Forgotten Realms Commander

AFC · 331 cards · Released

Maddening Hex
Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.

Reckless Endeavor
Sorcery

Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.

Share the Spoils
Enchantment

When this enchantment enters and whenever an opponent loses the game, exile the top card of each player's library.

During each player's turn, that player may play a land or cast a spell from among cards exiled with this enchantment, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.

Vengeful Ancestor
Creature — Spirit Dragon

Flying

Whenever this creature enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Whenever a goaded creature attacks, it deals 1 damage to its controller.

3/4
Wild-Magic Sorcerer
Creature — Orc Shaman Sorcerer

The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

4/3
Bag of Tricks
Artifact

, : Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Belt of Giant Strength
Artifact — Equipment

Equipped creature has base power and toughness 10/10.

Equip . This ability costs less to activate, where X is the power of the creature it targets.

Druid of Purification
Creature — Human Druid

When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.

2/3
Indomitable Might
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +3/+3.

Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.

Neverwinter Hydra
Creature — Hydra

As this creature enters, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.

Trample

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

0/0
Song of Inspiration
Instant

Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.

1—14 | Return those cards to your hand.

15+ | Return those cards to your hand. You gain life equal to their total mana value.

Wild Endeavor
Sorcery

Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.

Catti-brie of Mithral Hall
Legendary Creature — Human Archer

First strike, reach

Whenever Catti-brie attacks, put a +1/+1 counter on it for each Equipment attached to it.

, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.

2/2
Dragonborn Champion
Creature — Dragon Warrior

Trample

Whenever a source you control deals 5 or more damage to a player, draw a card.

5/3
Extract Brain
Sorcery

Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.

Fevered Suspicion
Sorcery

Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Galea, Kindler of Hope
Legendary Creature — Elf Knight

Vigilance

You may look at the top card of your library any time.

You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters, attach it to target creature you control."

4/4
Hurl Through Hell
Instant

Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Karazikar, the Eye Tyrant
Legendary Creature — Beholder

Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.

5/5
Klauth, Unrivaled Ancient
Legendary Creature — Dragon

Flying, haste

Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.

4/4
Klauth's Will
Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Breathe Flame — Klauth's Will deals X damage to each creature without flying.

• Smash Relics — Destroy up to X target artifacts and/or enchantments.

Midnight Pathlighter
Creature — Human Wizard

Creatures you control can't be blocked except by legendary creatures.

Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

2/3
Nihiloor
Legendary Creature — Horror

When Nihiloor enters, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor.

Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life.

3/5
Prosper, Tome-Bound
Legendary Creature — Tiefling Warlock

Deathtouch

Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.

Pact Boon — Whenever you play a card from exile, create a Treasure token.

1/4
Ride the Avalanche
Instant

The next spell you cast this turn can be cast as though it had flash. When you next cast a spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell.

Sefris of the Hidden Ways
Legendary Creature — Human Wizard

Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)

Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.

2/3
Storvald, Frost Giant Jarl
Legendary Creature — Giant

Ward

Other creatures you control have ward .

Whenever Storvald enters or attacks, choose one or both —

• Target creature has base power and toughness 7/7 until end of turn.

• Target creature has base power and toughness 1/1 until end of turn.

7/7
Vrondiss, Rage of Ancients
Legendary Creature — Dragon Barbarian

Enrage — Whenever Vrondiss is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this token deals damage, sacrifice it."

Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.

5/4
Wulfgar of Icewind Dale
Legendary Creature — Human Barbarian

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

4/4
Dragonspeaker Shaman
Creature — Human Barbarian Shaman

Dragon spells you cast cost less to cast.

"We speak the dragons' language of flame and rage. They speak our language of fury and honor. Together we shall weave a tale of destruction without equal."

2/2
Lightning Greaves
Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.