Archenemy

ARC · 150 cards · Released

Leonin Abunas
Creature — Cat Cleric

Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Only leonin clerics who can survive the Razor Fields for one turning of the suns can stand in the Cave of Light.

2/5
Metallurgeon
Artifact Creature — Human Artificer

, : Regenerate target artifact.

"By the time I got there, the heart had stopped. Fortunately, I was able to replace it with something better."

1/2
Oblivion Ring
Enchantment

When this enchantment enters, exile another target nonland permanent.

When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Path to Exile
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sanctum Gargoyle
Artifact Creature — Gargoyle

Flying

When this creature enters, you may return target artifact card from your graveyard to your hand.

As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage.

2/3
March of the Machines
Enchantment

Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)

Master Transmuter
Artifact Creature — Human Artificer

, , Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.

"Wasted potential surrounds us. Lend me that bauble, and let me see what it can be made to be."

1/2
Spin into Myth
Instant

Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)

Avatar of Woe
Creature — Avatar

If there are ten or more creature cards total in all graveyards, this spell costs less to cast.

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

: Destroy target creature. It can't be regenerated.

6/5
Beacon of Unrest
Sorcery

Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

A vertical scream pierces the night air and echoes doom through the clouds.

Bog Witch
Creature — Human Spellshaper

, , Discard a card: Add .

The world is the body. The mana is the blood. The witch is the surgeon.

1/1
Cemetery Reaper
Creature — Zombie

Other Zombie creatures you control get +1/+1.

, : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Every grave cradles a recruit.

2/2
Corpse Connoisseur
Creature — Zombie Wizard

When this creature enters, you may search your library for a creature card, put that card into your graveyard, then shuffle.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3/3
Dregscape Zombie
Creature — Zombie

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The undead of Grixis are fueled by their hatred of the living.

2/1
Extractor Demon
Creature — Demon

Flying

Whenever another creature leaves the battlefield, you may have target player mill two cards.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

5/5
Festering Goblin
Creature — Zombie Goblin

When this creature dies, target creature gets -1/-1 until end of turn.

In life, it was a fetid, disease-ridden thing. In death, not much changed.

1/1
Incremental Blight
Sorcery

Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Shadowmoor's main crops are rot, slime, and despair.

Infectious Horror
Creature — Zombie Horror

Whenever this creature attacks, each opponent loses 2 life.

Not once in the history of Grixis has anyone died of old age.

2/2
Infest
Sorcery

All creatures get -2/-2 until end of turn.

"This is why we don't go out in banewasp weather."

—Rannon, Vithian holdout

Makeshift Mannequin
Instant

Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."

"This vulgar mimicry will end now."

—Desmera, perfect of Wren's Run

Reanimate
Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.

"You will learn to earn death."

—Volrath

Reassembling Skeleton
Creature — Skeleton Warrior

: Return this card from your graveyard to the battlefield tapped.

Though you may see the same bones, you'll never see the same skeleton twice.

1/1
Scion of Darkness
Creature — Avatar

Trample

Whenever this creature deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.

Cycling (, Discard this card: Draw a card.)

6/6
Shriekmaw
Creature — Elemental

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

When this creature enters, destroy target nonartifact, nonblack creature.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

3/2
Sign in Blood
Sorcery

Target player draws two cards and loses 2 life.

"You know I accept only one currency here, and yet you have sought me out. Why now do you hesitate?"

—Xathrid demon

Twisted Abomination
Creature — Zombie Mutant

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

5/3
Urborg Syphon-Mage
Creature — Human Spellshaper

, , Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.

"I have become a gourmet of sorts. Each soul has its own distinctive flavor. The art is in inviting the right company to the feast."

2/2
Zombie Infestation
Enchantment

Discard two cards: Create a 2/2 black Zombie creature token.

The nomads' funeral pyres are more practical than ceremonial.

Zombify
Sorcery

Return target creature card from your graveyard to the battlefield.

"The first birth celebrates life. The second birth mocks it."

—Mystic elder

Battering Craghorn
Creature — Goat Beast

First strike

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Their skeletons can be found all over Skirk Ridge, tangled in each other's horns.

