When this creature dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
Attacking creatures get +2/+0 until end of turn.
On the day of victory no one is tired. —Arab proverb
Attacking creatures get +2/+0 until end of turn.
On the day of victory no one is tired. —Arab proverb
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
As long as this creature is attacking, prevent all damage Deserts would deal to this creature and to creatures banded with this creature.
Everyone knew Walid was a pious man, for he had been blessed with many sons, many jewels, and a great many Camels.
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
As this enchantment enters, choose a color and an opponent.
White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.
When the chosen player controls no nontoken permanents of the chosen color, sacrifice this enchantment.
: Destroy target Djinn or Efreet.
"We made tempestuous winds obedient to Solomon . . . And many of the devils We also made obedient to him."
—The Qur'an, 21:81
Trample
Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.
Trample
Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.
Blocking creatures get +0/+3 until end of turn.
"Whoever obeys God and His Prophet, fears God and does his duty to Him, will surely find success." —The Qur'an, 24:52
Blocking creatures get +0/+3 until end of turn.
"Whoever obeys God and His Prophet, fears God and does his duty to Him, will surely find success." —The Qur'an, 24:52
Protection from red
"For my confession they burned me with fire And found that I was for endurance made." —The Arabian Nights, trans. Haddawy
Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
"When elephants fight it is the grass that suffers." —Kikuyu Proverb
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
"When elephants fight it is the grass that suffers." —Kikuyu Proverb
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.
Flying
Saffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat.
This creature gets +0/+3 as long as it's untapped.
This creature gets +0/+3 as long as it's untapped.
This creature doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap this creature.
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
This creature can't attack unless defending player controls an Island.
Whenever this creature attacks and isn't blocked, you gain 2 life.
When you control no Islands, sacrifice this creature.
You may choose not to untap this creature during your untap step.
: Gain control of target creature with power less than or equal to this creature's power for as long as this creature remains tapped and that creature's power remains less than or equal to this creature's power.
Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, this creature deals 3 damage to you.
When you control no lands, sacrifice this creature.
Flying
At the beginning of your upkeep, this creature deals 1 damage to you.
: Draw a card and reveal it. If it isn't a land card, discard it.
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.
Whenever this creature deals damage, you gain that much life.
At the beginning of your end step, if this creature didn't attack this turn, it deals 2 damage to you unless it came under your control this turn.
At the beginning of your end step, if this creature didn't attack this turn, it deals 2 damage to you unless it came under your control this turn.
As long as this creature is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
Whenever this creature attacks, it deals 3 damage to you unless you pay .
Whenever this creature attacks, it deals 3 damage to you unless you pay .
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay .
At the beginning of your upkeep, this creature deals 1 damage to you.
"Expect my visit when the darkness comes. The night I think is best for hiding all." —Ouallada
At the beginning of each end step, put a +1/+1 counter on this creature for each creature that died this turn.
When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
: Target creature other than this creature has base power and toughness 0/2 until end of turn.
First strike
Sometimes those with the most sin cast the first stones.
First strike
Sometimes those with the most sin cast the first stones.
, : Gain control of target artifact for as long as you control this creature.
: Tap target Wall.
"When he reached the entrance of the cavern, he pronounced the words, 'Open, Sesame!'" —The Arabian Nights, Junior Classics trans.
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Flying
"Four things that never meet do here unite
To shed my blood and to ravage my heart,
A radiant brow and tresses that beguile
And rosy cheeks and a glittering smile." —The Arabian Nights, trans. Haddawy
Flying
"Four things that never meet do here unite To shed my blood and to ravage my heart, A radiant brow and tresses that beguile And rosy cheeks and a glittering smile." —The Arabian Nights, trans. Haddawy
Desertwalk
Prevent all damage that would be dealt to this creature by Deserts.
: Target creature can't be regenerated this turn.
This creature gets +1/+2 as long as you control a Forest.
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
Whenever this creature attacks, flip a coin. If you lose the flip, remove this creature from combat and tap it.
When this creature dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
When this creature dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
Whenever this creature blocks, flip a coin. If you lose the flip, remove this creature from combat and it can't block this turn. Creatures it was blocking that had become blocked by only this creature this combat become unblocked.
At the beginning of your upkeep, put a wind counter on this enchantment, then sacrifice this enchantment unless you pay for each wind counter on it. If you pay, this enchantment deals damage equal to the number of wind counters on it to each creature and each player.
Destroy target permanent.
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice this enchantment.
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)