Flying
When Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield.
: Dragon creatures get +1/+1 until end of turn.
Flash
Flying
When this creature enters, it deals 5 damage divided as you choose among any number of targets.
Cleansing the world, one breath at a time.
Domain — This spell costs less to cast for each basic land type among lands you control.
Flying
Domain — At the beginning of your upkeep, sacrifice this creature unless you pay . This cost is reduced by for each basic land type among lands you control.
Flying
: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
Dragon whelps face few threats besides their own enthusiasm.
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Dragons come not in packs or in herds but in storms.
Flying
When this creature enters, you may have target opponent discard a card.
"The dragon wing of night o'erspreads the earth."
—Troilus and Cressida, William Shakespeare
At the beginning of your upkeep, this enchantment deals 5 damage to any target.
At the beginning of each end step, your life total becomes 5.
Creatures without flying can't attack you.
Flying, trample, haste
: This creature gets +1/+0 until end of turn.
: Regenerate this creature.
"The dragon has no pretense of compassion, no false mask of civilization—just hunger, heat, and need."
—Sarkhan Vol
Flying
When Kokusho dies, each opponent loses 5 life. You gain life equal to the life lost this way.
The fall of the evening star never heralds a gentle dawn.
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay .
Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
Dominaria's most ancient evil.
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
: Draw a card.
As brilliant as a cut diamond, and with just as cruel an edge.
Flying
Whenever Rith deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
Flying
: This creature gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
Flying
When this creature enters, it deals 3 damage to each creature without flying.
Sometimes primitive cultures attributed natural phenomena to monsters. Sometimes they were right.
Flying
Menace (This creature can't be blocked except by two or more creatures.)
This creature can block an additional creature each combat.
: This creature gets +2/+0 until end of turn.