3/1
Breath of Darigaaz
Sorcery

Kicker (You may pay an additional as you cast this spell.)

Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.

Chandra's Outrage
Instant

Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.

"Her mind is an incredible mix of emotion and power. Even if I could grasp it, I couldn't hold it for long."

—Jace Beleren, on Chandra Nalaar

Dragon Breath
Enchantment — Aura

Enchant creature

Enchanted creature has haste.

: Enchanted creature gets +1/+0 until end of turn.

When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.

Dragon Fodder
Sorcery

Create two 1/1 red Goblin creature tokens.

Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise.

Dragon Whelp
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.

2/3
Dragonspeaker Shaman
Creature — Human Barbarian Shaman

Dragon spells you cast cost less to cast.

"We speak the dragons' language of flame and rage. They speak our language of fury and honor. Together we shall weave a tale of destruction without equal."

2/2
Fireball
Sorcery

This spell costs more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.

Flameblast Dragon
Creature — Dragon

Flying

Whenever this creature attacks, you may pay . If you do, it deals X damage to any target.

Dragon lords of Jund rule by edicts of flame.

5/5
Furnace Whelp
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn.

Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?

2/2
Gathan Raiders
Creature — Human Warrior

Hellbent — This creature gets +2/+2 as long as you have no cards in hand.

Morph—Discard a card. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

3/3
Hellkite Charger
Creature — Dragon

Flying, haste

Whenever this creature attacks, you may pay . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

5/5
Imperial Hellkite
Creature — Dragon

Flying

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.

6/6
Inferno Trap
Instant — Trap

If you've been dealt damage by two or more creatures this turn, you may pay rather than pay this spell's mana cost.

Inferno Trap deals 4 damage to target creature.

"Do you smell something burning?"

Kilnmouth Dragon
Creature — Dragon

Amplify 3 (As this creature enters, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)

Flying

: This creature deals damage equal to the number of +1/+1 counters on it to any target.

5/5
Ryusei, the Falling Star
Legendary Creature — Dragon Spirit

Flying

When Ryusei dies, it deals 5 damage to each creature without flying.

5/5
Seething Song
Instant

Add .

Vulshok mana rituals echo the day when the red sun burst through Mirrodin's surface to take its place in the heavens.

Skirk Commando
Creature — Goblin

Whenever this creature deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

2/1
Skirk Marauder
Creature — Goblin

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, it deals 2 damage to any target.

2/1
Taurean Mauler
Creature — Shapeshifter

Changeling (This card is every creature type.)

Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.

The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.

2/2
Two-Headed Dragon
Creature — Dragon

Flying

Menace (This creature can't be blocked except by two or more creatures.)

This creature can block an additional creature each combat.

: This creature gets +2/+0 until end of turn.

4/4
Volcanic Fallout
Instant

This spell can't be countered.

Volcanic Fallout deals 2 damage to each creature and each player.

"How can we outrun the sky?"

—Hadran, sunseeder of Naya

Chameleon Colossus
Creature — Shapeshifter

Changeling (This card is every creature type.)

Protection from black

: This creature gets +X/+X until end of turn, where X is its power.

4/4
Feral Hydra
Creature — Hydra Beast

This creature enters with X +1/+1 counters on it.

: Put a +1/+1 counter on this creature. Any player may activate this ability.

It shreds its prey as each head fights for the choicest bits.

0/0
Fertilid
Creature — Elemental

This creature enters with two +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

0/0
Fierce Empath
Creature — Elf

When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

1/1
Fog
Instant

Prevent all combat damage that would be dealt this turn.

"I fear no army or beast, but only the morning fog. Our assault can survive everything else."

—Lord Hilneth

Forgotten Ancient
Creature — Elemental

Whenever a player casts a spell, you may put a +1/+1 counter on this creature.

At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

Its blood is life. Its body is growth.

0/3
Gleeful Sabotage
Sorcery

Destroy target artifact or enchantment.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Harmonize
Sorcery

Draw three cards.

"Words lie. People lie. The land tells the truth."

Hunting Moa
Creature — Bird Beast

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When this creature enters or dies, put a +1/+1 counter on target creature.

3/2