Commander 2018

C18 · 307 cards · Released

Chain Reaction
Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once."

—Nundari, Sea Gate militia captain

Chaos Warp
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Flameblast Dragon
Creature — Dragon

Flying

Whenever this creature attacks, you may pay . If you do, it deals X damage to any target.

He marks his territory with fire and wrath, etching the mountainside with his charring breath.

5/5
Hellkite Igniter
Creature — Dragon

Flying, haste

: This creature gets +X/+0 until end of turn, where X is the number of artifacts you control.

Its flight sets the sky itself on fire.

5/5
Magmaquake
Instant

Magmaquake deals X damage to each creature without flying and each planeswalker.

"Where will you run when I punish you with the very ground you flee on?"

—Nicol Bolas

Thopter Engineer
Creature — Human Artificer

When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.

Artifact creatures you control have haste. (They can attack and as soon as they come under your control.)

1/3
Acidic Slime
Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When this creature enters, destroy target artifact, enchantment, or land.

It fears no sword and leaves no bones behind.

2/2
Aura Gnarlid
Creature — Beast

Creatures with power less than this creature's power can't block it.

This creature gets +1/+1 for each Aura on the battlefield.

Kill a gnarlid with your first blow, or it'll cheerfully show you how it's done.

2/2
Avenger of Zendikar
Creature — Elemental

When this creature enters, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

5/5
Baloth Woodcrasher
Creature — Beast

Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.

4/4
Bear Umbra
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Boon Satyr
Enchantment Creature — Satyr

Flash

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)

Enchanted creature gets +4/+2.

4/2
Borderland Explorer
Creature — Elf Scout

When this creature enters, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.

3/1
Budoka Gardener
Creature — Human Monk

: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip this creature.

2/1
Dokai, Weaver of Life
Legendary Creature — Human Monk

, : Create an X/X green Elemental creature token, where X is the number of lands you control.

3/3
Centaur Vinecrasher
Creature — Plant Centaur

Trample

This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.

Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return this card from your graveyard to your hand.

1/1
Consign to Dust
Instant

Strive — This spell costs more to cast for each target beyond the first.

Destroy any number of target artifacts and/or enchantments.

Creeping Renaissance
Sorcery

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Cultivate
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

Dawn's Reflection
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Only Sylvok magic could truly capture the perfection of a Mirrodin sunrise.

Eidolon of Blossoms
Enchantment Creature — Spirit

Constellation — Whenever this creature or another enchantment you control enters, draw a card.

The emotional echoes of dryad gatherings attract lost souls.

2/2
Enchantress's Presence
Enchantment

Whenever you cast an enchantment spell, draw a card.

"The wise learn from successes as well as mistakes."

Epic Proportions
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +5/+5 and has trample.

From mite to mighty.

Explore
Sorcery

You may play an additional land this turn.

Draw a card.

An explorer's reward is a view of tomorrow's possibilities.

Explosive Vegetation
Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Torching Krosa would be pointless. It grows faster than it burns.

Far Wanderings
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Farhaven Elf
Creature — Elf Druid

When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Verdant bloom does exist. It merely hides for its own safety."

1/1
Fertile Ground
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

The true strength of nature is not the raging storm or the charging rhino, but the inexorable vitality of life.

Grapple with the Past
Instant

Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

Emrakul does not grant wishes. Desires simply align to her will.

Ground Seal
Enchantment

When this enchantment enters, draw a card.

Cards in graveyards can't be the targets of spells or abilities.

"Let all we have buried be buried forever."

—Seton, centaur druid

Harrow
Instant

As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

No spot in nature is truly barren.

Herald of the Pantheon
Creature — Centaur Shaman

Enchantment spells you cast cost less to cast.

Whenever you cast an enchantment spell, you gain 1 life.

The distinction of bearing the gods' banner is nothing compared to the glory of being closer to Nyx.

2/2
Hunting Wilds
Sorcery

Kicker (You may pay an additional as you cast this spell.)

Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.

If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.

Hydra Omnivore
Creature — Hydra

Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.

"We should learn from the hydra. It never plays favorites; it devours everyone equally."

—Thrass, elder druid

8/8
Khalni Heart Expedition
Enchantment

Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.

Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Kruphix's Insight
Sorcery

Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.

The horizon is tantalizing in both its uncertainty and its potential.

Moldgraf Monstrosity
Creature — Insect

Trample

When this creature dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

The border between life and death is as thin as a layer of topsoil.

8/8
Overgrowth
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional .

"Let the forest spread! From salt, stone, and fen, let the new trees rise."

—Molimo, maro-sorcerer

Rampaging Baloths
Creature — Beast

Trample

Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.

"When the land is angry, so are they."

—Nissa Revane

6/6
Reclamation Sage
Creature — Elf Shaman

When this creature enters, you may destroy target artifact or enchantment.

"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."

2/1
Sakura-Tribe Elder
Creature — Snake Shaman

Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.

1/1
Scute Mob
Creature — Insect

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on this creature.

"Survival rule 781: There are always more scute bugs."

—Zurdi, goblin shortcutter

1/1
Snake Umbra
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Spawning Grounds
Enchantment — Aura

Enchant land

Enchanted land has ": Create a 5/5 green Beast creature token with trample."

It's the only water source in miles of desert, but the local tribes avoid it at all costs.

Vow of Wildness
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.

"Savagery is the birthright of every creature that draws breath—or wishes it could."

—Karador, Ghost Chieftain

Wild Growth
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional .

If you stop to listen, you can hear it grow.

Yavimaya Elder
Creature — Human Druid

When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

, Sacrifice this creature: Draw a card.

2/1
Yavimaya Enchantress
Creature — Human Druid

This creature gets +1/+1 for each enchantment on the battlefield.

Her roots connect her to the forest's wishes.

2/2
Aethermage's Touch
Instant

Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

Bant Charm
Instant

Choose one —

• Destroy target artifact.

• Put target creature on the bottom of its owner's library.

• Counter target instant spell.

Bant is a world where death and chaos hold no sway.

Bruna, Light of Alabaster
Legendary Creature — Angel

Flying, vigilance

Whenever Bruna attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.

5/5
Charnelhoard Wurm
Creature — Wurm

Trample

Whenever this creature deals damage to an opponent, you may return target card from your graveyard to your hand.

Jund's dragons hoard only sangrite crystals. Its wurms aren't so picky.

6/6
Cold-Eyed Selkie
Creature — Merfolk Rogue

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever this creature deals combat damage to a player, you may draw that many cards.

She follows the old tributaries built when merrows still shaped the tides.

1/1
Daxos of Meletis
Legendary Creature — Human Soldier

Daxos can't be blocked by creatures with power 3 or greater.

Whenever Daxos deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

2/2
Deathreap Ritual
Enchantment

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

"All who set foot in Paliano are pawns in someone's play for power."

—Marchesa, the Black Rose

Decimate
Sorcery

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

Anarchy comes in many forms: social, individual, Gruul . . .

Duskmantle Seer
Creature — Vampire Wizard

Flying

At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.

4/4
Elderwood Scion
Creature — Elemental

Trample, lifelink

Spells you cast that target this creature cost less to cast.

Spells your opponents cast that target this creature cost more to cast.

The Sunbriar druids believe that every life begins in its heart and ends under its hooves.

4/4
Enigma Sphinx
Artifact Creature — Sphinx

Flying

When this creature is put into your graveyard from the battlefield, put it into your library third from the top.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

5/4
Esper Charm
Instant

Choose one —

• Destroy target enchantment.

• Draw two cards.

• Target player discards two cards.

Finest Hour
Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.