Worldwake

WWK · 145 cards · Released

Nemesis Trap
Instant — Trap

If a white creature is attacking, you may pay rather than pay this spell's mana cost.

Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.

Pulse Tracker
Creature — Vampire Rogue

Whenever this creature attacks, each opponent loses 1 life.

Pulse trackers terrorize adventurers, driving them through the jungle toward certain death at the gates of Malakir.

1/1
Quag Vampires
Creature — Vampire Rogue

Multikicker (You may pay an additional any number of times as you cast this spell.)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

This creature enters with a +1/+1 counter on it for each time it was kicked.

1/1
Quest for the Nihil Stone
Enchantment

Whenever an opponent discards a card, you may put a quest counter on this enchantment.

At the beginning of each opponent's upkeep, if that player has no cards in hand and this enchantment has two or more quest counters on it, you may have that player lose 5 life.

Ruthless Cullblade
Creature — Vampire Warrior

This creature gets +2/+1 as long as an opponent has 10 or less life.

She wields a blade as bloodthirsty and elegant as herself.

2/1
Scrib Nibblers
Creature — Rat

: Exile the top card of target player's library. If it's a land card, you gain 1 life.

Landfall — Whenever a land you control enters, you may untap this creature.

1/1
Shoreline Salvager
Creature — Surrakar

Whenever this creature deals combat damage to a player, if you control an Island, you may draw a card.

"They search for treasures that wash up from the depths. Tracking one could lead you to riches. Or in circles."

—Javad Nasrin, Ondu relic hunter

3/3
Smother
Instant

Destroy target creature with mana value 3 or less. It can't be regenerated.

"Before I hire new recruits, I test how long they can hold their breath. You'd be surprised how often it comes up."

—Zahr Gada, Halimar expedition leader

Tomb Hex
Instant

Target creature gets -2/-2 until end of turn.

Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.

Urge to Feed
Instant

Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.

Akoum Battlesinger
Creature — Human Berserker Ally

Haste

Whenever this creature or another Ally you control enters, you may have Ally creatures you control get +1/+0 until end of turn.

1/1
Bazaar Trader
Creature — Goblin

: Target player gains control of target artifact, creature, or land you control.

"No need for a hurda? How about these maps to recently discovered tombs? Or these vials of invisible potion? Very fancy . . ."

1/1
Bull Rush
Instant

Target creature gets +2/+0 until end of turn.

"It's gone mad! Loose the chains and save what you can!"

Chain Reaction
Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once."

—Nundari, Sea Gate militia captain

Claws of Valakut
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control and has first strike.

"Swords may sunder. Shields may fail. My will is stronger than steel, and my flesh and bone far more deadly."

Comet Storm
Instant

Multikicker (You may pay an additional any number of times as you cast this spell.)

Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

Cosi's Ravager
Creature — Elemental

Landfall — Whenever a land you control enters, you may have this creature deal 1 damage to target player or planeswalker.

"Cosi has many followers. Even the volcano finds a way to do his bidding."

—Zakken, Enclave cleric

2/2
Crusher Zendikon
Enchantment — Aura

Enchant land

Enchanted land is a 4/2 red Beast creature with trample. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Cunning Sparkmage
Creature — Human Shaman

Haste

: This creature deals 1 damage to any target.

"I see the weaknesses you hide even from yourself."

0/1
Deathforge Shaman
Creature — Ogre Shaman

Multikicker (You may pay an additional any number of times as you cast this spell.)

When this creature enters, it deals damage to target player or planeswalker equal to twice the number of times it was kicked.

4/3
Dragonmaster Outcast
Creature — Human Shaman

At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.

"Cast out by my tribe, I am a pariah trapped in this mammal's carcass. Only my true kin hear my cries."

1/1
Goblin Roughrider
Creature — Goblin Knight

Astride the bucking creature, Gribble hurtled down the mountainside while his Grotag brethren cheered. It was at that moment that legend of the Skrill Tamer was born.

3/2
Grotag Thrasher
Creature — Lizard

Whenever this creature attacks, target creature can't block this turn.

The goblin fancied himself a rider. The lizard was happy with its new flail.

3/3
Kazuul, Tyrant of the Cliffs
Legendary Creature — Ogre Warrior

Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays .

Warning to those who scale the cliffs without paying tribute: It's a long way down.

5/4
Mordant Dragon
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn.

Whenever this creature deals combat damage to a player, you may have it deal that much damage to target creature that player controls.

5/5
Quest for the Goblin Lord
Enchantment

Whenever a Goblin you control enters, you may put a quest counter on this enchantment.

As long as this enchantment has five or more quest counters on it, creatures you control get +2/+0.

A shrine to unchecked desire.

Ricochet Trap
Instant — Trap

If an opponent cast a blue spell this turn, you may pay rather than pay this spell's mana cost.

Change the target of target spell with a single target.

In his last seconds, Remhas regretted using his most powerful spell.

Roiling Terrain
Sorcery

Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.

"The trembling lands ruptured, leaving an open door for things from below to emerge."

—Screed of the Mul Daya

Rumbling Aftershocks
Enchantment

Whenever you cast a kicked spell, you may have this enchantment deal damage to any target equal to the number of times that spell was kicked.

