Duel Decks: Jace vs. Vraska

DDM · 88 cards · Released

Jace, Architect of Thought
Legendary Planeswalker — Jace

[+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.

[−2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.

[−8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.

Loyalty: 4
Chronomaton
Artifact Creature — Golem

, : Put a +1/+1 counter on this creature.

On the third night, the villagers destroyed their clocks. The sounds of whirring gears and chiming metal held only dread for them.

1/1
Jace's Phantasm
Creature — Illusion

Flying

This creature gets +4/+4 as long as an opponent has ten or more cards in their graveyard.

In the abstract memories of the Iquati, Jace found interesting ideas to improve upon.

1/1
Phantasmal Bear
Creature — Bear Illusion

When this creature becomes the target of a spell or ability, sacrifice it.

"You know it to be false, but when its claws find you, what you know won't matter much at all."

—Pol Jamaar, illusionist

2/2
Aether Figment
Creature — Illusion

Kicker (You may pay an additional as you cast this spell.)

If this creature was kicked, it enters with two +1/+1 counters on it.

This creature can't be blocked.

1/1
Crosstown Courier
Creature — Vedalken

Whenever this creature deals combat damage to a player, that player mills that many cards.

Information travels quickly through Ravnica's network of messengers and thought agents.

2/1
Dream Stalker
Creature — Illusion

When this creature enters, return a permanent you control to its owner's hand.

What happens when it is the dream that wakes and the sleeper that fades into memory?

1/5
Krovikan Mist
Creature — Illusion

Flying

Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.

"It's as strong as you believe it is, and it's very convincing."

—Jace Beleren

*/*
Merfolk Wayfinder
Creature — Merfolk Scout

Flying

When this creature enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.

1/2
Sea Gate Oracle
Creature — Human Wizard

When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"The secret entrance should be near."

1/3
Stealer of Secrets
Creature — Human Rogue

Whenever this creature deals combat damage to a player, draw a card.

The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name.

2/2
Aether Adept
Creature — Human Wizard

When this creature enters, return target creature to its owner's hand.

"The universe is my instrument, and the song I play upon it is one you are forbidden to hear."

2/2
Archaeomancer
Creature — Human Wizard

When this creature enters, return target instant or sorcery card from your graveyard to your hand.

"Words of power never disappear. They sleep, awaiting those with the will to rouse them."

1/2
Phantasmal Dragon
Creature — Dragon Illusion

Flying

When this creature becomes the target of a spell or ability, sacrifice it.

Its hunger and ire are no less for being wrought of lies and mist.

5/5
Body Double
Creature — Shapeshifter

You may have this creature enter as a copy of any creature card in a graveyard.

"I am who I pretend to be."

0/0
Leyline Phantom
Creature — Illusion

When this creature deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)

"Is the maze itself a phantom? Or is one as real as the other? Perhaps I am as mad as the dragon."

—Jace Beleren, journal

5/5
Aeon Chronicler
Creature — Avatar

Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.

Suspend X. X can't be 0.

Whenever a time counter is removed from this card while it's exiled, draw a card.

*/*
Riftwing Cloudskate
Creature — Illusion

Flying

When this creature enters, return target permanent to its owner's hand.

Suspend 3 (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

2/2
Jace's Mindseeker
Creature — Fish Illusion

Flying

When this creature enters, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.

4/4
Errant Ephemeron
Creature — Illusion

Flying

Suspend 4 (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

4/4
Thought Scour
Instant

Target player mills two cards.

Draw a card.

"As you inject the viscus vitae into the brain stem, don't let the spastic moaning bother you. It will soon become music to your ears."

—Stitcher Geralf

Agoraphobia
Enchantment — Aura

Enchant creature

Enchanted creature gets -5/-0.

: Return this Aura to its owner's hand.

"Everyone in this city is choosing sides. I choose inside."

Into the Roil
Instant

Kicker (You may pay an additional as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

"Roil tide! Roil tide! Tie yourselves down!"

Memory Lapse
Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

"To sculpt a mind is to see every memory and thought as an individual piece that can be rearranged—or removed."

—Jace Beleren

Prohibit
Instant

Kicker (You may pay an additional as you cast this spell.)

Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.

Remand
Instant

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Draw a card.

For the Azorius, the law can be a physical shield against chaos and anarchy.

Claustrophobia
Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Six feet of earth muffled his cries.

Griptide
Instant

Put target creature on top of its owner's library.

"Beware the seagrafs just off the shore. These waters are filled with hungry geists looking for an easy meal."

—Captain Eberhart

Ray of Command
Instant

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

"Heel."

