Warhammer 40,000 Commander

40K · 617 cards · Released

Frontier Bivouac
Land

This land enters tapped.

: Add , , or .

Disillusioned with the Imperium, the population of Chancer's Vale turned to other, hungrier powers for meaning.

Game Trail
Land

As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.

: Add or .

"It appears Old One Eye is on the hunt."

—Marneus Calgar

Game Trail
Land

As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.

: Add or .

"It appears Old One Eye is on the hunt."

—Marneus Calgar

Memorial to Glory
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Create two 1/1 white Soldier creature tokens.

Memorial to Glory
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Create two 1/1 white Soldier creature tokens.

Molten Slagheap
Land

: Add .

, : Put a storage counter on this land.

, Remove X storage counters from this land: Add X mana in any combination of and/or .

Molten Slagheap
Land

: Add .

, : Put a storage counter on this land.

, Remove X storage counters from this land: Add X mana in any combination of and/or .

Myriad Landscape
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Myriad Landscape
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Opal Palace
Land

: Add .

, : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Opal Palace
Land

: Add .

, : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Path of Ancestry
Land

This land enters tapped.

: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Path of Ancestry
Land

This land enters tapped.

: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Polluted Mire
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

As the continent sank over the course of eons, the tomb complex slowly flooded. The sleeping Necrons, their stasis crypts corrupted, never awoke.

Polluted Mire
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

As the continent sank over the course of eons, the tomb complex slowly flooded. The sleeping Necrons, their stasis crypts corrupted, never awoke.

Port Town
Land

As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.

: Add or .

The Imperium's most peaceful worlds serve only to arm and supply the others.

Port Town
Land

As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.

: Add or .

The Imperium's most peaceful worlds serve only to arm and supply the others.

Prairie Stream
Land — Plains Island

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This land enters tapped unless you control two or more basic lands.

Stripped and blasted by millennia of war, every planet eventually looks the same.

Prairie Stream
Land — Plains Island

(: Add or .)

This land enters tapped unless you control two or more basic lands.

Stripped and blasted by millennia of war, every planet eventually looks the same.

Reliquary Tower
Land

You have no maximum hand size.

: Add .

"Let the others bicker over their little worlds and stars. I have an empire of knowledge, and it encompasses all others."

—Trazyn the Infinite

Reliquary Tower
Land

You have no maximum hand size.

: Add .

"Let the others bicker over their little worlds and stars. I have an empire of knowledge, and it encompasses all others."

—Trazyn the Infinite

Rugged Highlands
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Defence laser emplacements are usually located at high altitude, where the rarified air does little to impede their range of destructive efficacy.

Rugged Highlands
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Defense laser emplacements are usually located at high altitude, where the rarified air does little to impede their range of destructive efficacy.

Scoured Barrens
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

The weapons deployed to drive the Traitor Legions into the Eye of Terror were so destructive that some planets still have not recovered.

Scoured Barrens
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

The weapons deployed to drive the Traitor Legions into the Eye of Terror were so destructive that some planets still have not recovered.

Skycloud Expanse
Land

, : Add .

Most denizens of an Imperial hive city live and die without ever setting foot inside the towering skyscrapers of the ruling class.

Skycloud Expanse
Land

, : Add .

Most denizens of the Imperial hive city live and die without ever setting foot inside the towering skyscrapers of the ruling class.

Sunken Hollow
Land — Island Swamp

(: Add or .)

This land enters tapped unless you control two or more basic lands.

Abandoned tunnels and bunkers below the hive city have been secretly recolonized and dubbed the "Forbidden Cities."

Sunken Hollow
Land — Island Swamp

(: Add or .)

This land enters tapped unless you control two or more basic lands.

Abandoned tunnels and bunkers below the hive city have been secretly recolonized and dubbed the "Forbidden Cities."

Swiftwater Cliffs
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

In its attempts to mirror Tzeentch's convoluted scheming, the Crystal Labyrinth constantly shifts and rearranges itself.

Swiftwater Cliffs
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

In its attempts to mirror Tzeentch's convoluted scheming, the Crystal Labyrinth constantly shifts and rearranges itself.

Temple of Abandon
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Places of worship become frenzies of violence as the psychic call of the Hive Mind stirs Genestealer Cults to action.

Temple of Abandon
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Places of worship become frenzies of violence as the psychic call of the Hive Mind stirs Genestealer Cults to action.

Temple of Epiphany
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

"Hail the Children of the Stars!"

—Magus Lucea Kane

Temple of Epiphany
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

"Hail the Children of the Stars!"

—Magus Lucea Kane

Temple of Mystery
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Genestealer Cults bide their time on Imperial worlds, spreading tendrils of corruption through the native population.

Temple of Mystery
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Genestealer Cults bide their time on Imperial worlds, spreading tendrils of corruption through the native population.

Temple of the False God
Land

: Add . Activate only if you control five or more lands.

Chaos renegades always seek to deface and destroy effigies of Imperial piety, replacing them with blasphemous symbols of the Ruinous Powers.

Temple of the False God
Land

: Add . Activate only if you control five or more lands.

Chaos renegades always seek to deface and destroy effigies of Imperial piety, replacing them with blasphemous symbols of the Ruinous Powers.

Terramorphic Expanse
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The Cicatrix Maledictum split the galaxy asunder. The raw stuff of Chaos flooded into realspace, transforming whole planets in moments.

Terramorphic Expanse
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The Cicatrix Maledictum split the galaxy asunder. The raw stuff of Chaos flooded into realspace, transforming whole planets in moments.

Thornwood Falls
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Mere weeks later, the planet was scoured of any trace of life. Every scrap of vegetation, every drop of water—gone.

Thornwood Falls
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Mere weeks later, the planet was scoured of any trace of life. Every scrap of vegetation, every drop of water—gone.

Tranquil Cove
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Deep-space ports provide temporary shelter for Imperial cruisers on long voyages.

Tranquil Cove
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Deep-space ports provide temporary shelter for Imperial cruisers on long voyages.

Unclaimed Territory
Land

As this land enters, choose a creature type.

: Add .

: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Unclaimed Territory
Land

As this land enters, choose a creature type.

: Add .

: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Vault of Whispers
Artifact Land

: Add .

Heretic cultists came to the planet Sovereign in search of resources and precious artifacts. They found something else.

Vault of Whispers
Artifact Land

: Add .

Heretic cultures came to planet Sovereign in search of resources and precious artifacts. They found something else.

Plains
Basic Land — Plains

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Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

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Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)