Fourth Edition

4ED · 380 cards · Released

Alabaster Potion
Instant

Choose one —

• Target player gains X life.

• Prevent the next X damage that would be dealt to any target this turn.

"Healing is a matter of time, but it is sometimes also a matter of opportunity."

—D'Avenant proverb

Amrou Kithkin
Creature — Kithkin

This creature can't be blocked by creatures with power 3 or greater.

Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.

1/1
Angry Mob
Creature — Human

Trample

During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.

2+*/2+*
Animate Wall
Enchantment — Aura

Enchant Wall

Enchanted Wall can attack as though it didn't have defender.

Armageddon
Sorcery

Destroy all lands.

Balance
Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Benalish Hero
Creature — Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the Hero.

1/1
Black Ward
Enchantment — Aura

Enchant creature

Enchanted creature has protection from black. This effect doesn't remove this Aura.

Blessing
Enchantment — Aura

Enchant creature

: Enchanted creature gets +1/+1 until end of turn.

Blue Ward
Enchantment — Aura

Enchant creature

Enchanted creature has protection from blue. This effect doesn't remove this Aura.

Brainwash
Enchantment — Aura

Enchant creature

Enchanted creature can't attack unless its controller pays .

"They're not your friends; they despise you. I'm the only one you can count on. Trust me."

Castle
Enchantment

Untapped creatures you control get +0/+2.

Circle of Protection: Artifacts
Enchantment

: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Black
Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Blue
Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Green
Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Red
Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: White
Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Conversion
Enchantment

At the beginning of your upkeep, sacrifice this enchantment unless you pay .

All Mountains are Plains.

Crusade
Enchantment

White creatures get +1/+1.

Death Ward
Instant

Regenerate target creature.

Disenchant
Instant

Destroy target artifact or enchantment.

Divine Transformation
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.

Elder Land Wurm
Creature — Dragon Wurm

Defender, trample

When this creature blocks, it loses defender.

Sometimes it's best to let sleeping dragons lie.

5/5
Eye for an Eye
Instant

The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.

Fortified Area
Enchantment

Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Green Ward
Enchantment — Aura

Enchant creature

Enchanted creature has protection from green. This effect doesn't remove this Aura.

Healing Salve
Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

Holy Armor
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2.

: Enchanted creature gets +0/+1 until end of turn.

Holy Strength
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

Island Sanctuary
Enchantment

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

Karma
Enchantment

At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.

Kismet
Enchantment

Artifacts, creatures, and lands your opponents control enter tapped.

Land Tax
Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Mesa Pegasus
Creature — Pegasus

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Before a woman marries in the village of Sursi, she must visit the land of the Mesa Pegasus. Legend has it that if the woman is pure of heart and her love is true, a Mesa Pegasus will appear, blessing her family with long life and good fortune.

1/1
Morale
Instant

Attacking creatures get +1/+1 until end of turn.

"After Lacjsi's speech, the Knights grew determined to crush their ancient enemies clan by clan."

—Tivadar of Thorn, History of the Goblin Wars

Northern Paladin
Creature — Human Knight

, : Destroy target black permanent.

"Look to the north; there you will find aid and comfort."

The Book of Tal

3/3
Osai Vultures
Creature — Bird

Flying

At the beginning of each end step, if a creature died this turn, put a carrion counter on this creature.

Remove two carrion counters from this creature: This creature gets +1/+1 until end of turn.

1/1
Pearled Unicorn
Creature — Unicorn

"'Do you know, I always thought Unicorns were fabulous monsters, too? I never saw one alive before!' 'Well, now that we have seen each other,' said the Unicorn, 'if you'll believe in me, I'll believe in you.'"

—Lewis Carroll

2/2
Personal Incarnation
Creature — Avatar Incarnation

: The next 1 damage that would be dealt to this creature this turn is dealt to its owner instead. Only this creatures owner may activate this ability.

When this creature dies, its owner loses half their life, rounded up.

6/6
Piety
Instant

Blocking creatures get +0/+3 until end of turn.

"Whoever obeys God and His Prophet, fears God and does his duty to Him, will surely find success."

The Qur'an, 24:52

Pikemen
Creature — Human Soldier

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"As the cavalry bore down, we faced them with swords drawn and pikes hidden in the grass at our feet. 'Don't lift your pikes 'til I give the word,' I said."

—Maeveen O'Donagh, Memoirs of a Soldier

1/1
Purelace
Instant

Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)

Red Ward
Enchantment — Aura

Enchant creature

Enchanted creature has protection from red. This effect doesn't remove this Aura.

Reverse Damage
Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Righteousness
Instant

Target blocking creature gets +7/+7 until end of turn.

Samite Healer
Creature — Human Cleric

: Prevent the next 1 damage that would be dealt to any target this turn.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.

1/1
Savannah Lions
Creature — Cat

The traditional kings of the jungle command a healthy respect in other climates as well. Relying mainly on their stealth and speed, Savannah Lions can take a victim by surprise, even in the endless, flat plains of their homeland.

2/1
Seeker
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked except by artifact creatures and/or white creatures.

Serra Angel
Creature — Angel

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.

4/4
Spirit Link
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

Tundra Wolves
Creature — Wolf

First strike (This creature deals combat damage before creatures without first strike.)

I heard their eerie howling, the wolves calling their kindred across the frozen plains.

1/1
Visions
Sorcery

Look at the top five cards of target player's library. You may then have that player shuffle that library.

"Visions of glory, spare my aching sight,

Ye unborn ages, crowd not on my soul!"

—Thomas Gray, "The Bard"

Wall of Swords
Creature — Wall

Defender (This creature can't attack.)

Flying

Just as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: "In the death of your savior will you find salvation."

3/5
White Knight
Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the Knight had just laid waste.

2/2
White Ward
Enchantment — Aura

Enchant creature

Enchanted creature has protection from white. This effect doesn't remove this Aura.

Wrath of God
Sorcery

Destroy all creatures. They can't be regenerated.

Air Elemental
Creature — Elemental

Flying

These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.

4/4
Animate Artifact
Enchantment — Aura

Enchant artifact

As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.