Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its messenger.
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its messenger.
Vigilance
Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.
Vigilance
Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.
You gain 3 life for each creature attacking you.
"A battle's outcome is never certain."
—The Southern Paladin
You gain 3 life for each creature attacking you.
"A battle's outcome is never certain."
—The Southern Paladin
Return target creature card from your graveyard to the battlefield.
"Nothing can stop the power of life—not even death."
—Onean cleric
Return target creature card from your graveyard to the battlefield.
"Nothing can stop the power of life—not even death."
—Onean cleric
Untapped creatures you control get +0/+2.
". . . Our castle's strength
Will laugh a siege to scorn."
—William Shakespeare,
Macbeth
Untapped creatures you control get +0/+2.
". . . Our castle's strength
Will laugh a siege to scorn."
—William Shakespeare,
Macbeth
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Flying
When this creature enters, destroy target enchantment.
Most eagles hunt small animals. The cloudchasers hunt magic.
Flying
When this creature enters, destroy target enchantment.
Most eagles hunt small animals. The cloudchasers hunt magic.
: This creature deals 1 damage to target attacking or blocking creature.
Twang. You're dead.
: This creature deals 1 damage to target attacking or blocking creature.
Twang. You're dead.
Destroy target artifact or enchantment.
Destroy target artifact or enchantment.
"Training? Seeing my crops burnt to cinders was all the 'training' I needed."
"Training? Seeing my crops burnt to cinders was all the 'training' I needed."
: This creature deals 3 damage to target attacking or blocking creature.
They fletch their arrows with the feathers of angels.
: This creature deals 3 damage to target attacking or blocking creature.
They fletch their arrows with the feathers of angels.
You gain 2 life for each card in your hand.
A picture is worth a thousand swords.
You gain 2 life for each card in your hand.
A picture is worth a thousand swords.
Creatures you control get +1/+1.
"North and South meet and angels sing.
Voices resound with a righteous ring."
—"The Ballad of the Paladins"
Creatures you control get +1/+1.
"North and South meet and angels sing.
Voices resound with a righteous ring."
—"The Ballad of the Paladins"
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
: This creature deals 2 damage to target attacking or blocking creature.
"Soldiers wear down and enemies collapse—but the ballista never tires."
—Ballista captain
: This creature deals 2 damage to target attacking or blocking creature.
"Soldiers wear down and enemies collapse—but the ballista never tires."
—Ballista captain
Enchant creature
Enchanted creature gets +1/+2.
Enchant creature
Enchanted creature gets +1/+2.
: This creature gets +0/+1 until end of turn.
The strength of one. The courage of ten.
: This creature gets +0/+1 until end of turn.
The strength of one. The courage of ten.
: Destroy target creature with power 4 or greater.
A fool knows no fear. A hero shows no fear.
: Destroy target creature with power 4 or greater.
A fool knows no fear. A hero shows no fear.
: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to this creature instead.
Honorable in battle, generous in death.
—Motto of the Kjeldoran Royal Guard
: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to this creature instead.
Honorable in battle, generous in death.
—Motto of the Kjeldoran Royal Guard
Knights are quick to pledge their loyalty and even quicker to charge into battle.
Knights are quick to pledge their loyalty and even quicker to charge into battle.
Creatures you control have first strike.
Kings don't make knights. Actions do.
Creatures you control have first strike.
Kings don't make knights. Actions do.
First strike; reach (This creature can block creatures with flying.)
Some say they have the blood of hawks running through their veins.
First strike; reach (This creature can block creatures with flying.)
Some say they have the blood of hawks running through their veins.
: Prevent the next 4 damage that would be dealt to any target this turn.
Her heart holds the pain of every soldier she's ever healed.
: Prevent the next 4 damage that would be dealt to any target this turn.
Her heart holds the pain of every soldier she's ever healed.
, : Destroy target black permanent.
"How smooth his face, how sure his thoughts. I look forward to breaking his mighty will."
—The Eastern Paladin
, : Destroy target black permanent.
"How smooth his face, how sure his thoughts. I look forward to breaking his mighty will."
—The Eastern Paladin
Enchant creature
Enchanted creature can't attack or block.
Without warriors there can be no war.
Enchant creature
Enchanted creature can't attack or block.
Without warriors there can be no war.
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
A valiant knight's life has no meaning without honor.
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
A valiant knight's life has no meaning without honor.