"I like it here. You always get a little more for your mana."

—Chandra Nalaar

Searing Blaze
Instant

Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.

Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.

Skitter of Lizards
Creature — Lizard

Multikicker (You may pay an additional any number of times as you cast this spell.)

Haste

This creature enters with a +1/+1 counter on it for each time it was kicked.

1/1
Slavering Nulls
Creature — Goblin Zombie

Whenever this creature deals combat damage to a player, if you control a Swamp, you may have that player discard a card.

Having lost their minds, they now want yours.

2/1
Stone Idol Trap
Instant — Trap

This spell costs less to cast for each attacking creature.

Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.

Tuktuk Scrapper
Creature — Goblin Artificer Ally

Whenever this creature or another Ally you control enters, you may destroy target artifact. If that artifact is put into a graveyard this way, this creature deals damage to that artifact's controller equal to the number of Allies you control.

2/2
Arbor Elf
Creature — Elf Druid

: Untap target Forest.

The Mul Daya elves reject their Tajuru kin, calling them arrogant tree-binders who think the roots serve the canopy.

1/1
Avenger of Zendikar
Creature — Elemental

When this creature enters, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

5/5
Bestial Menace
Sorcery

Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.

"My battle cry reaches ears far keener than yours."

—Saidah, Joraga hunter

Canopy Cover
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked except by creatures with flying or reach.

Enchanted creature can't be the target of spells or abilities your opponents control.

Explore
Sorcery

You may play an additional land this turn.

Draw a card.

An explorer's reward is a view of tomorrow's possibilities.

Feral Contest
Sorcery

Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.

The instinct for survival makes enemies of all.

Gnarlid Pack
Creature — Beast

Multikicker (You may pay an additional any number of times as you cast this spell.)

This creature enters with a +1/+1 counter on it for each time it was kicked.

2/2
Grappler Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

Creatures of the air wisely avoid the darkest regions of Guul Draz—which is why grappler spiders inhabit the few places touched by the sun's rays.

2/1
Graypelt Hunter
Creature — Human Warrior Ally

Trample

Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.

He'll cleave wood and bone alike to carve a path for his allies.

2/2
Groundswell
Instant

Target creature gets +2/+2 until end of turn.

Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.

"This world will not be tamed."

Harabaz Druid
Creature — Human Druid Ally

: Add X mana of any one color, where X is the number of Allies you control.

"I care nothing for treasure. The land beckons me, and I cannot rest until my feet have touched every inch of it."

0/1
Joraga Warcaller
Creature — Elf Warrior

Multikicker (You may pay an additional any number of times as you cast this spell.)

This creature enters with a +1/+1 counter on it for each time it was kicked.

Other Elf creatures you control get +1/+1 for each +1/+1 counter on this creature.

1/1
Leatherback Baloth
Creature — Beast

Heavy enough to withstand the Roil, leatherback skeletons are havens for travelers in storms and landshifts.

4/5
Nature's Claim
Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

"On this plane, the use of magic can provoke a ferocious reprisal from nature. Whoever the Eldrazi were, their relics left Zendikar forever enraged."

—Jace Beleren

Omnath, Locus of Mana
Legendary Creature — Elemental

You don't lose unspent green mana as steps and phases end.

Omnath gets +1/+1 for each unspent green mana you have.

It gathers against the coming storm.

1/1
Quest for Renewal
Enchantment

Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment.

As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.

Slingbow Trap
Instant — Trap

If a black creature with flying is attacking, you may pay rather than pay this spell's mana cost.

Destroy target attacking creature with flying.

The Tajuru elves devised ways to let the forest defend itself.

Snapping Creeper
Creature — Plant

Landfall — Whenever a land you control enters, this creature gains vigilance until end of turn.

Its vast network of roots and vines keeps it aware of distant dangers.

2/3
Strength of the Tajuru
Instant

Multikicker (You may pay an additional any number of times as you cast this spell.)

Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.

Summit Apes
Creature — Ape

As long as you control a Mountain, this creature has menace. (It can't be blocked except by two or more creatures.)

"If you climb Skyfang Peak, avoid the pass. Generations of apes made that trail, and they don't tolerate trespassers."

—Sachir, Akoum Expeditionary House

5/2
Terastodon
Creature — Elephant

When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

9/9
Vastwood Animist
Creature — Elf Shaman Ally

: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.

He calls on the forests for counsel and summons the earth to his cause.

1/1
Vastwood Zendikon
Enchantment — Aura

Enchant land

Enchanted land is a 6/4 green Elemental creature. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Wolfbriar Elemental
Creature — Elemental

Multikicker (You may pay an additional any number of times as you cast this spell.)

When this creature enters, create a 2/2 green Wolf creature token for each time it was kicked.

4/4
Novablast Wurm
Creature — Wurm

Whenever this creature attacks, destroy all other creatures.

"The sun was born within its coils, but it fled to the sky. The wurm hungers for its child, and the world will bear its loss."

—Screed of the Mul Daya

7/7
Wrexial, the Risen Deep
Legendary Creature — Kraken

Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)

Whenever Wrexial deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

5/8