Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once."
—Nundari, Sea Gate militia captain
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Flying
Whenever this creature attacks, you may pay . If you do, it deals X damage to any target.
He marks his territory with fire and wrath, etching the mountainside with his charring breath.
Flying, haste
: This creature gets +X/+0 until end of turn, where X is the number of artifacts you control.
Its flight sets the sky itself on fire.
Magmaquake deals X damage to each creature without flying and each planeswalker.
"Where will you run when I punish you with the very ground you flee on?"
—Nicol Bolas
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
Artifact creatures you control have haste. (They can attack and as soon as they come under your control.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, destroy target artifact, enchantment, or land.
It fears no sword and leaves no bones behind.
Creatures with power less than this creature's power can't block it.
This creature gets +1/+1 for each Aura on the battlefield.
Kill a gnarlid with your first blow, or it'll cheerfully show you how it's done.
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Flash
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Enchanted creature gets +4/+2.
When this creature enters, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip this creature.
, : Create an X/X green Elemental creature token, where X is the number of lands you control.
Trample
This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return this card from your graveyard to your hand.
Strive — This spell costs more to cast for each target beyond the first.
Destroy any number of target artifacts and/or enchantments.
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Only Sylvok magic could truly capture the perfection of a Mirrodin sunrise.
Constellation — Whenever this creature or another enchantment you control enters, draw a card.
The emotional echoes of dryad gatherings attract lost souls.
Whenever you cast an enchantment spell, draw a card.
"The wise learn from successes as well as mistakes."
Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.
From mite to mighty.
You may play an additional land this turn.
Draw a card.
An explorer's reward is a view of tomorrow's possibilities.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Torching Krosa would be pointless. It grows faster than it burns.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Verdant bloom does exist. It merely hides for its own safety."
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
The true strength of nature is not the raging storm or the charging rhino, but the inexorable vitality of life.
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Emrakul does not grant wishes. Desires simply align to her will.
When this enchantment enters, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
"Let all we have buried be buried forever."
—Seton, centaur druid
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
No spot in nature is truly barren.
Enchantment spells you cast cost less to cast.
Whenever you cast an enchantment spell, you gain 1 life.
The distinction of bearing the gods' banner is nothing compared to the glory of being closer to Nyx.
Kicker (You may pay an additional as you cast this spell.)
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.
"We should learn from the hydra. It never plays favorites; it devours everyone equally."
—Thrass, elder druid
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
The horizon is tantalizing in both its uncertainty and its potential.
Trample
When this creature dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
The border between life and death is as thin as a layer of topsoil.
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
"Let the forest spread! From salt, stone, and fen, let the new trees rise."
—Molimo, maro-sorcerer
Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
"When the land is angry, so are they."
—Nissa Revane
When this creature enters, you may destroy target artifact or enchantment.
"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on this creature.
"Survival rule 781: There are always more scute bugs."
—Zurdi, goblin shortcutter
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchant land
Enchanted land has ": Create a 5/5 green Beast creature token with trample."
It's the only water source in miles of desert, but the local tribes avoid it at all costs.
Enchant creature
Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
"Savagery is the birthright of every creature that draws breath—or wishes it could."
—Karador, Ghost Chieftain
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
If you stop to listen, you can hear it grow.
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
, Sacrifice this creature: Draw a card.
This creature gets +1/+1 for each enchantment on the battlefield.
Her roots connect her to the forest's wishes.
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Choose one —
• Destroy target artifact.
• Put target creature on the bottom of its owner's library.
• Counter target instant spell.
Bant is a world where death and chaos hold no sway.
Flying, vigilance
Whenever Bruna attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
Trample
Whenever this creature deals damage to an opponent, you may return target card from your graveyard to your hand.
Jund's dragons hoard only sangrite crystals. Its wurms aren't so picky.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature deals combat damage to a player, you may draw that many cards.
She follows the old tributaries built when merrows still shaped the tides.
Daxos can't be blocked by creatures with power 3 or greater.
Whenever Daxos deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
"All who set foot in Paliano are pawns in someone's play for power."
—Marchesa, the Black Rose
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Anarchy comes in many forms: social, individual, Gruul . . .
Flying
At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.
Trample, lifelink
Spells you cast that target this creature cost less to cast.
Spells your opponents cast that target this creature cost more to cast.
The Sunbriar druids believe that every life begins in its heart and ends under its hooves.
Flying
When this creature is put into your graveyard from the battlefield, put it into your library third from the top.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Choose one —
• Destroy target enchantment.
• Draw two cards.
• Target player discards two cards.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.