Duel Decks: Merfolk vs. Goblins

DDT · 63 cards · Released

Master of Waves
Creature — Merfolk Wizard

Protection from red

Elemental creatures you control get +1/+1.

When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

2/1
Aquitect's Will
Kindred Sorcery — Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

"You may want to hold your breath."

—Kellyg, merrow aquitect

Claustrophobia
Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Six feet of earth muffled his cries.

Concentrate
Sorcery

Draw three cards.

"The treasure in my mind is greater than any worldly glory."

Engulf the Shore
Instant

Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

"The tides have begun to ignore the moon."

—Tamiyo's journal

Essence Scatter
Instant

Counter target creature spell.

"What you attempt to pull from the aether, I can spread onto the wind."

—Jace Beleren

Harbinger of the Tides
Creature — Merfolk Wizard

You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)

When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.

2/2
Inkfathom Divers
Creature — Merfolk Soldier

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

When this creature enters, look at the top four cards of your library, then put them back in any order.

3/3
Master of the Pearl Trident
Creature — Merfolk

Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

"Let the land dwellers know the coast is no longer the border between our realms. A new age of empire has begun."

2/2
Merfolk Looter
Creature — Merfolk Rogue

: Draw a card, then discard a card.

Merfolk don't always know what they're looking for, but they're certain once they find it.

1/1
Merfolk Sovereign
Creature — Merfolk Noble

Other Merfolk creatures you control get +1/+1.

: Target Merfolk creature can't be blocked this turn.

"Be like the sea: flow around that which is unmovable; for everything else, crash into it unrelentingly."

2/2
Merfolk Wayfinder
Creature — Merfolk Scout

Flying

When this creature enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.

1/2
Merrow Reejerey
Creature — Merfolk Soldier

Other Merfolk creatures you control get +1/+1.

Whenever you cast a Merfolk spell, you may tap or untap target permanent.

Steady and silent as the deep current, the reejerey guides the course of the school.

2/2
Mind Spring
Sorcery

Draw X cards.

Fragments of thought refract and multiply, surging in a geyser of dizzying insight.

Misdirection
Instant

You may exile a blue card from your hand rather than pay this spell's mana cost.

Change the target of target spell with a single target.

Rootwater Hunter
Creature — Merfolk

: This creature deals 1 damage to any target.

"Bitter water, vicious wave;

Shadow-cold shallows, root-made maze.

Home's angry embrace."

Rootwater Saga

1/1
Scroll Thief
Creature — Merfolk Rogue

Whenever this creature deals combat damage to a player, draw a card.

Kapsho merfolk have infiltrated fortresses as remote as the desert citadel in Sunari in their relentless quest for arcane knowledge.

1/3
Streambed Aquitects
Creature — Merfolk Scout

: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

: Target land becomes an Island until end of turn.

2/3
Tidal Courier
Creature — Merfolk

When this creature enters, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.

: This creature gains flying until end of turn.

1/2
Tidal Warrior
Creature — Merfolk Warrior

: Target land becomes an Island until end of turn.

The tide of battle favors those who can swim.

1/1
Tidal Wave
Instant

Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.

"The floor of the sea is paved with the shattered remnants of vessels that navigated its surface unwelcomed."

—Thassa, god of the sea

Tidebinder Mage
Creature — Merfolk Wizard

When this creature enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.

2/2
Triton Tactics
Instant

Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.

Wake Thrasher
Creature — Merfolk Soldier

Whenever a permanent you control becomes untapped, this creature gets +1/+1 until end of turn.

Anyone who thinks merrows have more brains than brawn has never been run over by one.

1/1
Cold-Eyed Selkie
Creature — Merfolk Rogue

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever this creature deals combat damage to a player, you may draw that many cards.

She follows the old tributaries built when merrows still shaped the tides.

1/1
Blighted Cataract
Land

: Add .

, , Sacrifice this land: Draw two cards.

Once, water ran here. Now only dust and ash fall from the clifftops.

Lonely Sandbar
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Warren Instigator
Creature — Goblin Berserker

Double strike

Whenever this creature deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.

There is always a rabble to be roused.

1/1
Battle Squadron
Creature — Goblin

Flying

Battle Squadron's power and toughness are each equal to the number of creatures you control.

The goblins made an unruly pile with military precision.

