Arabian Nights

ARN · 92 cards · Released

Abu Ja'far
Creature — Human

When this creature dies, destroy all creatures blocking or blocked by it. They can't be regenerated.

0/1
Army of Allah
Instant

Attacking creatures get +2/+0 until end of turn.

On the day of victory no one is tired. —Arab proverb

Army of Allah
Instant

Attacking creatures get +2/+0 until end of turn.

On the day of victory no one is tired. —Arab proverb

Camel
Creature — Camel

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

As long as this creature is attacking, prevent all damage Deserts would deal to this creature and to creatures banded with this creature.

Everyone knew Walid was a pious man, for he had been blessed with many sons, many jewels, and a great many Camels.

0/1
Eye for an Eye
Instant

The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.

Jihad
Enchantment

As this enchantment enters, choose a color and an opponent.

White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.

When the chosen player controls no nontoken permanents of the chosen color, sacrifice this enchantment.

King Suleiman
Creature — Human Noble

: Destroy target Djinn or Efreet.

"We made tempestuous winds obedient to Solomon . . . And many of the devils We also made obedient to him."

—The Qur'an, 21:81

1/1
Moorish Cavalry
Creature — Human Knight

Trample

Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.

3/3
Moorish Cavalry
Creature — Human Knight

Trample

Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.

3/3
Piety
Instant

Blocking creatures get +0/+3 until end of turn.

"Whoever obeys God and His Prophet, fears God and does his duty to Him, will surely find success." —The Qur'an, 24:52

Piety
Instant

Blocking creatures get +0/+3 until end of turn.

"Whoever obeys God and His Prophet, fears God and does his duty to Him, will surely find success." —The Qur'an, 24:52

Repentant Blacksmith
Creature — Human

Protection from red

"For my confession they burned me with fire And found that I was for endurance made." —The Arabian Nights, trans. Haddawy

1/2
Shahrazad
Sorcery

Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.

War Elephant
Creature — Elephant

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"When elephants fight it is the grass that suffers." —Kikuyu Proverb

2/2
War Elephant
Creature — Elephant

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"When elephants fight it is the grass that suffers." —Kikuyu Proverb

2/2
Dandân
Creature — Fish

This creature can't attack unless defending player controls an Island.

When you control no Islands, sacrifice this creature.

4/1
Fishliver Oil
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)

Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.

Fishliver Oil
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)

Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.

Flying Men
Creature — Human

Flying

Saffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat.

1/1
Giant Tortoise
Creature — Turtle

This creature gets +0/+3 as long as it's untapped.

1/1
Giant Tortoise
Creature — Turtle

This creature gets +0/+3 as long as it's untapped.

1/1
Island Fish Jasconius
Creature — Fish

This creature doesn't untap during your untap step.

At the beginning of your upkeep, you may pay . If you do, untap this creature.

This creature can't attack unless defending player controls an Island.

When you control no Islands, sacrifice this creature.

6/8
Merchant Ship
Creature — Human

This creature can't attack unless defending player controls an Island.

Whenever this creature attacks and isn't blocked, you gain 2 life.

When you control no Islands, sacrifice this creature.

0/2
Old Man of the Sea
Creature — Djinn

You may choose not to untap this creature during your untap step.

: Gain control of target creature with power less than or equal to this creature's power for as long as this creature remains tapped and that creature's power remains less than or equal to this creature's power.

2/3
Serendib Djinn
Creature — Djinn

Flying

At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, this creature deals 3 damage to you.

When you control no lands, sacrifice this creature.

5/6
Serendib Efreet
Creature — Efreet

Flying

At the beginning of your upkeep, this creature deals 1 damage to you.

3/4
Sindbad
Creature — Human

: Draw a card and reveal it. If it isn't a land card, discard it.

1/1
Unstable Mutation
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.

Cuombajj Witches
Creature — Human Wizard

: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.

1/3
El-Hajjâj
Creature — Human Wizard

Whenever this creature deals damage, you gain that much life.

