Flying
Many scholars believe that these creatures were the result of Urza's first attempt at mechanical life, perhaps created in his early days as an apprentice to Tocasia.
As this creature enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
: Prevent the next 1 damage that would be dealt to any target this turn. Return this artifact to its owner's hand at the beginning of the next end step.
Urza was the first to understand that the war would not be lost for lack of power, but for lack of troops.
: This artifact deals 1 damage to any target. Destroy this artifact at the beginning of the next end step. Activate only if you've controlled this artifact continuously since the beginning of your most recent turn.
What these devices lacked in subtlety, they made up in strength.
As this creature enters, choose a number between 0 and 7.
At the beginning of your upkeep, you may choose a number between 0 and 7.
Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
Born like a Phoenix from the Flame, But neither Bulk nor Shape the same.
—Jonathan Swift, "Vanbrug's House"
, : Target creature gets -2/-0 until end of turn.
Though Mishra was impressed by the staves Ashnod had created for Zegon's defense, he understood they only hinted at her full potential.
When this creature dies, add .
Flawed copies of relics from the Thran Empire, the Su-Chi were inherently unstable but provided useful knowledge for Tocasia's students.
Whenever an artifact you control is put into a graveyard from the battlefield, you may pay . If you do, you gain 1 life.
Originally considered the work of Urza, this tablet was created by forgers seeking to imitate Urza's masterpieces.
You may choose not to untap this artifact during your untap step.
, : Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When this artifact leaves the battlefield or becomes untapped, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.
, : Target creature with power 2 or less can't be blocked this turn.
You may choose not to untap this artifact during your untap step.
, : Target creature gets +1/+1 for as long as this artifact remains tapped.
When Urza's war machines became too costly, Tawnos's weaponry replaced them.
You may choose not to untap this artifact during your untap step.
, : Target creature gets +1/+1 for as long as this artifact remains tapped.
When Urza's war machines became too costly, Tawnos's weaponry replaced them.
Flying
This creature enters with three +1/+1 counters on it.
At the beginning of your upkeep, you may remove any number of +1/+1 counters from this creature. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This token can't be enchanted."
At the beginning of your upkeep, you may exile any number of tokens created with this creature. If you do, put that many +1/+1 counters on this creature.
As this artifact enters, choose an opponent.
At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is 3 minus the number of cards in their hand.
Invented in Mishra's earlier days, the Rack was once his most feared creation.
This creature enters with three +1/+1 counters on it.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
A brainchild of Tawnos, the Triskelion proved its versatility and usefulness in many of the later battles between the brothers.
: This creature gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Unable to settle on just one design, Urza decided to create one versatile being.
Whenever a player casts an artifact spell, you may pay . If you do, you gain 1 life.
When sorely wounded or tired, Urza would often retreat to the workshops of his apprentices. They were greatly amazed at how much better he looked each time he took a sip of water.
Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay . If you do, draw a card.
Defender (This creature can't attack.)
First strike
Even the most conservative generals revised their tactics after the Battle of Sarinth, during which a handful of peasant-pikemen held off a trio of rampaging Craw Wurms.
Attacking creatures get -1/-0.
During the brothers' childhood, Tocasia took them to explore the sacred cave of Koilos. There, in the Hall of Tagsin, Mishra discovered the mysterious weakstone.
Vigilance
After Kroog was destroyed while most of its defenders were at his side, Urza vowed that none of his allies would ever need to fear for their own defense again, even while laying siege to a city far from their homes.
: Add .
: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
: Add .
: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
: Add .
: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
: Add .
: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
: Add . Spend this mana only to cast artifact spells.
Though he eventually came to despise Tocasia, Mishra listened well to her lessons on clarity of purpose. Unlike his brother, he focused his mind on a single goal.
: Add .
, Sacrifice this land: Destroy target land.
Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.
: Add .
, Sacrifice this land: Destroy target land.
Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.
: Add .
, Sacrifice this land: Destroy target land.
Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.
: Add .
, Sacrifice this land: Destroy target land.
Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.
: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.
Mines became common as cities during the days of the artificers.
: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.
Mines became common as cities during the days of the artificers.
: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.
Mines became common as cities during the days of the artificers.
: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.
Mines became common as cities during the days of the artificers.
: Add . If you control an Urza's Mine and an Urza's Tower, add instead.
Artifact construction required immense resources.
: Add . If you control an Urza's Mine and an Urza's Tower, add instead.
Artifact construction required immense resources.
: Add . If you control an Urza's Mine and an Urza's Tower, add instead.
Artifact construction required immense resources.
: Add . If you control an Urza's Mine and an Urza's Tower, add instead.
Artifact construction required immense resources.
: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.
Urza always put Tocasia's lessons on resource-gathering to effective use.
: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.
Urza always put Tocasia's lessons on resource-gathering to effective use.
: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.
Urza always put Tocasia's lessons on resource-gathering to effective use.
: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.
Urza always put Tocasia's lessons on resource-gathering to effective use.