*/*
Boggart Brute
Creature — Goblin Warrior

Menace (This creature can't be blocked except by two or more creatures.)

He has the biggest bashing stick, so it's a safe bet he's the leader.

3/2
Brute Strength
Instant

Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

It's not the size of the rock. It's how badly you want to lift it.

Cleaver Riot
Sorcery

Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

Measure once, cut twice.

Ember Hauler
Creature — Goblin

, Sacrifice this creature: It deals 2 damage to any target.

Flurk's crude goblin language didn't differentiate between "I bring the flame" and "I *am* the flame."

2/2
Foundry Street Denizen
Creature — Goblin Warrior

Whenever another red creature you control enters, this creature gets +1/+0 until end of turn.

After the Foundry Street riot, Arrester Hulbein tried to ban bludgeons. Which, inevitably, resulted in another riot.

1/1
Gempalm Incinerator
Creature — Goblin

Cycling (, Discard this card: Draw a card.)

When you cycle this card, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.

2/1
Ghostfire
Instant

Ghostfire is colorless.

Ghostfire deals 3 damage to any target.

Only those gifted with the eye of Ugin, the spirit dragon, can see his fiery breath.

Goblin Chieftain
Creature — Goblin

Haste (This creature can attack and as soon as it comes under your control.)

Other Goblin creatures you control get +1/+1 and have haste.

"It's time for the 'Smash, Smash' song!"

2/2
Goblin Diplomats
Creature — Goblin

: Each creature attacks this turn if able.

When you need to convey that special kind of message.

2/1
Goblin Glory Chaser
Creature — Goblin Warrior

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

As long as this creature is renowned, it has menace. (It can't be blocked except by two or more creatures.)

1/1
Goblin Goon
Creature — Goblin Mutant

This creature can't attack unless you control more creatures than defending player.

This creature can't block unless you control more creatures than attacking player.

6/6
Goblin Grenade
Sorcery

As an additional cost to cast this spell, sacrifice a Goblin.

Goblin Grenade deals 5 damage to any target.

Don't underestimate the aerodynamic qualities of the common goblin.

Goblin Rabblemaster
Creature — Goblin Warrior

Other Goblin creatures you control attack each combat if able.

At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.

Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

2/2
Goblin Razerunners
Creature — Goblin Warrior

, Sacrifice a land: Put a +1/+1 counter on this creature.

At the beginning of your end step, you may have this creature deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.

Finding themselves in a new and unexplored world, they immediately set it on fire.

3/4
Goblin Ringleader
Creature — Goblin

Haste (This creature can attack and as soon as it comes under your control.)

When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

2/2
Goblin Tunneler
Creature — Goblin Rogue

: Target creature with power 2 or less can't be blocked this turn.

"The best way over the mountain is through."

1/1
Goblin Wardriver
Creature — Goblin Warrior

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

"A true warrior fights with whatever's handy."

—Qerk of the Secret Warren

2/2
Hordeling Outburst
Sorcery

Create three 1/1 red Goblin creature tokens.

"Leave no scraps, lest you attract pests."

—Mardu threat

Krenko, Mob Boss
Legendary Creature — Goblin Warrior

: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

"He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions."

—Agmand Sarv, Azorius hussar

3/3
Krenko's Command
Sorcery

Create two 1/1 red Goblin creature tokens.

Goblins are eager to follow orders, especially when those orders involve stealing, hurting, annoying, eating, destroying, or swearing.

Relentless Assault
Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Tarfire
Kindred Instant — Goblin

Tarfire deals 2 damage to any target.

"After Auntie brushed the soot from her eyes, she discovered something wonderful: the fire had turned the goat into something that smelled delicious."

—A tale of Auntie Grub

Brittle Effigy
Artifact

, , Exile this artifact: Exile target creature.

"In my early experiments in phylactery, I found that fragile forms have their uses."

—Rocati, Duke of Martyne

Goblin Charbelcher
Artifact

, : Reveal cards from the top of your library until you reveal a land card. This artifact deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, this artifact deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

Blighted Gorge
Land

: Add .

, , Sacrifice this land: It deals 2 damage to any target.

The land is dying, but it will not go peacefully.

Forgotten Cave
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Mountain
Basic Land — Mountain

(: Add .)