Control Magic
Enchantment — Aura

Enchant creature

You control enchanted creature.

"Do as I think, not as I do."

—Jace Beleren

Summoner's Bane
Instant

Counter target creature spell. Create a 2/2 blue Illusion creature token.

"I don't need to have the perfect plan. My foe just has to have an imperfect one."

—Jace Beleren

Jace's Ingenuity
Instant

Draw three cards.

"Brute force can sometimes kick down a locked door, but knowledge is a skeleton key."

Future Sight
Enchantment

Play with the top card of your library revealed.

You may play lands and cast spells from the top of your library.

"Is the inevitable any less miraculous?"

—Veldka, wandering sage

Spelltwine
Sorcery

Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.

Dread Statuary
Land

: Add .

: This land becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

The last reliable landmark in Tazeem just walked away.

Halimar Depths
Land

This land enters tapped.

When this land enters, look at the top three cards of your library, then put them back in any order.

: Add .

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Vraska the Unseen
Legendary Planeswalker — Vraska

[+1]: Until your next turn, whenever a creature deals combat damage to Vraska, destroy that creature.

[−3]: Destroy target nonland permanent.

[−7]: Create three 1/1 black Assassin creature tokens with "Whenever this token deals combat damage to a player, that player loses the game."

Loyalty: 5
Pulse Tracker
Creature — Vampire Rogue

Whenever this creature attacks, each opponent loses 1 life.

"You can't think your way out of this, Jace. Thought implies life, and life requires a pulse—music to a hunter's ears."

—Vraska

1/1
Shadow Alley Denizen
Creature — Vampire Rogue

Whenever another black creature you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

1/1
Tavern Swindler
Creature — Human Rogue

, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.

Rakdos cultists are her best customers. They never flinch at pain and are seldom good at math.

2/2
Wight of Precinct Six
Creature — Zombie

This creature gets +1/+1 for each creature card in your opponents' graveyards.

Even the lost and undead need a protector.

1/1
Death-Hood Cobra
Creature — Phyrexian Snake

: This creature gains reach until end of turn.

: This creature gains deathtouch until end of turn.

2/2
Gatecreeper Vine
Creature — Plant

Defender

When this creature enters, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.

Every inch of Ravnica is home to something.

0/2
River Boa
Creature — Snake

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

: Regenerate this creature.

"Sheath your swords! Cudgels only. I see a new pair of waterproof trek boots slithering away."

—Nablus, North Hada trapper

2/1
Vinelasher Kudzu
Creature — Plant

Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.

It grows to hate you.

1/1
Putrid Leech
Creature — Zombie Leech

Pay 2 life: This creature gets +2/+2 until end of turn. Activate only once each turn.

"The Golgari would say that life comes from death and death comes from life. But sometimes, death comes from the dead."

—Vraska

2/2
Sadistic Augermage
Creature — Human Wizard

When this creature dies, each player puts a card from their hand on top of their library.

"Don't worry. I know the drill."

3/1
Slate Street Ruffian
Creature — Human Warrior

Whenever this creature becomes blocked, defending player discards a card.

"Merciless to the point of psychosis. Let's give him a job."

—Zelinas, Orzhov recruiter

2/2
Oran-Rief Recluse
Creature — Spider

Kicker (You may pay an additional as you cast this spell.)

Reach (This creature can block creatures with flying.)

When this creature enters, if it was kicked, destroy target creature with flying.

1/3
Spawnwrithe
Creature — Elemental

Trample

Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.

Its victims feel only an itchy, wriggling feeling just under their skin. By then, it's far too late.

2/2
Stonefare Crocodile
Creature — Crocodile

: This creature gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

The Izzet's plans to exploit the undercity ran into a few stubborn obstacles.

3/2
Ohran Viper
Snow Creature — Snake

Whenever this creature deals combat damage to a creature, destroy that creature at end of combat.

Whenever this creature deals combat damage to a player, you may draw a card.

The ohran viper is not cold-blooded. Its veins course with the same antigelid venom used to kill its prey.

1/3
Corpse Traders
Creature — Human Rogue

, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.

Those without breath can't complain.

3/3
Festerhide Boar
Creature — Boar

Trample

Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.

"Bury your dead deep. The boars are hungriest while the corpse is still warm."

—Paulin, trapper of Somberwald

3/3
Mold Shambler
Creature — Fungus Beast

Kicker (You may pay an additional as you cast this spell.)

When this creature enters, if it was kicked, destroy target noncreature permanent.

When civilization encroaches on nature, Zendikar encroaches back.

3/3