Duel Decks: Speed vs. Cunning

DDN · 81 cards · Released

Zurgo Helmsmasher
Legendary Creature — Orc Warrior

Haste

Zurgo attacks each combat if able.

During your turn, Zurgo has indestructible.

Whenever a creature dealt damage by Zurgo this turn dies, put a +1/+1 counter on Zurgo.

7/2
Frenzied Goblin
Creature — Goblin Berserker

Whenever this creature attacks, you may pay . If you do, target creature can't block this turn.

The upside to not thinking about the consequences is that you'll always surprise those who do.

1/1
Infantry Veteran
Creature — Human Soldier

: Target attacking creature gets +1/+1 until end of turn.

"Swords, to me! We must engage their line to protect our archers and mages. Let no one fail this task!"

1/1
Leonin Snarecaster
Creature — Cat Soldier

When this creature enters, you may tap target creature.

Formerly oppressed by the polis of Meletis, leonin occasionally "mistake" their old enemies for game.

2/1
Dregscape Zombie
Creature — Zombie

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The undead of Grixis are fueled by their hatred of the living.

2/1
Goblin Deathraiders
Creature — Goblin Warrior

Trample

Every once in a while, when they aren't getting incinerated in lava, crushed under rock slides, or devoured by dragons, goblins experience moments of unmitigated glory in battle.

3/1
Hellraiser Goblin
Creature — Goblin Berserker

Creatures you control have haste and attack each combat if able.

Don't let him lead the soldiers, but by all means let him lead the way.

2/2
Fleshbag Marauder
Creature — Zombie Warrior

When this creature enters, each player sacrifices a creature of their choice.

Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.

3/1
Goblin Warchief
Creature — Goblin Warrior

Goblin spells you cast cost less to cast.

Goblins you control have haste.

They poured from the Skirk Ridge like lava, burning and devouring everything in their path.

2/2
Hell's Thunder
Creature — Elemental

Flying, haste

At the beginning of the end step, sacrifice this creature.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/4
Kathari Bomber
Creature — Bird Shaman

Flying

When this creature deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice this creature.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/2
Shambling Remains
Creature — Zombie Horror

This creature can't block.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/3
Mardu Heart-Piercer
Creature — Human Archer

Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.

"Those who have never ridden before the wind do not know the true joy of war."

2/3
Beetleback Chief
Creature — Goblin Warrior

When this creature enters, create two 1/1 red Goblin creature tokens.

Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug.

2/2
Krenko, Mob Boss
Legendary Creature — Goblin Warrior

: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

"He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions."

—Agmand Sarv, Azorius hussar

3/3
Ogre Battledriver
Creature — Ogre Warrior

Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)

Ogres are driven by passion, rage, and another ogre standing behind them with a whip.

3/3
Flame-Kin Zealot
Creature — Elemental Berserker

When this creature enters, creatures you control get +1/+1 and gain haste until end of turn.

Boros soldiers are like a cache of bombs ready to explode, and the flame-kin light their fuses.

2/2
Scourge Devil
Creature — Devil

When this creature enters, creatures you control get +1/+0 until end of turn.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3/3
Oni of Wild Places
Creature — Demon Spirit

Haste

At the beginning of your upkeep, return a red creature you control to its owner's hand.

The oni leapt easily from peak to peak, toying with its victims, its voice a purr from the rumbling depths of nightmare.

6/5
Reckless Abandon
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Reckless Abandon deals 4 damage to any target.

The climax of a warlord's career is always death.

Shock
Instant

Shock deals 2 damage to any target.

"The beauty of it is they never see it coming. Ever."

—Razzix, sparkmage

Bone Splinters
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.

Witches of the Split-Eye Coven speak of a future when Grixis will overflow with life energy. For now, they must harvest vis from the living to fuel their dark magics.

Arc Trail
Sorcery

Arc Trail deals 2 damage to any target and 1 damage to any other target.

"Don't try to hit your enemies. Concentrate on the space between them, and fill the air with doom."

—Spear-Tribe teaching

Goblin Bombardment
Enchantment

Sacrifice a creature: This enchantment deals 1 damage to any target.

With one motion, a pest is removed and a scourge inflicted.

