Creatures with power 3 or greater don't untap during their controllers' untap steps.
It entered the temple with all the pomp and decorum of a rock hitting a goblin's skull.
, : Tap target creature.
A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.
, : Tap target creature.
A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.
: Prevent the next 4 damage that would be dealt to any target this turn.
Behind his eyes is the pain of every soldier his hands have healed.
: Prevent the next 4 damage that would be dealt to any target this turn.
Behind his eyes is the pain of every soldier his hands have healed.
Prevent the next 4 damage that would be dealt to any target this turn.
"I can staunch their blood, mend their flesh, and knit their bones. But I cannot restore their hope."
—Tender-Hand, kitsune healer
Prevent the next 4 damage that would be dealt to any target this turn.
"I can staunch their blood, mend their flesh, and knit their bones. But I cannot restore their hope."
—Tender-Hand, kitsune healer
: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.
They follow the prophecy to each new prophet, guarding the future from the present.
: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.
They follow the prophecy to each new prophet, guarding the future from the present.
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
, Discard a card: You gain 3 life.
"What can a peasant get for free that an emperor can never buy?"
—Dal riddle
, Discard a card: You gain 3 life.
"What can a peasant get for free that an emperor can never buy?"
—Dal riddle
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
"My enemy's hatred is his weakness. My enemy's anger is my strength."
—Remin, venerable monk
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
"My enemy's hatred is his weakness. My enemy's anger is my strength."
—Remin, venerable monk
Target blocking creature gets +7/+7 until end of turn.
Sometimes the greatest strength is the strength of conviction.
Target blocking creature gets +7/+7 until end of turn.
Sometimes the greatest strength is the strength of conviction.
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders.
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders.
You gain 4 life.
"Over the silver mountains,
Where spring the nectar fountains,
There will I kiss
The bowl of bliss;
And drink my everlasting fill. . . ."
—Sir Walter Raleigh, "The Pilgrimage"
You gain 4 life.
"Over the silver mountains,
Where spring the nectar fountains,
There will I kiss
The bowl of bliss;
And drink my everlasting fill. . . ."
—Sir Walter Raleigh, "The Pilgrimage"
: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
Sacrifice this creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Sacrifice this creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.
—Somali proverb
Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.
—Somali proverb
Whenever this creature attacks, you may tap target creature.
"We are not interested in the possibilities of defeat."
—Queen Victoria
Whenever this creature attacks, you may tap target creature.
"We are not interested in the possibilities of defeat."
—Queen Victoria
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
"Rise, and I will show you how to run without flagging, fight without raging, and fly without wings."
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
"Rise, and I will show you how to run without flagging, fight without raging, and fly without wings."
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
Whenever another creature enters, you gain 1 life.
Count carefully the souls and see that none are lost.
—Vec teaching
Whenever another creature enters, you gain 1 life.
Count carefully the souls and see that none are lost.
—Vec teaching
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
As this enchantment enters, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
As this enchantment enters, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Flying
Its eye the glaring sun, its cry the keening wind.
Flying
Its eye the glaring sun, its cry the keening wind.
Destroy all enchantments.
"Let everything return to its true nature, so that destiny may take its course."
Destroy all enchantments.
"Let everything return to its true nature, so that destiny may take its course."
When this creature enters, you gain 2 life.
Age wears the flesh but galvanizes the soul.
When this creature enters, you gain 2 life.
Age wears the flesh but galvanizes the soul.
Vigilance (Attacking doesn't cause this creature to tap.)
Spirit is the sword and experience the sharpening stone.
—Arabian proverb
Vigilance (Attacking doesn't cause this creature to tap.)
Spirit is the sword and experience the sharpening stone.
—Arabian proverb
Creatures you control get +1/+1 until end of turn.
"No person was ever honored for what he received. Honor has been the reward for what he gave."
—Calvin Coolidge
Creatures you control get +1/+1 until end of turn.
"No person was ever honored for what he received. Honor has been the reward for what he gave."
—Calvin Coolidge
, : Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
, : Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
"Believe in the ideal, not the idol."
—Serra
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
"Believe in the ideal, not the idol."
—Serra
Destroy all creatures. They can't be regenerated.