Ninth Edition

9ED · 709 cards · Released

Marble Titan
Creature — Giant

Creatures with power 3 or greater don't untap during their controllers' untap steps.

It entered the temple with all the pomp and decorum of a rock hitting a goblin's skull.

3/3
Master Decoy
Creature — Human Soldier

, : Tap target creature.

A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.

1/2
Master Decoy
Creature — Human Soldier

, : Tap target creature.

A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.

1/2
Master Healer
Creature — Human Cleric

: Prevent the next 4 damage that would be dealt to any target this turn.

Behind his eyes is the pain of every soldier his hands have healed.

1/4
Master Healer
Creature — Human Cleric

: Prevent the next 4 damage that would be dealt to any target this turn.

Behind his eyes is the pain of every soldier his hands have healed.

1/4
Mending Hands
Instant

Prevent the next 4 damage that would be dealt to any target this turn.

"I can staunch their blood, mend their flesh, and knit their bones. But I cannot restore their hope."

—Tender-Hand, kitsune healer

Mending Hands
Instant

Prevent the next 4 damage that would be dealt to any target this turn.

"I can staunch their blood, mend their flesh, and knit their bones. But I cannot restore their hope."

—Tender-Hand, kitsune healer

Oracle's Attendants
Creature — Human Soldier

: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.

They follow the prophecy to each new prophet, guarding the future from the present.

1/5
Oracle's Attendants
Creature — Human Soldier

: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.

They follow the prophecy to each new prophet, guarding the future from the present.

1/5
Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

Paladin en-Vec
Creature — Human Knight

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

2/2
Paladin en-Vec
Creature — Human Knight

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

2/2
Peace of Mind
Enchantment

, Discard a card: You gain 3 life.

"What can a peasant get for free that an emperor can never buy?"

—Dal riddle

Peace of Mind
Enchantment

, Discard a card: You gain 3 life.

"What can a peasant get for free that an emperor can never buy?"

—Dal riddle

Pegasus Charger
Creature — Pegasus

Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

2/1
Pegasus Charger
Creature — Pegasus

Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

2/1
Reverse Damage
Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

"My enemy's hatred is his weakness. My enemy's anger is my strength."

—Remin, venerable monk

Reverse Damage
Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

"My enemy's hatred is his weakness. My enemy's anger is my strength."

—Remin, venerable monk

Righteousness
Instant

Target blocking creature gets +7/+7 until end of turn.

Sometimes the greatest strength is the strength of conviction.

Righteousness
Instant

Target blocking creature gets +7/+7 until end of turn.

Sometimes the greatest strength is the strength of conviction.

Sacred Ground
Enchantment

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders.

Sacred Ground
Enchantment

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders.

Sacred Nectar
Sorcery

You gain 4 life.

"Over the silver mountains,

Where spring the nectar fountains,

There will I kiss

The bowl of bliss;

And drink my everlasting fill. . . ."

—Sir Walter Raleigh, "The Pilgrimage"

Sacred Nectar
Sorcery

You gain 4 life.

"Over the silver mountains,

Where spring the nectar fountains,

There will I kiss

The bowl of bliss;

And drink my everlasting fill. . . ."

—Sir Walter Raleigh, "The Pilgrimage"

Samite Healer
Creature — Human Cleric

: Prevent the next 1 damage that would be dealt to any target this turn.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.

1/1
Samite Healer
Creature — Human Cleric

: Prevent the next 1 damage that would be dealt to any target this turn.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.

1/1
Sanctum Guardian
Creature — Human Cleric

Sacrifice this creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

1/4
Sanctum Guardian
Creature — Human Cleric

Sacrifice this creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

1/4
Savannah Lions
Creature — Cat

Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.

—Somali proverb

2/1
Savannah Lions
Creature — Cat

Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.

—Somali proverb

2/1
Seasoned Marshal
Creature — Human Soldier

Whenever this creature attacks, you may tap target creature.

"We are not interested in the possibilities of defeat."

—Queen Victoria

2/2
Seasoned Marshal
Creature — Human Soldier

Whenever this creature attacks, you may tap target creature.

"We are not interested in the possibilities of defeat."

—Queen Victoria

2/2
Serra Angel
Creature — Angel

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.

4/4
Serra Angel
Creature — Angel

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.

4/4
Serra's Blessing
Enchantment

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

"Rise, and I will show you how to run without flagging, fight without raging, and fly without wings."

Serra's Blessing
Enchantment

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

"Rise, and I will show you how to run without flagging, fight without raging, and fly without wings."

Skyhunter Prowler
Creature — Cat Knight

Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

1/3
Skyhunter Prowler
Creature — Cat Knight

Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

1/3
Soul Warden
Creature — Human Cleric

Whenever another creature enters, you gain 1 life.

Count carefully the souls and see that none are lost.

—Vec teaching

1/1
Soul Warden
Creature — Human Cleric

Whenever another creature enters, you gain 1 life.

Count carefully the souls and see that none are lost.

—Vec teaching

1/1
Spirit Link
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

Spirit Link
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

Story Circle
Enchantment

As this enchantment enters, choose a color.

: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Story Circle
Enchantment

As this enchantment enters, choose a color.

: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Suntail Hawk
Creature — Bird

Flying

Its eye the glaring sun, its cry the keening wind.

1/1
Suntail Hawk
Creature — Bird

Flying

Its eye the glaring sun, its cry the keening wind.

1/1
Tempest of Light
Instant

Destroy all enchantments.

"Let everything return to its true nature, so that destiny may take its course."

Tempest of Light
Instant

Destroy all enchantments.

"Let everything return to its true nature, so that destiny may take its course."

Venerable Monk
Creature — Human Monk Cleric

When this creature enters, you gain 2 life.

Age wears the flesh but galvanizes the soul.

2/2
Venerable Monk
Creature — Human Monk Cleric

When this creature enters, you gain 2 life.

Age wears the flesh but galvanizes the soul.

2/2
Veteran Cavalier
Creature — Human Knight

Vigilance (Attacking doesn't cause this creature to tap.)

Spirit is the sword and experience the sharpening stone.

—Arabian proverb

2/2
Veteran Cavalier
Creature — Human Knight

Vigilance (Attacking doesn't cause this creature to tap.)

Spirit is the sword and experience the sharpening stone.

—Arabian proverb

2/2
Warrior's Honor
Instant

Creatures you control get +1/+1 until end of turn.

"No person was ever honored for what he received. Honor has been the reward for what he gave."

—Calvin Coolidge

Warrior's Honor
Instant

Creatures you control get +1/+1 until end of turn.

"No person was ever honored for what he received. Honor has been the reward for what he gave."

—Calvin Coolidge

Weathered Wayfarer
Creature — Human Nomad Cleric

, : Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.

1/1
Weathered Wayfarer
Creature — Human Nomad Cleric

, : Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.

1/1
Worship
Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

"Believe in the ideal, not the idol."

—Serra

Worship
Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

"Believe in the ideal, not the idol."

—Serra

Wrath of God
Sorcery

Destroy all creatures. They can't be regenerated.