Seventh Edition

7ED · 708 cards · Released

Angelic Page
Creature — Angel Spirit

Flying

: Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its messenger.

1/1
Angelic Page
Creature — Angel Spirit

Flying

: Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its messenger.

1/1
Ardent Militia
Creature — Human Soldier

Vigilance

Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.

2/5
Ardent Militia
Creature — Human Soldier

Vigilance

Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.

2/5
Blessed Reversal
Instant

You gain 3 life for each creature attacking you.

"A battle's outcome is never certain."

—The Southern Paladin

Blessed Reversal
Instant

You gain 3 life for each creature attacking you.

"A battle's outcome is never certain."

—The Southern Paladin

Breath of Life
Sorcery

Return target creature card from your graveyard to the battlefield.

"Nothing can stop the power of life—not even death."

—Onean cleric

Breath of Life
Sorcery

Return target creature card from your graveyard to the battlefield.

"Nothing can stop the power of life—not even death."

—Onean cleric

Castle
Enchantment

Untapped creatures you control get +0/+2.

". . . Our castle's strength

Will laugh a siege to scorn."

—William Shakespeare,

Macbeth

Castle
Enchantment

Untapped creatures you control get +0/+2.

". . . Our castle's strength

Will laugh a siege to scorn."

—William Shakespeare,

Macbeth

Circle of Protection: Black
Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Black
Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Blue
Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Blue
Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Green
Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Green
Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Red
Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Red
Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: White
Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: White
Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Cloudchaser Eagle
Creature — Bird

Flying

When this creature enters, destroy target enchantment.

Most eagles hunt small animals. The cloudchasers hunt magic.

2/2
Cloudchaser Eagle
Creature — Bird

Flying

When this creature enters, destroy target enchantment.

Most eagles hunt small animals. The cloudchasers hunt magic.

2/2
Crossbow Infantry
Creature — Human Soldier Archer

: This creature deals 1 damage to target attacking or blocking creature.

Twang. You're dead.

1/1
Crossbow Infantry
Creature — Human Soldier Archer

: This creature deals 1 damage to target attacking or blocking creature.

Twang. You're dead.

1/1
Disenchant
Instant

Destroy target artifact or enchantment.

Disenchant
Instant

Destroy target artifact or enchantment.

Eager Cadet
Creature — Human Soldier

"Training? Seeing my crops burnt to cinders was all the 'training' I needed."

1/1
Eager Cadet
Creature — Human Soldier

"Training? Seeing my crops burnt to cinders was all the 'training' I needed."

1/1
Elite Archers
Creature — Human Soldier Archer

: This creature deals 3 damage to target attacking or blocking creature.

They fletch their arrows with the feathers of angels.

3/3
Elite Archers
Creature — Human Soldier Archer

: This creature deals 3 damage to target attacking or blocking creature.

They fletch their arrows with the feathers of angels.

3/3
Gerrard's Wisdom
Sorcery

You gain 2 life for each card in your hand.

A picture is worth a thousand swords.

Gerrard's Wisdom
Sorcery

You gain 2 life for each card in your hand.

A picture is worth a thousand swords.

Glorious Anthem
Enchantment

Creatures you control get +1/+1.

"North and South meet and angels sing.

Voices resound with a righteous ring."

—"The Ballad of the Paladins"

Glorious Anthem
Enchantment

Creatures you control get +1/+1.

"North and South meet and angels sing.

Voices resound with a righteous ring."

—"The Ballad of the Paladins"

Healing Salve
Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

Healing Salve
Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

Heavy Ballista
Creature — Human Soldier

: This creature deals 2 damage to target attacking or blocking creature.

"Soldiers wear down and enemies collapse—but the ballista never tires."

—Ballista captain

2/3
Heavy Ballista
Creature — Human Soldier

: This creature deals 2 damage to target attacking or blocking creature.

"Soldiers wear down and enemies collapse—but the ballista never tires."

—Ballista captain

2/3
Holy Strength
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

Holy Strength
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

Honor Guard
Creature — Human Soldier

: This creature gets +0/+1 until end of turn.

The strength of one. The courage of ten.

1/1
Honor Guard
Creature — Human Soldier

: This creature gets +0/+1 until end of turn.

The strength of one. The courage of ten.

1/1
Intrepid Hero
Creature — Human Soldier

: Destroy target creature with power 4 or greater.

A fool knows no fear. A hero shows no fear.

1/1
Intrepid Hero
Creature — Human Soldier

: Destroy target creature with power 4 or greater.

A fool knows no fear. A hero shows no fear.

1/1
Kjeldoran Royal Guard
Creature — Human Soldier

: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to this creature instead.

Honorable in battle, generous in death.

—Motto of the Kjeldoran Royal Guard

2/5
Kjeldoran Royal Guard
Creature — Human Soldier

: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to this creature instead.

Honorable in battle, generous in death.

—Motto of the Kjeldoran Royal Guard

2/5
Knight Errant
Creature — Human Knight

Knights are quick to pledge their loyalty and even quicker to charge into battle.

2/2
Knight Errant
Creature — Human Knight

Knights are quick to pledge their loyalty and even quicker to charge into battle.

2/2
Knighthood
Enchantment

Creatures you control have first strike.

Kings don't make knights. Actions do.

Knighthood
Enchantment

Creatures you control have first strike.

Kings don't make knights. Actions do.

Longbow Archer
Creature — Human Soldier Archer

First strike; reach (This creature can block creatures with flying.)

Some say they have the blood of hawks running through their veins.

2/2
Longbow Archer
Creature — Human Soldier Archer

First strike; reach (This creature can block creatures with flying.)

Some say they have the blood of hawks running through their veins.

2/2
Master Healer
Creature — Human Cleric

: Prevent the next 4 damage that would be dealt to any target this turn.

Her heart holds the pain of every soldier she's ever healed.

1/4
Master Healer
Creature — Human Cleric

: Prevent the next 4 damage that would be dealt to any target this turn.

Her heart holds the pain of every soldier she's ever healed.

1/4
Northern Paladin
Creature — Human Knight

, : Destroy target black permanent.

"How smooth his face, how sure his thoughts. I look forward to breaking his mighty will."

—The Eastern Paladin

3/3
Northern Paladin
Creature — Human Knight

, : Destroy target black permanent.

"How smooth his face, how sure his thoughts. I look forward to breaking his mighty will."

—The Eastern Paladin

3/3
Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Without warriors there can be no war.

Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Without warriors there can be no war.

Pariah
Enchantment — Aura

Enchant creature

All damage that would be dealt to you is dealt to enchanted creature instead.

A valiant knight's life has no meaning without honor.

Pariah
Enchantment — Aura

Enchant creature

All damage that would be dealt to you is dealt to enchanted creature instead.

A valiant knight's life has no meaning without honor.