Duel Decks: Mind vs. Might

DDS · 65 cards · Released

Jhoira of the Ghitu
Legendary Creature — Human Wizard

, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)

2/2
Beacon of Tomorrows
Sorcery

Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.

To look into its light is to meet the gaze of history.

Deep-Sea Kraken
Creature — Kraken

This creature can't be blocked.

Suspend 9 (Rather than cast this card from your hand, you may pay and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Whenever an opponent casts a spell, if this card is suspended, remove a time counter from it.

6/6
Mind's Desire
Sorcery

Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Peer Through Depths
Instant — Arcane

Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Quicken
Instant

The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)

Draw a card.

A skilled Izzet chronarch can carry out an epic vendetta between the fall of one hourglass grain and the next.

Reach Through Mists
Instant — Arcane

Draw a card.

"Know one part of the name, obsession begins. Know two parts, paranoia sets in. Know three parts, madness descends. Know all, and only the kami know what will become of you."

—Lady Azami

Sage-Eye Avengers
Creature — Djinn Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever this creature attacks, you may return target creature to its owner's hand if its power is less than this creature's power.

4/5
Sift Through Sands
Instant — Arcane

Draw two cards, then discard a card.

If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.

Snap
Instant

Return target creature to its owner's hand. Untap up to two lands.

It doesn't matter if the mind or body cracks first. They both have to go.

Talrand, Sky Summoner
Legendary Creature — Merfolk Wizard

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

"The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?"

2/2
Temporal Fissure
Sorcery

Return target permanent to its owner's hand.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

The Unspeakable
Legendary Creature — Spirit

Flying, trample

Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.

The rumors are horrifying; the truth is worse.

6/7
Desperate Ritual
Instant — Arcane

Add .

Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Empty the Warrens
Sorcery

Create two 1/1 red Goblin creature tokens.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

It's never just one goblin.

Grapeshot
Sorcery

Grapeshot deals 1 damage to any target.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Mages often seek to emulate the powerful relics lost to time and apocalypse.

Rift Bolt
Sorcery

Rift Bolt deals 3 damage to any target.

Suspend 1 (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Shivan Meteor
Sorcery

Shivan Meteor deals 13 damage to target creature.

Suspend 2 (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Volcanic Vision
Sorcery

Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.

Young Pyromancer
Creature — Human Shaman

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

Immolation is the sincerest form of flattery.

2/1
Firemind's Foresight
Instant

Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.

Goblin Electromancer
Creature — Goblin Wizard

Instant and sorcery spells you cast cost less to cast.

When asked how much power is required, Izzet mages always answer "more."

2/2
Jori En, Ruin Diver
Legendary Creature — Merfolk Wizard

Whenever you cast your second spell each turn, draw a card.

"Some relic hunters have given up exploring and gone to fight the Eldrazi. But I know our work is more important than ever. The secrets we uncover could lead to the world's salvation."

2/3
Nivix Cyclops
Creature — Cyclops

Defender

Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.

1/4
Spellheart Chimera
Creature — Chimera

Flying, trample

Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.

Thaumaturges remain silent around chimeras, lest their words conjure even stranger beasts.

*/3
Nucklavee
Creature — Beast

When this creature enters, you may return target red sorcery card from your graveyard to your hand.

When this creature enters, you may return target blue instant card from your graveyard to your hand.

It loathes all tastes but two: spells and flesh.

4/4
Swiftwater Cliffs
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Lovisa Coldeyes
Legendary Creature — Human

Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.

"A massacre? It is a mercy we grant them. This way they won't freeze to death."

3/3
Beacon of Destruction
Instant

Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.

The Great Furnace's blessing is a spectacular sight, but the best view comes at a high cost.

Boldwyr Intimidator
Creature — Giant Warrior

Cowards can't block Warriors.

: Target creature becomes a Coward until end of turn.

: Target creature becomes a Warrior until end of turn.

"Now everyone knows what you are."

5/5
Firebolt
Sorcery

Firebolt deals 2 damage to any target.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"There's more where that came from!"

Gorehorn Minotaurs
Creature — Minotaur Warrior

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)

Some of the eleven minotaur clans of Mirtiin are expert crafters and learned philosophers. Others just like to hit stuff.

3/3
Kamahl, Pit Fighter
Legendary Creature — Human Barbarian

Haste (This creature can attack and as soon as it comes under your control.)

: Kamahl deals 3 damage to any target.

In times when freedom seems lost, great souls arise to reclaim it.

6/1
Kruin Striker
Creature — Human Warrior

Whenever another creature you control enters, this creature gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Unhappy with the creation of the wolfir, Rorica broke with her order and led a crusade against the "reformed werewolves."

2/1
Zo-Zu the Punisher
Legendary Creature — Goblin Warrior

Whenever a land enters, Zo-Zu deals 2 damage to that land's controller.

He does not tolerate intruders.

2/2
Ambassador Oak
Creature — Treefolk Warrior

When this creature enters, create a 1/1 green Elf Warrior creature token.

Treefolk and elves share a common interest in the forests, but really the elves just feel at home with the view from above.

3/3
Beast Attack
Instant

Create a 4/4 green Beast creature token.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Call of the Herd
Sorcery

Create a 3/3 green Elephant creature token.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Cloudcrown Oak
Creature — Treefolk Warrior

Reach (This creature can block creatures with flying.)

"Clever folk build their homes near cloudcrowns. If a hawk or even just a faerie tries to swoop in, it'll get swatted from here to Cloverdell."

—Calydd, kithkin farmer

3/4
Harmonize
Sorcery

Draw three cards.

"Words lie. People lie. The land tells the truth."

Increasing Savagery
Sorcery

Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rampant Growth
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to its problems.

Roar of the Wurm
Sorcery

Create a 6/6 green Wurm creature token.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Skarrgan Pit-Skulk
Creature — Human Warrior

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)

Creatures with power less than this creature's power can't block it.

1/1
Sylvan Might
Instant

Target creature gets +2/+2 and gains trample until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Talara's Battalion
Creature — Elf Warrior

Cast this spell only if you've cast another green spell this turn.

Trample

The safewright Talara protects a delicate woodland waterfall. She has vowed to send wave after wave of warriors to slay any who would dare disturb its beauty.

4/3
Radha, Heir to Keld
Legendary Creature — Elf Warrior

Whenever Radha attacks, you may add .

: Add .

"Run home, cur. I've already taken your master's head. Don't make me thrash you with it."

2/2
Relentless Hunter
Creature — Human Warrior

: This creature gets +1/+1 and gains trample until end of turn.

"I swore to take one head for each member of my family they killed. My task is nowhere near its end."

3/3
Burning-Tree Emissary
Creature — Human Shaman

When this creature enters, add .

Those who regard the Gruul as savage simpletons underestimate the subtle power of their shamans.

2/2
Guttural Response
Instant

Counter target blue instant spell.

A savage cry with the power to shatter minds.

Rubblebelt Raiders
Creature — Human Warrior

Whenever this creature attacks, put a +1/+1 counter on it for each attacking creature you control.

"This city will perish, and the Gruul will cheer as the boar-god crushes the last bricks into dust."

—Nikya of the Old Ways

3/3
Coat of Arms
Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

A banner for bonds of blood or belief.

Rugged Highlands
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Mountain
Basic Land — Mountain

(: Add .)