Chronicles Foreign Black Border

BCHR · 125 cards · Released

Abu Ja'far
Creature — Human

When this creature dies, destroy all creatures blocking or blocked by it. They can't be regenerated.

0/1
Akron Legionnaire
Creature — Giant Soldier

Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.

8/4
Angelic Voices
Enchantment

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

Blood of the Martyr
Instant

Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.

D'Avenant Archer
Creature — Human Soldier Archer

: This creature deals 1 damage to target attacking or blocking creature.

1/2
Divine Offering
Instant

Destroy target artifact. You gain life equal to its mana value.

Indestructible Aura
Instant

Prevent all damage that would be dealt to target creature this turn.

Ivory Guardians
Creature — Giant Cleric

Protection from red

Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.

3/3
Keepers of the Faith
Creature — Human Cleric
2/3
Petra Sphinx
Creature — Sphinx

: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard.

3/4
Repentant Blacksmith
Creature — Human

Protection from red

1/2
Shield Wall
Instant

Creatures you control get +0/+2 until end of turn.

War Elephant
Creature — Elephant

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2/2
Witch Hunter
Creature — Human Cleric

: This creature deals 1 damage to target player or planeswalker.

, : Return target creature an opponent controls to its owner's hand.

1/1
Azure Drake
Creature — Drake

Flying

2/4
Boomerang
Instant

Return target permanent to its owner's hand.

Dance of Many
Enchantment

When this enchantment enters, create a token that's a copy of target nontoken creature.

When this enchantment leaves the battlefield, exile the token.

When the token leaves the battlefield, sacrifice this enchantment.

At the beginning of your upkeep, sacrifice this enchantment unless you pay .

Dandân
Creature — Fish

This creature can't attack unless defending player controls an Island.

When you control no Islands, sacrifice this creature.

4/1
Enchantment Alteration
Instant

Attach target Aura attached to a creature or land to another permanent of that type.

Fishliver Oil
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)

Flash Flood
Instant

Choose one —

• Destroy target red permanent.

• Return target Mountain to its owner's hand.

Juxtapose
Sorcery

You and target player exchange control of the creature you each control with the greatest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for greatest, their controller chooses one of them.

Puppet Master
Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay . If you do, return this card to its owner's hand.

Recall
Sorcery

Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.

Remove Soul
Instant

Counter target creature spell.

Teleport
Instant

Cast this spell only during the declare attackers step.

Target creature can't be blocked this turn.

Wall of Vapor
Creature — Wall

Defender (This creature can't attack.)

Prevent all damage that would be dealt to this creature by creatures it's blocking.

0/1
Wall of Wonder
Creature — Wall

Defender (This creature can't attack.)

: This creature gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.

1/5
Banshee
Creature — Spirit

, : This creature deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.

0/1
Bog Rats
Creature — Rat

This creature can't be blocked by Walls.

1/1
Cuombajj Witches
Creature — Human Wizard

: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.

1/3
Fallen Angel
Creature — Angel

Flying

Sacrifice a creature: This creature gets +2/+1 until end of turn.

3/3
Giant Slug
Creature — Slug

: At the beginning of your next upkeep, choose a basic land type. This creature gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)

1/1
Hasran Ogress
Creature — Ogre

Whenever this creature attacks, it deals 3 damage to you unless you pay .

3/2
Hell's Caretaker
Creature — Horror

, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.

1/1
Shimian Night Stalker
Creature — Nightstalker

, : All damage that would be dealt to you this turn by target attacking creature is dealt to this creature instead.

4/4
Takklemaggot
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

When enchanted creature dies, that creature's controller chooses a creature that this card could enchant. If the player does, return this card to the battlefield under your control attached to that creature. If they don't, return this card to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, this enchantment deals 1 damage to that player."

The Fallen
Creature — Zombie

At the beginning of your upkeep, this creature deals 1 damage to each opponent and planeswalker it has dealt damage to this game.

2/3
The Wretched
Creature — Demon

At end of combat, gain control of all creatures blocking this creature for as long as you control this creature.

2/5
Transmutation
Instant

Switch target creature's power and toughness until end of turn.

Wall of Shadows
Creature — Wall

Defender (This creature can't attack.)

Prevent all damage that would be dealt to this creature by creatures it's blocking.

This creature can't be the target of spells that can target only Walls or of abilities that can target only Walls.

0/1
Yawgmoth Demon
Creature — Phyrexian Demon

Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap this creature and it deals 2 damage to you.

6/6
Active Volcano
Instant

Choose one —

• Destroy target blue permanent.

• Return target Island to its owner's hand.

Aladdin
Creature — Human Rogue

, : Gain control of target artifact for as long as you control this creature.

1/1
Beasts of Bogardan
Creature — Beast

Protection from red

This creature gets +1/+1 as long as an opponent controls a nontoken white permanent.

3/3
Blood Moon
Enchantment

Nonbasic lands are Mountains.

Fire Drake
Creature — Drake

Flying

: This creature gets +1/+0 until end of turn. Activate only once each turn.

1/2
Goblin Artisans
Creature — Goblin Artificer

: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.

1/1
Goblin Digging Team
Creature — Goblin

, Sacrifice this creature: Destroy target Wall.

1/1
Goblin Shrine
Enchantment — Aura

Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.

When this Aura leaves the battlefield, it deals 1 damage to each Goblin creature.

Goblins of the Flarg
Creature — Goblin Warrior

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

When you control a Dwarf, sacrifice this creature.

1/1
Land's Edge
World Enchantment

Discard a card: If the discarded card was a land card, this enchantment deals 2 damage to target player or planeswalker. Any player may activate this ability.

Mountain Yeti
Creature — Yeti

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Protection from white

3/3
Primordial Ooze
Creature — Ooze

This creature attacks each combat if able.

At the beginning of your upkeep, put a +1/+1 counter on this creature. Then you may pay , where X is the number of +1/+1 counters on it. If you don't, tap this creature and it deals X damage to you.

1/1
Wall of Heat
Creature — Wall

Defender (This creature can't attack.)

2/6
Wall of Opposition
Creature — Wall

Defender (This creature can't attack.)

: This creature gets +1/+0 until end of turn.

0/6
Argothian Pixies
Creature — Faerie

This creature can't be blocked by artifact creatures.

Prevent all damage that would be dealt to this creature by artifact creatures.

2/1
Cat Warriors
Creature — Cat Warrior

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2/2
Cocoon
Enchantment — Aura

Enchant creature you control

When this Aura enters, tap enchanted creature and put three pupa counters on this Aura.

Enchanted creature doesn't untap during your untap step if this Aura has a pupa counter on it.

At the beginning of your upkeep, remove a pupa counter from this Aura. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.

Concordant Crossroads
World Enchantment

All creatures have haste.