Duel Decks: Elves vs. Inventors

DDU · 76 cards · Released

Ezuri, Renegade Leader
Legendary Creature — Elf Warrior

: Regenerate another target Elf.

: Elf creatures you control get +3/+3 and gain trample until end of turn.

Great hero or grand betrayer? The truth of Ezuri's legacy is clouded by the fog of legend.

2/2
Dwynen, Gilt-Leaf Daen
Legendary Creature — Elf Warrior

Reach (This creature can block creatures with flying.)

Other Elf creatures you control get +1/+1.

Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control.

"This is our land. We will not allow eyeblights to poison its beauty."

3/4
Dwynen's Elite
Creature — Elf Warrior

When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.

Call one, call them all.

2/2
Elvish Aberration
Creature — Elf Mutant

: Add .

Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

4/5
Elvish Archdruid
Creature — Elf Druid

Other Elf creatures you control get +1/+1.

: Add for each Elf you control.

"The elves tend the forest, and the forest sustains the elves. My role is to ensure that the cycle continues."

2/2
Elvish Branchbender
Creature — Elf Druid

: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.

"How do the vinebred feel? Fah! We do not ask the puppet how it feels when the puppeteer bids it dance."

2/2
Elvish Mystic
Creature — Elf Druid

: Add .

"Life grows everywhere. My kin merely find those places where it grows strongest."

—Nissa Revane

1/1
Elvish Vanguard
Creature — Elf Warrior

Whenever another Elf enters, put a +1/+1 counter on this creature.

"Our lives are woven together like the trees' branches over our heads, forming a canopy that protects us all."

1/1
Ezuri's Archers
Creature — Elf Archer

Reach (This creature can block creatures with flying.)

Whenever this creature blocks a creature with flying, this creature gets +3/+0 until end of turn.

Eyes and arrows trained ever skyward.

1/2
Fierce Empath
Creature — Elf

When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

1/1
Gladehart Cavalry
Creature — Elf Knight

When this creature enters, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)

Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.

6/6
Ivy Lane Denizen
Creature — Elf Warrior

Whenever another green creature you control enters, put a +1/+1 counter on target creature.

"Skyknight gear? Well, I have drake-skin gauntlets, supple and fireproof. Or a ceratok chestplate that'll stop a crossbow bolt."

2/3
Jagged-Scar Archers
Creature — Elf Archer

Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.

: This creature deals damage equal to its power to target creature with flying.

*/*
Krosan Tusker
Creature — Boar Beast

Cycling (, Discard this card: Draw a card.)

When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)

6/5
Kujar Seedsculptor
Creature — Elf Druid

When this creature enters, put a +1/+1 counter on target creature you control.

Every leaf, tree, and building in Kujar has been placed to achieve maximum harmony, in accordance with the elvish philosophy known as the Great Conduit.

1/2
Lead the Stampede
Sorcery

Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Leaf Gilder
Creature — Elf Druid

: Add .

Eidren, perfect of Lys Alana, ordered hundreds of trees uprooted and rearranged into a pattern he deemed beautiful. Thus the Gilt-Leaf Wood was born.

2/1
Llanowar Empath
Creature — Elf Shaman

When this creature enters, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

2/2
Naturalize
Instant

Destroy target artifact or enchantment.

The remains of ancient civilizations litter the run-down land.

Nature's Way
Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

Many elves incorporate the beauty of nature into their inventions. Very few capture its savagery.

Nissa's Judgment
Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

Regal Force
Creature — Elemental

When this creature enters, draw a card for each green creature you control.

It rarely moves, standing stock still in its clearing. When it does stir, ravens stop their cawing and crickets their chirping. All of nature watches in awed silence.

5/5
Sylvan Advocate
Creature — Elf Druid Ally

Vigilance

As long as you control six or more lands, this creature and land creatures you control get +2/+2.

"The land gives of itself. Its abundance provides, even in times of chaos."

2/3
Talara's Battalion
Creature — Elf Warrior

Cast this spell only if you've cast another green spell this turn.

Trample

The safewright Talara protects a delicate woodland waterfall. She has vowed to send wave after wave of warriors to slay any who would dare disturb its beauty.

4/3
Viridian Shaman
Creature — Elf Shaman

When this creature enters, destroy target artifact.

She stands as a living symbol of the natural world and an enemy of the forces that threaten it.

2/2
Wildheart Invoker
Creature — Elf Shaman

: Target creature gets +5/+5 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us."

