Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Only leonin clerics who can survive the Razor Fields for one turning of the suns can stand in the Cave of Light.
, : Regenerate target artifact.
"By the time I got there, the heart had stopped. Fortunately, I was able to replace it with something better."
When this enchantment enters, exile another target nonland permanent.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Flying
When this creature enters, you may return target artifact card from your graveyard to your hand.
As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage.
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
, , Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
"Wasted potential surrounds us. Lend me that bauble, and let me see what it can be made to be."
Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
If there are ten or more creature cards total in all graveyards, this spell costs less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Destroy target creature. It can't be regenerated.
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
A vertical scream pierces the night air and echoes doom through the clouds.
, , Discard a card: Add .
The world is the body. The mana is the blood. The witch is the surgeon.
Other Zombie creatures you control get +1/+1.
, : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Every grave cradles a recruit.
When this creature enters, you may search your library for a creature card, put that card into your graveyard, then shuffle.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
The undead of Grixis are fueled by their hatred of the living.
Flying
Whenever another creature leaves the battlefield, you may have target player mill two cards.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
When this creature dies, target creature gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Shadowmoor's main crops are rot, slime, and despair.
Whenever this creature attacks, each opponent loses 2 life.
Not once in the history of Grixis has anyone died of old age.
All creatures get -2/-2 until end of turn.
"This is why we don't go out in banewasp weather."
—Rannon, Vithian holdout
Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
"This vulgar mimicry will end now."
—Desmera, perfect of Wren's Run
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
"You will learn to earn death."
—Volrath
: Return this card from your graveyard to the battlefield tapped.
Though you may see the same bones, you'll never see the same skeleton twice.
Trample
Whenever this creature deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
Cycling (, Discard this card: Draw a card.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Target player draws two cards and loses 2 life.
"You know I accept only one currency here, and yet you have sought me out. Why now do you hesitate?"
—Xathrid demon
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
, , Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
"I have become a gourmet of sorts. Each soul has its own distinctive flavor. The art is in inviting the right company to the feast."
Discard two cards: Create a 2/2 black Zombie creature token.
The nomads' funeral pyres are more practical than ceremonial.
Return target creature card from your graveyard to the battlefield.
"The first birth celebrates life. The second birth mocks it."
—Mystic elder
First strike
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Their skeletons can be found all over Skirk Ridge, tangled in each other's horns.
Kicker (You may pay an additional as you cast this spell.)
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
"Her mind is an incredible mix of emotion and power. Even if I could grasp it, I couldn't hold it for long."
—Jace Beleren, on Chandra Nalaar
Enchant creature
Enchanted creature has haste.
: Enchanted creature gets +1/+0 until end of turn.
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Create two 1/1 red Goblin creature tokens.
Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise.
Flying
: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
Dragon spells you cast cost less to cast.
"We speak the dragons' language of flame and rage. They speak our language of fury and honor. Together we shall weave a tale of destruction without equal."
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Flying
Whenever this creature attacks, you may pay . If you do, it deals X damage to any target.
Dragon lords of Jund rule by edicts of flame.
Flying
: This creature gets +1/+0 until end of turn.
Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?
Hellbent — This creature gets +2/+2 as long as you have no cards in hand.
Morph—Discard a card. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Flying, haste
Whenever this creature attacks, you may pay . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
If you've been dealt damage by two or more creatures this turn, you may pay rather than pay this spell's mana cost.
Inferno Trap deals 4 damage to target creature.
"Do you smell something burning?"
Amplify 3 (As this creature enters, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)
Flying
: This creature deals damage equal to the number of +1/+1 counters on it to any target.
Flying
When Ryusei dies, it deals 5 damage to each creature without flying.
Add .
Vulshok mana rituals echo the day when the red sun burst through Mirrodin's surface to take its place in the heavens.
Whenever this creature deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, it deals 2 damage to any target.
Changeling (This card is every creature type.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.
Flying
Menace (This creature can't be blocked except by two or more creatures.)
This creature can block an additional creature each combat.
: This creature gets +2/+0 until end of turn.
This spell can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
"How can we outrun the sky?"
—Hadran, sunseeder of Naya
Changeling (This card is every creature type.)
Protection from black
: This creature gets +X/+X until end of turn, where X is its power.
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature. Any player may activate this ability.
It shreds its prey as each head fights for the choicest bits.
This creature enters with two +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Prevent all combat damage that would be dealt this turn.
"I fear no army or beast, but only the morning fog. Our assault can survive everything else."
—Lord Hilneth
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Its blood is life. Its body is growth.
Destroy target artifact or enchantment.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Draw three cards.
"Words lie. People lie. The land tells the truth."
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters or dies, put a +1/+1 counter on target creature.