Bloomburrow Commander

BLC · 356 cards · Released

Copperline Gorge
Land

This land enters tapped unless you control two or fewer other lands.

: Add or .

Where fire meets ferocity, a greater evolution begins.

Evolving Wilds
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"The wilds are unpredictable. Rivers change course, trees shuffle and bend, rocks split and scurry. But mark my words, traveler—the main thing that'll change out there is you."

—Sturwynn, Boundary Lands ranger

Ferrous Lake
Land

, : Add .

Stability and volatility churn together, creating beauty and danger both.

Flooded Grove
Land

: Add .

, : Add , , or .

At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.

Forgotten Cave
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Game Trail
Land

As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.

: Add or .

Glacial Fortress
Land

This land enters tapped unless you control a Plains or an Island.

: Add or .

Golgari Rot Farm
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Grim Backwoods
Land

: Add .

, , Sacrifice a creature: Draw a card.

"I love what they've done with the place."

—Liliana Vess

Gruul Turf
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Haunted Mire
Land — Swamp Forest

(: Add or .)

This land enters tapped.

Some of the nature spirits and wraiths that haunt Urborg take offense at the term "ghost town."

Hinterland Harbor
Land

This land enters tapped unless you control a Forest or an Island.

: Add or .

"Our ancestors brought down a Phyrexian portal ship, then built our town on its hull. We're pretty proud of that."

—Alene of Riverspan

Jungle Hollow
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

On the surface of Ixalan's vast tar pits, Phyrexian oil glistened, and old bones began to stir.

Karplusan Forest
Land

: Add .

: Add or . This land deals 1 damage to you.

Between jagged, snowcapped peaks, the dense bands of hardy evergreens provide the perfect cover for roving bands of orc and goblin raiders.

Llanowar Wastes
Land

: Add .

: Add or . This land deals 1 damage to you.

"The sylex blast marked not only the end of the war, but the end of Dominaria as most knew it."

The Antiquities War

Mossfire Valley
Land

, : Add .

Lush growth spreads like a ferocious blaze across the Otarian hillsides.

Mosswort Bridge
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

This land enters tapped.

: Add .

, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Mystic Monastery
Land

This land enters tapped.

: Add , , or .

When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."

Necroblossom Snarl
Land

As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.

: Add or .

A hungry lair of flourishing rot.

Oran-Rief, the Vastwood
Land

This land enters tapped.

: Add .

: Put a +1/+1 counter on each green creature that entered this turn.

Overflowing Basin
Land

, : Add .

Still to the ignorant eye, yet bursting with life. A million actions and reactions, unstoppable as the dawn.

Path of Ancestry
Land

This land enters tapped.

: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Prairie Stream
Land — Plains Island

(: Add or .)

This land enters tapped unless you control two or more basic lands.

The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.

Raging Ravine
Land

This land enters tapped.

: Add or .

: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Razorverge Thicket
Land

This land enters tapped unless you control two or fewer other lands.

: Add or .

Where evolution meets austerity, primal might bucks against the yoke of hierarchy.

Rootbound Crag
Land

This land enters tapped unless you control a Mountain or a Forest.

: Add or .

Rugged Prairie
Land

: Add .

, : Add , , or .

Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits.

Seachrome Coast
Land

This land enters tapped unless you control two or fewer other lands.

: Add or .

Where indoctrination meets inquiry, currents roil restlessly beneath the surface.

Seaside Citadel
Land

This land enters tapped.

: Add , , or .

For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.

Sheltered Thicket
Land — Mountain Forest

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Shivan Reef
Land

: Add .

: Add or . This land deals 1 damage to you.

Skycloud Expanse
Land

, : Add .

From Otaria, the sun above meets the sea below at a glittering horizon.

Sulfur Falls
Land

This land enters tapped unless you control an Island or a Mountain.

: Add or .

"We have inherited the mysteries of the Thran, but few of the answers."

—Jhoira

Sungrass Prairie
Land

, : Add .

On Otaria, peace and harmony are rare. Places that provide both are cherished.

Sunpetal Grove
Land

This land enters tapped unless you control a Forest or a Plains.

: Add or .

Sunscorched Divide
Land

, : Add .

Majesty rising above the arid sweep of land, a bulwark horizon against the mundane, a divide cleaving inspiration from stagnation.

Tainted Wood
Land

: Add .

: Add or . Activate only if you control a Swamp.

Temple of Abandon
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Enlightenment
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Epiphany
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Malady
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Mystery
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Plenty
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Triumph
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Terramorphic Expanse
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The Conflux crashed together far-flung continents, like ships colliding in a storm.

Thriving Bluff
Land

This land enters tapped. As it enters, choose a color other than red.

: Add or one mana of the chosen color.

As eons passed, the rock wore away, revealing the rich colors at the mountain's heart.

Thriving Grove
Land

This land enters tapped. As it enters, choose a color other than green.

: Add or one mana of the chosen color.

Far from human eyes, birds flit between vivid blossoms in a hidden paradise.

Thriving Heath
Land

This land enters tapped. As it enters, choose a color other than white.

: Add or one mana of the chosen color.

Wildflowers here bloom not with the season but with the ebb and flow of magic.

Thriving Isle
Land

This land enters tapped. As it enters, choose a color other than blue.

: Add or one mana of the chosen color.

All the wonders of the natural world in one breathtaking microcosm.

Tranquil Thicket
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Twilight Mire
Land

: Add .

, : Add , , or .

As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue.

Viridescent Bog
Land

, : Add .

Life and death mixing together, both ends of the same cycle giving rise to something else.

Wooded Ridgeline
Land — Mountain Forest

(: Add or .)

This land enters tapped.

The power of long-forgotten empires still pulses in the earth of Dominaria, giving rise to strange, mana-rich pockets of growth.

Woodland Cemetery
Land

This land enters tapped unless you control a Swamp or a Forest.

: Add or .

"They never found the body of young Josu, or that of his murderous sister."

—"The Fall of the House of Vess"

Yavimaya Coast
Land

: Add .

: Add or . This land deals 1 damage to you.

Flubs, the Fool
Legendary Creature — Frog Scout

You may play an additional land on each of your turns.

Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.

He knows exactly where he's going and exactly how he isn't getting there.

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