The Invokers' Tales

4/3
Yeva, Nature's Herald
Legendary Creature — Elf Shaman

Flash (You may cast this spell any time you could cast an instant.)

You may cast green creature spells as though they had flash.

"I can call an army to my side in the blink of an eye. Best not blink."

4/4
Oran-Rief, the Vastwood
Land

This land enters tapped.

: Add .

: Put a +1/+1 counter on each green creature that entered this turn.

Tranquil Thicket
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Treetop Village
Land

This land enters tapped.

: Add .

: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Goblin Welder
Creature — Goblin Artificer

: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.

1/1
Artificer's Epiphany
Instant

Draw two cards. If you control no artifacts, discard a card.

The artificers of Kaladesh strive ceaselessly for perfection, progress, and the ultimate expression of elegance.

Etherium Sculptor
Artifact Creature — Vedalken Artificer

Artifact spells you cast cost less to cast.

The greatest masters of the craft abandon tools altogether, shaping metal with hand and mind alone.

1/2
Faerie Mechanist
Artifact Creature — Faerie Artificer

Flying

When this creature enters, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

2/2
Riddlesmith
Creature — Human Artificer

Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.

The Neurok see the artificer as an archaeologist, clearing away falsehoods to see the truth hidden beneath.

2/1
Treasure Mage
Creature — Human Wizard

When this creature enters, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

2/2
Trinket Mage
Creature — Human Wizard

When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.

2/2
Trophy Mage
Creature — Human Wizard

When this creature enters, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.

"The tools of the past will help us forge the future."

2/2
Whirler Rogue
Creature — Human Rogue Artificer

When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.

2/2
Barrage Ogre
Creature — Ogre Warrior

, Sacrifice an artifact: This creature deals 2 damage to any target.

The elves had devised countless strategies to combat Memnarch's war machines, but they had no idea what to do when one was thrown at them.

3/3
Galvanic Blast
Instant

Galvanic Blast deals 2 damage to any target.

Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.

Ghirapur Gearcrafter
Creature — Human Artificer

When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)

The metal must be pure. The hand must be steady. The product must be perfect.

2/1
Pia and Kiran Nalaar
Legendary Creature — Human Artificer

When Pia and Kiran Nalaar enters, create two 1/1 colorless Thopter artifact creature tokens with flying.

, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.

2/2
Shrapnel Blast
Instant

As an additional cost to cast this spell, sacrifice an artifact.

Shrapnel Blast deals 5 damage to any target.

From trinket to trauma.

Welding Sparks
Instant

Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.

"The fires of invention burn in all of us. I fight for the freedom to unleash those flames."

—Pia Nalaar

Maverick Thopterist
Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.

2/2
Reclusive Artificer
Creature — Human Artificer

Haste (This creature can attack and as soon as it comes under your control.)

When this creature enters, you may have it deal damage to target creature equal to the number of artifacts you control.

It's not wise to disturb an artist at work.

2/3
Darksteel Plate
Artifact — Equipment

Indestructible

Equipped creature has indestructible.

Equip

"If there can be no victory, then I will fight forever."

—Koth of the Hammer

Filigree Familiar
Artifact Creature — Fox

When this creature enters, you gain 2 life.

When this creature dies, draw a card.

"It's the must-have gift for everyone on your list. Get one for yourself, too!"

—Chammi, curio vendor

2/2
Ichor Wellspring
Artifact

When this artifact enters or is put into a graveyard from the battlefield, draw a card.

"Our glorious infection has taken hold."

—Elesh Norn, Grand Cenobite

Inventor's Goggles
Artifact — Equipment

Equipped creature gets +1/+2.

Whenever an Artificer you control enters, you may attach this Equipment to it.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mycosynth Wellspring
Artifact

When this artifact enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

The oil created the mycosynth. The mycosynth created New Phyrexia.

Myr Battlesphere
Artifact Creature — Myr Construct

When this creature enters, create four 1/1 colorless Myr artifact creature tokens.

Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

4/7
Myr Sire
Artifact Creature — Phyrexian Myr

When this creature dies, create a 1/1 colorless Phyrexian Myr artifact creature token.

For the Phyrexians, death is not an end, nor a one-time occurrence.

1/1
Neurok Replica
Artifact Creature — Wizard

, Sacrifice this creature: Return target creature to its owner's hand.

All the curiosity of the Neurok with only a trace of their duplicity.

1/4
Pyrite Spellbomb
Artifact

, Sacrifice this artifact: It deals 2 damage to any target.

, Sacrifice this artifact: Draw a card.

"Melt that which was never frozen."

—Spellbomb inscription