This land enters tapped unless you control two or fewer other lands.
: Add or .
Where fire meets ferocity, a greater evolution begins.
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The wilds are unpredictable. Rivers change course, trees shuffle and bend, rocks split and scurry. But mark my words, traveler—the main thing that'll change out there is you."
—Sturwynn, Boundary Lands ranger
, : Add .
Stability and volatility churn together, creating beauty and danger both.
: Add .
, : Add , , or .
At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
: Add or .
This land enters tapped unless you control a Plains or an Island.
: Add or .
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
: Add .
, , Sacrifice a creature: Draw a card.
"I love what they've done with the place."
—Liliana Vess
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
(: Add or .)
This land enters tapped.
Some of the nature spirits and wraiths that haunt Urborg take offense at the term "ghost town."
This land enters tapped unless you control a Forest or an Island.
: Add or .
"Our ancestors brought down a Phyrexian portal ship, then built our town on its hull. We're pretty proud of that."
—Alene of Riverspan
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
On the surface of Ixalan's vast tar pits, Phyrexian oil glistened, and old bones began to stir.
: Add .
: Add or . This land deals 1 damage to you.
Between jagged, snowcapped peaks, the dense bands of hardy evergreens provide the perfect cover for roving bands of orc and goblin raiders.
: Add .
: Add or . This land deals 1 damage to you.
"The sylex blast marked not only the end of the war, but the end of Dominaria as most knew it."
—The Antiquities War
, : Add .
Lush growth spreads like a ferocious blaze across the Otarian hillsides.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add , , or .
When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.
: Add or .
A hungry lair of flourishing rot.
This land enters tapped.
: Add .
: Put a +1/+1 counter on each green creature that entered this turn.
, : Add .
Still to the ignorant eye, yet bursting with life. A million actions and reactions, unstoppable as the dawn.
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
(: Add or .)
This land enters tapped unless you control two or more basic lands.
The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.
This land enters tapped.
: Add or .
: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
This land enters tapped unless you control two or fewer other lands.
: Add or .
Where evolution meets austerity, primal might bucks against the yoke of hierarchy.
This land enters tapped unless you control a Mountain or a Forest.
: Add or .
: Add .
, : Add , , or .
Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits.
This land enters tapped unless you control two or fewer other lands.
: Add or .
Where indoctrination meets inquiry, currents roil restlessly beneath the surface.
This land enters tapped.
: Add , , or .
For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.
(: Add or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
: Add .
: Add or . This land deals 1 damage to you.
, : Add .
From Otaria, the sun above meets the sea below at a glittering horizon.
This land enters tapped unless you control an Island or a Mountain.
: Add or .
"We have inherited the mysteries of the Thran, but few of the answers."
—Jhoira
, : Add .
On Otaria, peace and harmony are rare. Places that provide both are cherished.
This land enters tapped unless you control a Forest or a Plains.
: Add or .
, : Add .
Majesty rising above the arid sweep of land, a bulwark horizon against the mundane, a divide cleaving inspiration from stagnation.
: Add .
: Add or . Activate only if you control a Swamp.
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The Conflux crashed together far-flung continents, like ships colliding in a storm.
This land enters tapped. As it enters, choose a color other than red.
: Add or one mana of the chosen color.
As eons passed, the rock wore away, revealing the rich colors at the mountain's heart.
This land enters tapped. As it enters, choose a color other than green.
: Add or one mana of the chosen color.
Far from human eyes, birds flit between vivid blossoms in a hidden paradise.
This land enters tapped. As it enters, choose a color other than white.
: Add or one mana of the chosen color.
Wildflowers here bloom not with the season but with the ebb and flow of magic.
This land enters tapped. As it enters, choose a color other than blue.
: Add or one mana of the chosen color.
All the wonders of the natural world in one breathtaking microcosm.
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
: Add .
, : Add , , or .
As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue.
, : Add .
Life and death mixing together, both ends of the same cycle giving rise to something else.
(: Add or .)
This land enters tapped.
The power of long-forgotten empires still pulses in the earth of Dominaria, giving rise to strange, mana-rich pockets of growth.
This land enters tapped unless you control a Swamp or a Forest.
: Add or .
"They never found the body of young Josu, or that of his murderous sister."
—"The Fall of the House of Vess"
: Add .
: Add or . This land deals 1 damage to you.
You may play an additional land on each of your turns.
Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.
He knows exactly where he's going and exactly how he isn't getting there.