Duels of the Planeswalkers

DPA · 113 cards · Released

Elvish Eulogist
Creature — Elf Shaman

Sacrifice this creature: You gain 1 life for each Elf card in your graveyard.

"No matter how adept our artistic skill, our effigies can never hope to capture the vibrant beauty of a living elf. Perhaps that is truly why we mourn."

1/1
Elvish Promenade
Kindred Sorcery — Elf

Create a 1/1 green Elf Warrior creature token for each Elf you control.

The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator.

Elvish Visionary
Creature — Elf Shaman

When this creature enters, draw a card.

Before any major undertaking, a Cylian elf seeks the guidance of a visionary to learn the will of the gargantuan ancients.

1/1
Elvish Warrior
Creature — Elf Warrior

As graceful as a deer leaping a stream and as deadly as the wolf waiting in ambush on the other side, elvish warriors are the eyes of the forest as well as its unsheathed claws.

2/3
Gaea's Herald
Creature — Elf

Creature spells can't be countered.

"Gaea sings with the voice of nature rampant: a thousand howls, chitters, and cries, and none of them can be ignored."

1/1
Giant Growth
Instant

Target creature gets +3/+3 until end of turn.

Giant Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

The giant spider's silk naturally resists gravity, almost weaving itself as it blankets the forest canopy.

2/4
Greenweaver Druid
Creature — Elf Druid

: Add .

The other tribes call them fanatics, but none deny that the Mul Daya elves have an iron-strong bond to some force greater than themselves.

1/1
Howl of the Night Pack
Sorcery

Create a 2/2 green Wolf creature token for each Forest you control.

The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.

Immaculate Magistrate
Creature — Elf Shaman

: Put a +1/+1 counter on target creature for each Elf you control.

Elves of the immaculate class weave flora into living creatures—sometimes to endorse an elite warrior, sometimes to create a breathing work of art.

2/2
Imperious Perfect
Creature — Elf Warrior

Other Elves you control get +1/+1.

, : Create a 1/1 green Elf Warrior creature token.

In a culture of beauty, the most beautiful are worshipped as gods.

2/2
Jagged-Scar Archers
Creature — Elf Archer

Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.

: This creature deals damage equal to its power to target creature with flying.

*/*
Lys Alana Huntmaster
Creature — Elf Warrior

Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.

From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.

3/3
Molimo, Maro-Sorcerer
Legendary Creature — Elemental Sorcerer

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Molimo's power and toughness are each equal to the number of lands you control.

*/*
Natural Spring
Sorcery

Target player gains 8 life.

"Jewels cannot be eaten nor gold drunk. What civilization trades, nature simply provides."

—Molimo, maro-sorcerer

Naturalize
Instant

Destroy target artifact or enchantment.

If you want to destroy something lifeless, make it live.

Nature's Spiral
Sorcery

Return target permanent card from your graveyard to your hand.

Like nature, the fern spirals back on itself, eternally seeking its own center.

Overrun
Sorcery

Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Rampant Growth
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to its problems.

River Boa
Creature — Snake

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

: Regenerate this creature.

2/1
Roughshod Mentor
Creature — Giant Warrior

Green creatures you control have trample.

5/4
Runeclaw Bear
Creature — Bear

Bears aren't always as strong and as mean as you imagine. Some are even stronger and meaner.

2/2
Spined Wurm
Creature — Wurm

Its spines act like the teeth of a saw, scoring distinctive marks in the vegetation of its territory.

5/4
Talara's Battalion
Creature — Elf Warrior

Cast this spell only if you've cast another green spell this turn.

Trample

4/3
Trained Armodon
Creature — Elephant

Armodons are trained to step on things. Enemy things.

3/3
Troll Ascetic
Creature — Troll Shaman

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

: Regenerate this creature.

3/2
Verdant Force
Creature — Elemental

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.

7/7
Vigor
Creature — Elemental Incarnation

Trample

If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.

When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6
Wall of Wood
Creature — Wall

Defender (This creature can't attack.)

Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations.

0/3
Coat of Arms
Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

A banner for bonds of blood or belief.

Demon's Horn
Artifact

Whenever a player casts a black spell, you may gain 1 life.

Its curve mimics the twists of life and death.

Dragon's Claw
Artifact

Whenever a player casts a red spell, you may gain 1 life.

Though no longer attached to the hand, it still holds its adversary in its grasp.

Kraken's Eye
Artifact

Whenever a player casts a blue spell, you may gain 1 life.

Bright as a mirror, dark as the sea.

Loxodon Warhammer
Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink.

Equip

The Rack
Artifact

As this artifact enters, choose an opponent.

At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is 3 minus the number of cards in their hand.

Wall of Spears
Artifact Creature — Wall

Defender (This creature can't attack.)

First strike

"A stick is your friend. A pointed stick is your good friend. An army of pointed sticks is your best friend."

—Onean sergeant

2/3
Wurm's Tooth
Artifact

Whenever a player casts a green spell, you may gain 1 life.

A wurm knows nothing of deception. If it opens its mouth, it plans to eat you.

Island
Basic Land — Island

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Island
Basic Land — Island

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Island
Basic Land — Island

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Island
Basic Land — Island

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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