Partner with Silvar, Devourer of the Free (When this creature enters, target player may put Silvar into their hand from their library, then shuffle.)
At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token.
Partner with Pako, Arcane Retriever (When this creature enters, target player may put Pako into their hand from their library, then shuffle.)
You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells.
Partner with Yannik, Scavenging Sentinel (When this creature enters, target player may put Yannik into their hand from their library, then shuffle.)
Menace
Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.
Partner with Shabraz, the Skyshark (When this creature enters, target player may put Shabraz into their hand from their library, then shuffle.)
Whenever you discard a card, put a +1/+1 counter on Brallin and it deals 1 damage to each opponent.
: Target Shark gains trample until end of turn.
Partner with Ukkima, Stalking Shadow (When this creature enters, target player may put Ukkima into their hand from their library, then shuffle.)
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
Flying
Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying.
: Creature tokens you control gain double strike until end of turn.
You may pay rather than pay the cycling cost of the first card you cycle each turn.
Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token.
A mother's love transcends species.
When Jirina Kudro enters, create a 1/1 white Human Soldier creature token for each time you've cast a commander from the command zone this game.
Other Humans you control get +2/+0.
"Strength is what keeps us alive. Compassion is what keeps us human."
Whenever you cast your first instant spell each turn, if Kalamax is tapped, copy that spell. You may choose new targets for the copy.
Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
Its mood changes with the weather, and vice versa.
When Kathril enters, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.
Vigilance, haste
Kelsien gets +1/+1 for each experience counter you have.
: Kelsien deals 1 damage to target creature you don't control. When that creature dies this turn, you get an experience counter.
"Aim for an eye. Better they never see you."
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand.
Partner with Haldan, Avid Arcanist
Haste
Whenever Pako attacks, exile the top card of each player's library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way.
Partner with Brallin, Skyshark Rider
Flying
Whenever you draw a card, put a +1/+1 counter on Shabraz and you gain 1 life.
: Target Human gains flying until end of turn.
Partner with Trynn, Champion of Freedom (When this creature enters, target player may put Trynn into their hand from their library, then shuffle.)
Menace
Sacrifice a Human: Put a +1/+1 counter on Silvar. It gains indestructible until end of turn.
Each other creature you control enters with an additional vigilance counter on it.
, Remove three counters from among creatures you control: Mill three cards, then return a permanent card with mana value 3 or less from your graveyard to the battlefield.
Partner with Cazur, Ruthless Stalker (When this creature enters, target player may put Cazur into their hand from their library, then shuffle.)
Ukkima can't be blocked.
When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.
Flying
Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token.
Whenever Xyris deals combat damage to a player, you and that player each draw that many cards.
Partner with Nikara, Lair Scavenger
Vigilance
When Yannik enters, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.
Deathtouch
: Add two mana of any one color.
Whenever you cast a spell with in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.
This creature enters with X +1/+1 counters on it.
Remove a +1/+1 counter from this creature: Add . Spend this mana only to activate abilities.
, : Put a +1/+1 counter on this creature.
Double strike
Whenever this creature attacks, put a double strike counter on another target attacking creature.
"I teach the cubs how to kill the two-legs quickly, and why it's best for the pride."
Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
When the alarm crystals flash, Drannith's finest answer the call.
Flying
When this creature deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
For each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, destroy all artifacts and enchantments.
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
"Captain, your units are the tip of our spear. There is zero room for failure."
—Jirina Kudro
Flying
When this creature enters, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
First strike
You may look at the top card of your library any time.
As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
Lifelink
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, put a lifelink counter on each of up to X target creatures.
Whenever you cycle a card, you may have this enchantment become a copy of another target permanent until your next turn, except it has this ability.
"As a boulder diverts a stream, the crystals bend life around them."
—Rielle, the Everwise
For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.
"We'll distract them. The rest of you, get out of here!"
—Alux, Skysail defender
Flying
When this creature enters, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Flying
Whenever this creature attacks, you may return an instant or sorcery card exiled with this creature to its owner's hand.
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
"Hunt somewhere else. This is your only warning."
—Gavi, nest warden
Whenever this creature attacks or blocks, target opponent reveals cards from the top of their library until they reveal a creature card. This creature becomes a copy of that card until end of turn. Then that player puts all cards revealed this way on the bottom of their library in a random order.
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you scry 2.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, gain control of target noncreature artifact.
Any player may cast spells as though they had flash.
Your opponents can't cast spells during your turn.
It lurks in the spaces between moments.
Boneyard Mycodrax's power and toughness are each equal to the number of other creature cards in your graveyard.
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Haste
This creature attacks each combat if able.
, Exile this card from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery.
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Otrimi was disappointed at how quickly its new friend got tired and stopped playing.
Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.
Fortunately, the reanimation spell just missed the long-dead colony of dung scorpions.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled.
, Put a soul counter on this artifact: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on this artifact.
It is spoken of only in whispers, visited only by the desperate.
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
As this creature enters, choose a creature type.
Whenever a creature of the chosen type dies, you may draw a card.
"I don't have anything against Snapdax. I'm just more of a dog person."
At the beginning of each player's end step, if no creatures died this turn, this creature deals 4 damage to that player.
, Sacrifice a creature: You gain 4 life.
"Monster or human, my rate's the same."
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Archmage attacks are little more than annoyances to Kalamax.
Haste
Whenever this creature attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
She cares little for leaders or loyalties, so long as the battle rages on.
: Add .
At the beginning of each player's upkeep, that player may put a doom counter on this artifact or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice this artifact. When you do, it deals 6 damage to each creature.
As this enchantment enters, choose a creature type.
Whenever a nontoken creature you control of the chosen type enters, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Flying
When this creature enters, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand.
At the beginning of each end step, if you cycled two or more cards this turn, return this card from your graveyard to your hand.
Whenever you discard a creature card, put a +1/+1 counter on this creature.
Whenever you discard a land card, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature, then you may reselect which player this creature is attacking. Only the player this creature is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.)
Choose target opponent. You create X 3/3 green Beast creature tokens, where X is the number of artifacts that player controls.
"If you don't break camp as you leave, you'll return to find it broken for you."
—Jonald, mission naturalist
Whenever a player casts a spell, if it's not their turn, that player draws a card.
"Rage can be heard throughout the world, but wisdom comes at a whisper."
—Rielle, the Everwise