Forests you control are 1/1 green Elf creatures that are still lands.
, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
You may exile two green cards from your hand rather than pay this spell's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
Sacrifice this creature: You gain 1 life for each Elf card in your graveyard.
"No matter how adept our artistic skill, our effigies can never hope to capture the vibrant beauty of a living elf. Perhaps that is truly why we mourn."
When this creature enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top.
: Add one mana of any color.
"My tales of war are the stories most asked for around the fires at night, but they're the ones I care least to tell."
Cycling (, Discard this card: Draw a card.)
When you cycle this card, Elf creatures get +2/+2 until end of turn.
Trample
Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
"Channel your vitality through me."
Other Elves you control get +1/+1.
, : Create a 1/1 green Elf Warrior creature token.
In a culture of beauty, the most beautiful are worshipped as gods.
: Add .
One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.
: This creature gets +5/+5 until end of turn.
The Mirari pulses in his veins.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Even through the Mirari's voice, the elves still hear the call of their kinship.
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
The ritual of making draws upon the elves' memories and pasts. And elves have long memories and ancient pasts.
: You gain 1 life for each Elf on the battlefield.
"Close your ears to the voice of greed, and you can turn a gift for one into a gift for many."
When this creature dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.
The goblins laughed as the elf ran away, until more came back.
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
It drinks fatigue.
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Every branch a crossroads, every vine a swift steed.
As an additional cost to cast this spell, reveal an Elf card from your hand or pay .
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Create a 1/1 green Elf Warrior creature token for each Elf you control.
The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator.
Target creature gets +3/+3 until end of turn.
Draw three cards.
"Life's greatest lessons don't come from focus or concentration. They come from breathing and simply noticing."
—Seton, centaur druid
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
Two times the size, four times the smell.
Sacrifice this artifact: It deals 2 damage to any target.
Diluted, moonglove can etch living tissue. Concentrated, a drop will kill a giant.
, , Discard your hand: Draw a card for each creature you control.
The pattern of life can be studied like a book, if you know how to read it.
: Add .
, : Untap target Elf.
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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When this creature enters, create three 1/1 red Goblin creature tokens.
, Sacrifice a Goblin: This creature deals 2 damage to any target.
First strike
, : Attacking creatures gain first strike until end of turn.
No matter where you find them, goblins love rocks.
Haste
Sacrifice a Goblin: This creature gets +2/+2 and gains trample until end of turn.
The least popular goblins get the outer caves.
Sacrifice this creature: It deals 3 damage to target player or planeswalker. Activate only during your upkeep.
Legends say a djinn gave the goblins a gift they could never hope to master.
: This creature deals 5 damage to target player or planeswalker.
Inside even the humblest goblin lurks the potential for far greater things—and far worse.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
This creature can't attack unless you've cast a creature spell this turn.
Akki shells provided good protection when downhill charging became headlong tumbling.
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
There's always room for one more.
Haste (This creature can attack and as soon as it comes under your control.)
When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
"Let's play 'sled.' Here's how it works: you're the sled."
Goblin spells you cast cost less to cast.
Goblins you control have haste.
They poured from the Skirk Ridge like lava, burning and devouring everything in their path.
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.
Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.
"Everybody but me—CHARGE!"
Sacrifice this creature: It deals 1 damage to any target.
"I got it! I got it! I—"
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters or dies, create a 1/1 red Goblin creature token.
When this creature dies, it deals 3 damage to any target.
The oil sloshes against his skull as he nears his destination: the Frogtosser Games and the lighting of the Flaming Boggart.
Haste (This creature can attack and as soon as it comes under your control.)
He raged at the world, at his family, at his life. But mostly he just raged.
Haste
Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
"Release chaos with me!"
Whenever this creature or another Goblin dies, you may pay . If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.
"I order you to volunteer."
Protection from red
Tap five untapped Goblins you control: This creature deals 10 damage to each creature and each player.
He's boss because he's smart enough to get out of the way.
Sacrifice a Goblin: Add .
"I like goblins. They make funny little popping sounds when they die."
—Braids, dementia summoner
This creature can't be blocked except by artifact creatures and/or red creatures.
In a shaman's grimy hands, a concoction of dried Skirk Ridge herbs can become the face of panic.
, Sacrifice a Goblin: This creature deals 2 damage to any target.
"Auntie Grub had caught a goat, a bleating doe that still squirmed in her arms. At the same time, her warren decided to share with her a sensory greeting of hot tar . . . ."
—A tale of Auntie Grub
Whenever another Goblin you control is put into a graveyard from the battlefield, you may have this enchantment deal 1 damage to target player or planeswalker.
Boggarts revel in discovering new sensations, from the texture of an otter pellet to the squeak of a dying warren mate.
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
"Within each of you is the strength of a landslide."
—Kumano, to his pupils
Tarfire deals 2 damage to any target.
"After Auntie brushed the soot from her eyes, she discovered something wonderful: the fire had turned the goat into something that smelled delicious."
—A tale of Auntie Grub
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
: Add .
, : Target Goblin creature gets +2/+0 until end of turn.
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