Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
At the academy, "show and tell" too often becomes "run and hide."
Flying
: Draw a card, then put a +1/+1 counter on this creature.
"A riddle is nothing more than a trap for small minds, baited with the promise of understanding."
Counter target spell.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Flying
This creature can block only creatures with flying.
"Mists are carefree. They drift where they will, unencumbered by rocks and river beds."
—Thrasios, triton hero
Defender
Whenever this creature blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
Target player loses 4 life and you gain 4 life.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
"Don't worry, your death will be as informative as possible."
—Gorghul, augur of skulls
If there are ten or more creature cards total in all graveyards, this spell costs less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Destroy target creature. It can't be regenerated.
Flying
When this creature enters, each player loses 1 life.
When harpies demand a toll to cross through their territory, consider yourself lucky if they permit payment in coin.
Lifelink
Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
Target creature gets -X/-X until end of turn.
Leukin stared at the smoldering angel feathers. "Run!" he screamed to his patrol. "We don't stand a chance!"
Search your library for a card, put that card into your hand, then shuffle.
The wise always keep an ear open to the whispers of power.
When this creature dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Some vampires resorted to corpse trading after cathars burned their estates and drove them from their ancestral feeding grounds.
When this creature enters, target creature gets -2/-2 until end of turn.
"Here are some bones for you to choke on, dear brother!"
—Gisa, to Geralf
Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
When this creature enters, each player sacrifices a creature of their choice.
Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.
Flying
This creature gets +3/+3 as long as an opponent has no cards in hand.
Whenever this creature deals combat damage to a player, that player discards a card.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another nontoken creature dies, you may draw a card.
"He is judge, jury, and executioner because he killed them all."
—Bishop Cawle of Elgaud
All creatures get -2/-2 until end of turn.
"This is why we don't go out in banewasp weather."
—Rannon, Vithian holdout
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
You will scream out your innermost secrets just to make it stop.
Deathtouch
: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When this creature becomes monstrous, destroy target non-Gorgon creature an opponent controls.
When this creature enters, return target creature card of an opponent's choice from your graveyard to your hand.
When he reaches for his key ring, you should be running for the exit.
Destroy target creature.
At the beginning of your upkeep, you draw a card and you lose 1 life.
A spark of resistance against a tide of corruption.
Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
Though the executioner did not speak, the villagers got the message.
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn.
"The Kolaghan send them at us. We kill and raise them. They fight the next wave the Kolaghan send. It's a neat little cycle."
—Asmala, Silumgar sorcerer
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
"You'd best move along, human. Our palates are far less discerning than our master's."
Each opponent discards two cards.
"If fear is the only tool you have left, then you'll never control me."
—Xantcha, to Gix
Burn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard.
"Your corruption will burn, serpent, until there is nothing left to defile."
—Asmala, bloodfire mystic
You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
She wished for a weapon, but not for the skill to wield it.
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
It's hard to shout "Shields up!" with a javelin in your chest.
This creature can't attack or block alone.
The only livestock that will survive for long in the Smelting District, ember beasts serve many functions—none of them willingly.
Fiery Fall deals 5 damage to target creature.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Flame Slash deals 4 damage to target creature.
After millennia asleep, the Eldrazi had forgotten about Zendikar's fiery temper and dislike of strangers.
When this creature dies, it deals 3 damage divided as you choose among one, two, or three targets.
"Well, how could I know they'd explode?"
—Gregel, township militia
: This creature gains flying until end of turn.
"The enemy is getting too close! Quick! Inflate the toad!"
: Target creature with power 2 or less can't be blocked this turn.
"The best way over the mountain is through."
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Only the Cabal could make a fight to the death more deadly.
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
He wants to watch Ravnica burn, one soul at a time.
Whenever another creature enters, you may put X +1/+1 counters on this creature, where X is that creature's power.
"If you live on a giant's back, there's only one individual you'll ever need to fear."
—Gaddock Teeg
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Whenever another creature dies, put a +1/+1 counter on this creature.
Choose one —
• Hurly-Burly deals 1 damage to each creature without flying.
• Hurly-Burly deals 1 damage to each creature with flying.
Trample
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
A cyclops has two moods: angry and asleep.
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
It traps an explosion within its stony skin.
Defender
"You have to appreciate the genius of it. Why bother building defenses when you can just fill the pass with angry ogres?"
—Javad Nasrin, Ondu relic hunter
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, creatures without flying your opponents control can't block this turn.
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
The Keldons used the toxic vents in the cracked earth to bolster their home's defenses.
As an additional cost to cast this spell, discard a card.
Draw two cards.
"Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?"
—Sarkhan Vol
Attacking creatures get +2/+0 until end of turn.
"Do you hear that, Sarkhan? The glory of the horde! I made a legend from what you abandoned."
—Zurgo, khan of the Mardu
Twin Bolt deals 2 damage divided as you choose among one or two targets.
Kolaghan archers are trained in Dakla, the way of the bow. They utilize their dragonlord's lightning to strike their target, no matter how small, how fast, or how far away.
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
"Monsters dwell in every heart. We only think civilization tames them."
―Euphemia, Nexus watcher
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Flying
: Add one mana of any color.
"The gods used their feathers to paint all the colors of the world."
—Yare-Tiva, warden of Gramur Forest
Vigilance (Attacking doesn't cause this creature to tap.)
Magistrate Ludy agreed to designate land for the brushstriders only after several broken windows and dozens of missing blini-cakes.
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
The first vine shows the others where to grow.
Whenever this creature attacks, untap each other creature you control.
Fangren spur may sound louder, but Viridian resurgents claim that the horn of the vorrac creates a truer, more inspiring note.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Torching Krosa would be pointless. It grows faster than it burns.