Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Vigilance
: Creatures you control get +1/+0 until end of turn.
Shields up, spears out, heels set, hearts firm.
Flying
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
"Trust me. When you have earned a god's favor, you'll know."
Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
"It has been my experience that soldiers most fervently follow generals who lead by example."
—Elspeth
Vigilance
Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.
Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
Choose one or both —
• Return target enchantment card from your graveyard to your hand.
• Destroy target enchantment.
"The numbers of Nyxborn among us have swelled. Is this a sign of the gods' favor, or does it portend something else?"
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
Heroic — Whenever you cast a spell that targets this creature, you may tap target creature.
Some adopted the tactics of the leonin to combat the ferocity of the minotaurs.
Enchant creature
Enchanted creature has ", : You gain 3 life."
"Civilization is the sum of Ephara's gifts."
—Olexa of the Twelve
Exile target tapped creature.
The demon had flown past the reach of Erebos's whip but not the point of the sun god's spear.
Destroy all creatures and planeswalkers. If it's your turn, scry 2.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Double strike (This creature deals both first-strike and regular combat damage.)
Enchanted creature gets +1/+1 and has double strike.
Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Better to be beneath Heliod's notice than beneath his heel.
Inspired — Whenever this creature becomes untapped, you may pay . If you do, create two 1/1 white Soldier enchantment creature tokens.
Someone had to be first to attack, but he was not alone for long.
The great hart stood like a statue, its hide painted gold by the dawn. The Champion laid down her weapons and stepped forward within an arm's length of the beast. The hart, sacred to Heliod and bathed in the god's own light, bowed to the Champion, marking her as the Chosen of the Sun God.
—The Theriad
Flying
When this creature enters, return target enchantment card from your graveyard to your hand.
Some griffins are able to pluck mystic auras from the Æther that are hidden from other mortals.
Aura spells you cast cost less to cast.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
"My left has felled a cyclops. My right has slain a giant. I bring both to every fight."
Prevent the next 7 damage that would be dealt to any target this turn.
It was Daeron's bravery that brought him to Odunos. But it was the magic of Meletis that brought him home.
Flying
This creature can't attack or block alone.
"Even if I should die in the saddle, she will not let me fall to the ground."
—Hypatia of the Winged Horse
Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
"Such deeds should be common fare for such as us."
—Anax, king of Akros
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Enchanted creature gets +1/+2.
In Meletis, the walls have ears. In Akros, they have blades.
Inspired — Whenever this creature becomes untapped, you gain 2 life.
"Let the humans have their pantheon. We need no gods to thrive. Even a mortal such as I can capture a part of the sun's power."
Flying
Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.)
When this creature enters, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying.
Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.
On Theros, the dove is a symbol not of peace but of discovery. Quick wings herald the arrival of a revelation.
Exile target artifact or enchantment.
"There will come a time when the gods will look at mortals and shudder."
—Uremides the philosopher
Flying
Whenever this creature attacks, you may return target enchantment card from your graveyard to the battlefield.
It serves a justice higher than the whims of the gods.
Each player can't draw more than one card each turn.
Students at the Dekatia Academy learn that being sent to study with her is a lesson in itself.
Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
"I was not chosen for my faith in the gods. Sometimes the gods must put their faith in us."
—Elspeth
Vigilance
Heroic — Whenever you cast a spell that targets this creature, create a 1/1 white Cat Soldier creature token with vigilance.
"The humans and their gods never blessed me. Only the pride deserves my allegiance."
Inspired — Whenever this creature becomes untapped, you may pay . If you do, create a 2/2 blue Bird enchantment creature token with flying.
They can conjure stars from a clear sky.
Flying
Inspired — Whenever this creature becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
"Is it not the embodiment of our aspirations?"
—Prokopios, astronomer of Meletis
Flying
Heroic — Whenever you cast a spell that targets this creature, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.
Tritons borrow the camouflage of their oceanic prey to become predators on land.
Inspired — Whenever this creature becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.
"Watch the waves too long, and you may never look away."
—Meletian proverb
Draw two cards.
"Ask of Keranos that you may understand the stars that mark your destiny. Implore Erebos that you may accept the fate thus divulged."
Enchant creature
When this Aura enters, draw a card.
Enchanted creature doesn't untap during its controller's untap step.
Enchant creature
Enchanted creature has ", : Target player mills three cards."
The mind is a vessel that may be emptied like any other.
Create a token that's a copy of target creature you control. If it's your turn, scry 2.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature can't be blocked.
Enchanted creature gets +1/+1 and can't be blocked.
This creature can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)
"Pray to Thassa for what? A bigger monster to eat it? A wave that can wash it away? What then?"
—Lindos, merchant of Meletis
Creatures with power less than the number of Islands you control can't block this creature.
Thassa felt no need to punish the sailors for their folly in crossing the straits. The kraken would do it for her.
Heroic — Whenever you cast a spell that targets this creature, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Heroic — Whenever you cast a spell that targets this creature, exile the top three cards of target player's library.
, Sacrifice this creature: Counter target spell with the same name as a card exiled with this creature.
Counter target creature or Aura spell.
"Those who incur Thassa's anger will be swallowed whole by her waves, or torn asunder by her bident."
—Thrasios, triton hero
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Enchanted creature gets +2/+3.
"He is Thassa's. I could not sway him."
—Kiora
Enchant creature
Enchanted creature has ": Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Whenever an opponent casts a spell, you may exchange control of this creature and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)
Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."
Where the geometries of the world collapse, a master of the Æther can harvest power beyond comprehending.
Flying
Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.)
When this creature enters, if tribute wasn't paid, gain control of target creature.
Flying
Inspired — Whenever this creature becomes untapped, draw a card.
Few dare to brave the Dakra Isles. Those who return are forever changed.
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
Enchanted creature can block only creatures with flying.
Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
No matter how big and strong you are, the sea is bigger and stronger.
Counter target spell unless its controller pays , where X is your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
To resist Thassa is to deny the rising tide.
Tromokratis has hexproof unless it's attacking or blocking.
Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)
: Put this creature and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle.
: Target creature blocks this creature this turn if able.
The sea is always hungry.
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
"I can see why this appeals to Thassa."
—Kiora
Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
She sees mortals not as they wish to be, but as what they will become.
Heroic — Whenever you cast a spell that targets this creature, each opponent discards a card.
"Every nightmare is a caged bird that yearns to be set free."
—Ashiok, Nightmare Weaver
Destroy target untapped creature.
"Some poisons enter through the blood. Some are ingested. Some are inhaled. All ways through which mortals draw strength are paths for poison."
—Agathe, priest of Pharika