Vigilance
, Sacrifice this creature: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
"Keep going! I'll buy you time!"
Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
At the general's triumphant return, renewed strength surged through the soldiers' ranks.
Sculptures you control can't attack or block.
At the beginning of your end step, create a colorless Sculpture artifact creature token with "This token's power and toughness are each equal to the number of Sculptures you control."
"Remember me not as I am, but as I should have been."
Cast this spell only during combat.
Your opponents can't cast spells this turn.
End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)
"Mat'Selesnya sings out, and life flourishes in answer."
Lifelink
Whenever you cast a spell from your graveyard, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: This creature gains indestructible until end of turn.
When this creature is turned face up, counter all abilities your opponents control.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Target player returns each commander they control from the battlefield to the command zone.
Draw a card.
"While they scramble to fill the sudden vacancy at the top, we strike."
—Sedris, the Traitor King
Until your next turn, creatures target player controls have base power and toughness 1/1.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Transformed from brute to cute.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
"Bow before the might of—wait, what?"
Flash
This creature enters with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn.
When this creature dies, draw cards equal to its power.
You may have this creature enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control this creature.
Flying
Whenever a source an opponent controls deals damage to this creature, that source's controller loses that much life unless they sacrifice that many permanents of their choice.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whenever you discard a creature card, create a 2/2 black Zombie creature token.
Whenever you discard a land card, add .
Whenever you discard a noncreature, nonland card, draw a card.
Enchant player
Whenever enchanted player draws a card, they lose 2 life and you gain 2 life.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchant creature
Enchanted creature has deathtouch and indestructible.
Morph—Sacrifice another creature. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
As this Aura is turned face up, you may attach it to a creature.
( can be paid with either or 2 life.)
Lifelink
For each in a cost, you may pay 2 life rather than pay that mana.
Whenever you cast a black spell, put a +1/+1 counter on K'rrik.
Each opponent sacrifices a creature or enchantment of their choice.
Misery loves company.
Choose one —
• Exile each creature with power greater than the number of cards in your hand.
• Exile each creature with power less than the number of cards in your hand.
At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
This creature attacks each combat if able.
Whenever this creature attacks, discard your hand, then draw three cards.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Flying
Whenever this creature attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Memories burn with the brightest flames.
When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with ", Sacrifice this token: Add one mana of any color.")
"A small price to keep such pretty things safe!"
Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)
"Harmony is no longer an option."
—Ghired, Conclave exile
Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
A trick of the light, though momentary, can still be deadly.
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying, haste
When you cast your commander, return this card from your graveyard to the battlefield.
Its fury sets the clouds alight.
Haste
Whenever this creature attacks, each player who controls the most lands sacrifices two lands of their choice.
Hellions measure their meals in mountains.
When this creature enters and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.
Devils sow grief and harvest glee.
When this creature enters, it fights up to one target creature you don't control.
Enrage — Whenever this creature is dealt damage, it fights up to one target creature you don't control.
It brings belligerence to new heights.
Populate X times. (To populate, create a token that's a copy of a creature token you control. Do this X times.)
A swirl of light, a whisper through the leaves, and all at once the forest came to life.
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Silent as a snowdrift. Inexorable as an avalanche.
Choose one —
• Return target permanent card from your graveyard to your hand.
• Put your commander into your hand from the command zone.
Entwine (Choose both if you pay the entwine cost.)
: Exile target creature card from a graveyard, then populate. (Create a token that's a copy of a creature token you control.)
"Let the example of the fallen inspire us all to greater courage."
When this creature enters, draw a card for each opponent who controls fewer creatures than you.
His words echo every roar, screech, and howl of the wilds.
Haste
, Discard a card: Draw a card.
Whenever you discard a card, if it has madness, untap Anje Falkenrath.
"We all hide a little madness behind our sophistication, do we not?"
, : Create a 0/1 green Egg creature token with defender.
Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
You may look at the top card of your library any time.
You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.
First strike
When Gerrard dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.
Gerrard's final act ensured his legacy would never die.
When Ghired enters, create a 4/4 green Rhino creature token with trample.
Whenever Ghired attacks, populate. The token enters tapped and attacking. (To populate, create a token that's a copy of a creature token you control.)
Menace
Greven gets +X/+0, where X is the amount of life you've lost this turn.
Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness.
Trample
At the beginning of your end step, each player creates a 1/1 green Plant creature token.
Whenever a creature token dies, put a +1/+1 counter on Grismold.
The first face-down creature spell you cast each turn costs less to cast.
Whenever a face-down creature you control enters, draw a card.
"The only constant in life is the unknown."
Your opponents can't cast spells during combat.
Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
"Cast off the law! Awaken your rage!"
Flying, defender
As Pramikon enters, choose left or right.
Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent.
Its colors entrance aggressors, directing their violence.
If a nontoken creature would die, exile that card with a blood counter on it instead.
As long as an exiled creature card with a blood counter on it has flying, Rayami has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Prevent all damage that would be dealt to Sevinne.
Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.
"The best moments are worth reliving."
Tahngarth can't be blocked by more than one creature.
Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature.
: Until your next turn, Volrath becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.
This artifact enters tapped.
, Exile this artifact: Reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)
"Paradox? Eh, we'll worry about that yesterday."
—Edorin, the Timesmith
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Attach this Equipment to target creature an opponent controls. Activate only as a sorcery.
The weapon wields the hand that holds it.
This artifact enters tapped.
: Put a charge counter on this artifact. Add X mana of any one color, where X is the number of charge counters on this artifact.
Magic, unlike physics, has no unbreakable laws.
: Draw a card. Activate only if you created a token this turn.
, , Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
"Arise, great one, and cleanse the world of our enemies!"
This artifact enters under the control of an opponent of your choice.
, : Draw a card, then you may put a land card from your hand onto the battlefield. This artifact's owner draws a card, then that player may put a land card from their hand onto the battlefield.
Whenever this creature becomes tapped, choose one —
• You may put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
Fields of battle turn to fields of grain.
: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
"Our stories define our reality."
—Ugin
: Add .
, : Return target commander you own from the battlefield to your hand. Activate only during your turn.
Come and rest here, beyond the constraints of space and time.
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
"With precise coordination and enough blood spilled, one can be driven off, even brought down. But two . . . that's a lot of blood."
—Munda, ambush leader