1/1
Erg Raiders
Creature — Human Warrior

At the beginning of your end step, if this creature didn't attack this turn, it deals 2 damage to you unless it came under your control this turn.

2/3
Erg Raiders
Creature — Human Warrior

At the beginning of your end step, if this creature didn't attack this turn, it deals 2 damage to you unless it came under your control this turn.

2/3
Guardian Beast
Creature — Beast

As long as this creature is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.

2/4
Hasran Ogress
Creature — Ogre

Whenever this creature attacks, it deals 3 damage to you unless you pay .

3/2
Hasran Ogress
Creature — Ogre

Whenever this creature attacks, it deals 3 damage to you unless you pay .

3/2
Junún Efreet
Creature — Efreet

Flying

At the beginning of your upkeep, sacrifice this creature unless you pay .

3/3
Juzám Djinn
Creature — Djinn

At the beginning of your upkeep, this creature deals 1 damage to you.

"Expect my visit when the darkness comes. The night I think is best for hiding all." —Ouallada

5/5
Khabál Ghoul
Creature — Zombie

At the beginning of each end step, put a +1/+1 counter on this creature for each creature that died this turn.

1/1
Oubliette
Enchantment

When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)

Oubliette
Enchantment

When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)

Sorceress Queen
Creature — Human Wizard Sorcerer

: Target creature other than this creature has base power and toughness 0/2 until end of turn.

1/1
Stone-Throwing Devils
Creature — Devil

First strike

Sometimes those with the most sin cast the first stones.

1/1
Stone-Throwing Devils
Creature — Devil

First strike

Sometimes those with the most sin cast the first stones.

1/1
Aladdin
Creature — Human Rogue

, : Gain control of target artifact for as long as you control this creature.

1/1
Ali Baba
Creature — Human Rogue

: Tap target Wall.

"When he reached the entrance of the cavern, he pronounced the words, 'Open, Sesame!'" —The Arabian Nights, Junior Classics trans.

1/1
Ali from Cairo
Creature — Human

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

0/1
Bird Maiden
Creature — Human Bird

Flying

"Four things that never meet do here unite

To shed my blood and to ravage my heart,

A radiant brow and tresses that beguile

And rosy cheeks and a glittering smile." —The Arabian Nights, trans. Haddawy

1/2
Bird Maiden
Creature — Human Bird

Flying

"Four things that never meet do here unite To shed my blood and to ravage my heart, A radiant brow and tresses that beguile And rosy cheeks and a glittering smile." —The Arabian Nights, trans. Haddawy

1/2
Desert Nomads
Creature — Human Nomad

Desertwalk

Prevent all damage that would be dealt to this creature by Deserts.

2/2
Hurr Jackal
Creature — Jackal

: Target creature can't be regenerated this turn.

1/1
Kird Ape
Creature — Ape

This creature gets +1/+2 as long as you control a Forest.

1/1
Magnetic Mountain
Enchantment

Blue creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.

Mijae Djinn
Creature — Djinn

Whenever this creature attacks, flip a coin. If you lose the flip, remove this creature from combat and tap it.

6/3
Rukh Egg
Creature — Bird Egg

When this creature dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.

0/3
Rukh Egg
Creature — Bird Egg

When this creature dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.

0/3
Ydwen Efreet
Creature — Efreet

Whenever this creature blocks, flip a coin. If you lose the flip, remove this creature from combat and it can't block this turn. Creatures it was blocking that had become blocked by only this creature this combat become unblocked.

3/6
Cyclone
Enchantment

At the beginning of your upkeep, put a wind counter on this enchantment, then sacrifice this enchantment unless you pay for each wind counter on it. If you pay, this enchantment deals damage equal to the number of wind counters on it to each creature and each player.

Desert Twister
Sorcery

Destroy target permanent.

Drop of Honey
Enchantment

At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.

When there are no creatures on the battlefield, sacrifice this enchantment.

Erhnam Djinn
Creature — Djinn

At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)

4/5