and enjoy the glubbbbrbb! Glbbglubb! Glb!"
Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)
"Thanks for riding, and be sure not to leaf anything behind! Just some tree humor for you."
When this Attraction enters, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turns those nonland cards face down.
Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!
Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice this Attraction and open an Attraction.
When this Attraction enters, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turns those nonland cards face down.
Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!
Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice this Attraction and open an Attraction.
Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)
Ensconced in a slow time bubble that makes a five-minute ride take nine hours, the carousel is a very popular childcare option.
Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)
After the first rotation, the dressage phase begins.
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize Shuffle the revealed cards into your library.
Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice this Attraction and open an Attraction.
Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize Shuffle the revealed cards into your library.
Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice this Attraction and open an Attraction.
Visit — Creatures you control get +2/+0 until end of turn.
Every rider leaves The Fluctuator happy—most because they're thrilled to still be alive.
Visit — Creatures you control get +2/+0 until end of turn.
They say you leave a piece of yourself behind on Garruk's Wake. The janitorial bots can tell you that's absolutely true.
Visit — Creatures you control get +2/+0 until end of turn.
The Time Spiral goes so fast it causes a paradox. Myra uses this opportunity to sell guests their souvenir photos while they're still waiting to board.
Visit — Creatures you control get +2/+0 until end of turn.
The Howling Mine moves faster than the speed of sound. The screams you hear are the group ahead of you.
Visit — Choose "a humanoid animal or alien," "food," or "horns and tusks" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Visit — Choose "an elf or goblin," "a tail," or "a flying creature or flying vehicle" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Visit — Choose "a creature wearing a hat," "a book or scroll," or "teeth" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Visit — Choose "a weapon," "five or more creatures," or "words or numbers" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize Then shuffle.
Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction and open an Attraction.
Visit — Choose "a vampire or zombie," "fire, lightning, or an explosion," or "a metallic creature" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Visit — Choose "a four-legged creature," "a liquid other than water," or "a door" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.