This land enters tapped.
: Add , , or .
Disillusioned with the Imperium, the population of Chancer's Vale turned to other, hungrier powers for meaning.
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
: Add or .
"It appears Old One Eye is on the hunt."
—Marneus Calgar
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
: Add or .
"It appears Old One Eye is on the hunt."
—Marneus Calgar
This land enters tapped.
: Add .
, , Sacrifice this land: Create two 1/1 white Soldier creature tokens.
This land enters tapped.
: Add .
, , Sacrifice this land: Create two 1/1 white Soldier creature tokens.
: Add .
, : Put a storage counter on this land.
, Remove X storage counters from this land: Add X mana in any combination of and/or .
: Add .
, : Put a storage counter on this land.
, Remove X storage counters from this land: Add X mana in any combination of and/or .
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
: Add .
, : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
: Add .
, : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
As the continent sank over the course of eons, the tomb complex slowly flooded. The sleeping Necrons, their stasis crypts corrupted, never awoke.
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
As the continent sank over the course of eons, the tomb complex slowly flooded. The sleeping Necrons, their stasis crypts corrupted, never awoke.
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add or .
The Imperium's most peaceful worlds serve only to arm and supply the others.
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add or .
The Imperium's most peaceful worlds serve only to arm and supply the others.
(: Add or .)
This land enters tapped unless you control two or more basic lands.
Stripped and blasted by millennia of war, every planet eventually looks the same.
(: Add or .)
This land enters tapped unless you control two or more basic lands.
Stripped and blasted by millennia of war, every planet eventually looks the same.
You have no maximum hand size.
: Add .
"Let the others bicker over their little worlds and stars. I have an empire of knowledge, and it encompasses all others."
—Trazyn the Infinite
You have no maximum hand size.
: Add .
"Let the others bicker over their little worlds and stars. I have an empire of knowledge, and it encompasses all others."
—Trazyn the Infinite
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
Defence laser emplacements are usually located at high altitude, where the rarified air does little to impede their range of destructive efficacy.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
Defense laser emplacements are usually located at high altitude, where the rarified air does little to impede their range of destructive efficacy.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
The weapons deployed to drive the Traitor Legions into the Eye of Terror were so destructive that some planets still have not recovered.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
The weapons deployed to drive the Traitor Legions into the Eye of Terror were so destructive that some planets still have not recovered.
, : Add .
Most denizens of an Imperial hive city live and die without ever setting foot inside the towering skyscrapers of the ruling class.
, : Add .
Most denizens of the Imperial hive city live and die without ever setting foot inside the towering skyscrapers of the ruling class.
(: Add or .)
This land enters tapped unless you control two or more basic lands.
Abandoned tunnels and bunkers below the hive city have been secretly recolonized and dubbed the "Forbidden Cities."
(: Add or .)
This land enters tapped unless you control two or more basic lands.
Abandoned tunnels and bunkers below the hive city have been secretly recolonized and dubbed the "Forbidden Cities."
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
In its attempts to mirror Tzeentch's convoluted scheming, the Crystal Labyrinth constantly shifts and rearranges itself.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
In its attempts to mirror Tzeentch's convoluted scheming, the Crystal Labyrinth constantly shifts and rearranges itself.
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
Places of worship become frenzies of violence as the psychic call of the Hive Mind stirs Genestealer Cults to action.
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
Places of worship become frenzies of violence as the psychic call of the Hive Mind stirs Genestealer Cults to action.
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
"Hail the Children of the Stars!"
—Magus Lucea Kane
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
"Hail the Children of the Stars!"
—Magus Lucea Kane
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
Genestealer Cults bide their time on Imperial worlds, spreading tendrils of corruption through the native population.
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
Genestealer Cults bide their time on Imperial worlds, spreading tendrils of corruption through the native population.
: Add . Activate only if you control five or more lands.
Chaos renegades always seek to deface and destroy effigies of Imperial piety, replacing them with blasphemous symbols of the Ruinous Powers.
: Add . Activate only if you control five or more lands.
Chaos renegades always seek to deface and destroy effigies of Imperial piety, replacing them with blasphemous symbols of the Ruinous Powers.
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The Cicatrix Maledictum split the galaxy asunder. The raw stuff of Chaos flooded into realspace, transforming whole planets in moments.
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The Cicatrix Maledictum split the galaxy asunder. The raw stuff of Chaos flooded into realspace, transforming whole planets in moments.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
Mere weeks later, the planet was scoured of any trace of life. Every scrap of vegetation, every drop of water—gone.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
Mere weeks later, the planet was scoured of any trace of life. Every scrap of vegetation, every drop of water—gone.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
Deep-space ports provide temporary shelter for Imperial cruisers on long voyages.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
Deep-space ports provide temporary shelter for Imperial cruisers on long voyages.
As this land enters, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
As this land enters, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
: Add .
Heretic cultists came to the planet Sovereign in search of resources and precious artifacts. They found something else.
: Add .
Heretic cultures came to planet Sovereign in search of resources and precious artifacts. They found something else.
(: Add .)
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