Krenko's Command
Sorcery

Create two 1/1 red Goblin creature tokens.

Goblins are eager to follow orders, especially when those orders involve stealing, hurting, annoying, eating, destroying, or swearing.

Act of Treason
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

"Rage courses in every heart, yearning to betray its rational prison."

—Sarkhan Vol

Dauntless Onslaught
Instant

Up to two target creatures each get +2/+2 until end of turn.

"The people of Akros must learn from our leonin adversaries. If we match their staunch ferocity with our superior faith, we cannot fail."

—Cymede, queen of Akros

Orcish Cannonade
Instant

Orcish Cannonade deals 2 damage to any target and 3 damage to you.

Draw a card.

"Crispy! Scarback! Load another volcano-ball."

—Stumphobbler Thuj, orcish captain

Fiery Fall
Instant

Fiery Fall deals 5 damage to target creature.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Jund feasts on the unprepared.

Fury of the Horde
Sorcery

You may exile two red cards from your hand rather than pay this spell's mana cost.

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Banefire
Sorcery

Banefire deals X damage to any target.

If X is 5 or more, this spell can't be countered and the damage can't be prevented.

For Sarkhan Vol, the dragon is the purest expression of life's savage splendor.

Evolving Wilds
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Without the interfering hands of civilization, nature will always shape itself to its own needs.

Ghitu Encampment
Land

This land enters tapped.

: Add .

: This land becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

Nomad Outpost
Land

This land enters tapped.

: Add , , or .

"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong."

—Zurgo, khan of the Mardu

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Arcanis the Omnipotent
Legendary Creature — Wizard

: Draw three cards.

: Return Arcanis to its owner's hand.

"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager."

3/4
Faerie Impostor
Creature — Faerie Rogue

Flying

When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.

Many Tin Street shops display a sign on the door: "No cloaks allowed."

2/1
Coral Trickster
Creature — Merfolk Rogue

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, you may tap or untap target permanent.

They wait in darkened depths, laughing eagerly.

2/1
Fathom Seer
Creature — Illusion

Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, draw two cards.

1/3
Jeskai Elder
Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.

1/2
Willbender
Creature — Human Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, change the target of target spell or ability with a single target.

1/2
Sparkmage Apprentice
Creature — Human Wizard

When this creature enters, it deals 1 damage to any target.

Sparkmages are performance artists of sorts, but pain is the price of admission.

1/1
Lone Missionary
Creature — Kor Monk

When this creature enters, you gain 4 life.

His mission has become a grim pilgrimage, a tour of the Eldrazi-stricken outposts across Zendikar. But he marches on alone, stubborn as the daily dawn.

2/1
Master Decoy
Creature — Human Soldier

, : Tap target creature.

A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.

1/2
Echo Tracer
Creature — Human Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, return target creature to its owner's hand.

2/2
Kor Hookmaster
Creature — Kor Soldier

When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

"For us, a rope represents the ties that bind the kor. For you, it's more literal."

2/2
Stonecloaker
Creature — Gargoyle

Flash

Flying

When this creature enters, return a creature you control to its owner's hand.

When this creature enters, exile target card from a graveyard.

3/2
Aquamorph Entity
Creature — Shapeshifter

As this creature enters or is turned face up, it becomes your choice of 5/1 or 1/5.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

*/*
Hussar Patrol
Creature — Human Knight

Flash (You may cast this spell any time you could cast an instant.)

Vigilance

"You think no one is watching, you think you're smart enough to escape, and most foolish of all, you think no one cares."

—Arrester Lavinia, Tenth Precinct

2/4
Lightning Angel
Creature — Angel

Flying, vigilance, haste

Sudden vengeance, echoing fury.

3/4
Faerie Invaders
Creature — Faerie Rogue

Flash (You may cast this spell any time you could cast an instant.)

Flying

Small enough to penetrate the narrowest crack in a castle wall and numerous enough to hack apart a griffin.

3/3
Thousand Winds
Creature — Elemental

Flying

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, return all other tapped creatures to their owners' hands.

5/6
Sphinx of Uthuun
Creature — Sphinx

Flying

When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

5/6
Fleeting Distraction
Instant

Target creature gets -1/-0 until end of turn.

Draw a card.

The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword.