Whenever you discard a creature card, you may pay . If you do, create a tapped token that's a copy of that card, except it's a 4/4 black Zombie.
"I served the Scarab in an age long past, in another form, under another name. No matter their visage, I serve."
Whenever one or more artifact creatures you control deal combat damage to a player, you get (two energy counters).
At the beginning of your end step, you may pay one or more . If you do, create an X/X colorless Vehicle artifact token named Nalaar Aetherjet with flying and crew 2, where X is the amount of paid this way.
Whenever you cast an Artificer or artifact spell, you get (an energy counter).
At the beginning of combat on your turn, you may pay . When you do, create a token that's a copy of target permanent you control, except it's a 5/5 artifact creature in addition to its other types and has haste. Sacrifice it at the beginning of the next end step.
Vigilance, menace
Whenever you attack, draw a card, then discard a card.
Whenever you draw a card, Zombies you control get +1/+1 until end of turn.
Each time he glimpsed oblivion, he learned another lesson.
Creatures you control that are Zombies and/or tokens get +1/+1 and have flying.
Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token.
The edge of Naktamun was once protected by Kefnet. The honored mummies who patrol it now do so in his image.
Flying
At the beginning of each end step, put X +1/+1 counters on each creature you control, where X is the number of creatures that died under your control this turn.
"Each cataclysm only strengthens our resolve."
—Pytamun, Nef-tomb priest
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+0.
At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it.
Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn.
It wasn't that his students were better; it was that his students had made him better.
Vigilance
When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater.
"Heed the Scarab's call, or be crushed upon their return!"
Flying
Each creature card in your hand has cycling . (, Discard that card: Draw a card.)
"Kefnet may be gone, but the thirst for wisdom never dies."
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
Flying, haste
When this creature enters, you get (two energy counters). Then you may pay one or more . When you do, this creature deals that much damage to each other creature.
Landfall — Whenever a land you control enters, you get (two energy counters).
You may pay eight rather than pay the mana cost for permanent spells you cast.
"Zendikar still seems so far off, but Chandra is my home."
Trample
Whenever this creature deals combat damage to a player, you get that many (energy counters).
Exhaust — Pay six : Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)
Trample, ward
At the beginning of your upkeep, you get an amount of (energy counters) equal to this creature's power. Then you may pay one or more . If you do, put that many +1/+1 counters on this creature.
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Whenever you cast a spell, you get an amount of (energy counters) equal to the amount of mana spent to cast that spell.
, Pay fifty : Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.
As Kaladesh became Avishkar, aether finally started flowing freely to all.
: Add one mana of any color.
, : Choose one. Activate only as a sorcery.
• Double the number of each kind of counter on target permanent.
• Double the number of each kind of counter you have.
Thopters you control get +1/+1.
If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead.
"Avishkar greets the Multiverse with an open hand, but do not assume we are defenseless."
—Pia Nalaar
: Add .
, : Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creatures you control that are Zombies and/or tokens get +1/+1 and have flying.
Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token.
The edge of Naktamun was once protected by Kefnet. The honored mummies who patrol it now do so in his image.
Flying
At the beginning of each end step, put X +1/+1 counters on each creature you control, where X is the number of creatures that died under your control this turn.
"Each cataclysm only strengthens our resolve."
—Pytamun, Nef-tomb priest
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+0.
At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it.
Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn.
It wasn't that his students were better; it was that his students had made him better.
Vigilance
When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater.
"Heed the Scarab's call, or be crushed upon their return!"
Flying
Each creature card in your hand has cycling . (, Discard that card: Draw a card.)
"Kefnet may be gone, but the thirst for wisdom never dies."
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
Flying, haste
When this creature enters, you get (two energy counters). Then you may pay one or more . When you do, this creature deals that much damage to each other creature.
Landfall — Whenever a land you control enters, you get (two energy counters).
You may pay eight rather than pay the mana cost for permanent spells you cast.
"Zendikar still seems so far off, but Chandra is my home."
Trample
Whenever this creature deals combat damage to a player, you get that many (energy counters).
Exhaust — Pay six : Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)
Trample, ward
At the beginning of your upkeep, you get an amount of (energy counters) equal to this creature's power. Then you may pay one or more . If you do, put that many +1/+1 counters on this creature.
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Whenever you cast a spell, you get an amount of (energy counters) equal to the amount of mana spent to cast that spell.
, Pay fifty : Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.
As Kaladesh became Avishkar, aether finally started flowing freely to all.
: Add one mana of any color.
, : Choose one. Activate only as a sorcery.
• Double the number of each kind of counter on target permanent.
• Double the number of each kind of counter you have.
Thopters you control get +1/+1.
If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead.
"Avishkar greets the Multiverse with an open hand, but do not assume we are defenseless."
—Pia Nalaar
: Add .
, : Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Exile target creature. Its controller gains life equal to its power.
"I do not wish for a return of the old gods, nor to recapture the glory of the past. I only wish to see my people thrive. That is enough."
This spell can't be countered.
Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Forget the expected. Embrace the unpredictable.
When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
"Hail the Fly, the Wasp, the Scarab, the Locust, and the Scorpion!"
, , Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
The Chitin Court lurks, awaiting its chance to reclaim Amonkhet from the living.
Deathtouch
Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
Death wanders on Amonkhet, though as of late it has begun to advance with purpose.
This creature can't block.
You may cast this card from your graveyard as long as you control a Zombie.
A curse barely remembered, a vengeance not yet complete.
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
"We would be fools to trust the histories given to us by the Trespasser. We must seek the truth of our world, whatever the cost."
—Etha, vizier of invocations
Lifelink
When this creature dies, put it on the bottom of its owner's library.
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have ": Regenerate this permanent."
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
"Look, I don't know what happened. And I really wish I did, so I could do it again!"
—Tailpipe, Rocketeer
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Tools developed for infiltrating or sabotaging rival teams became new fields of research in their own right.
When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
"Innovation was meant to end our wars, but it has only brought new conflicts. We must return to our roots."
Whenever another creature you control enters, each opponent loses 1 life.
All trace of his kingdom had been worn away by the desert sand, but still he kept vigil over the dunes of his home.
: Add one mana of any color in your commander's color identity.
Dozens of empires lie dead and buried in the Broken Lands. But on Amonkhet, dead does not mean gone.
: Add one mana of any color in your commander's color identity.
Avishkar's power comes from its joyful innovation, in the marvels that people can build when they work together for the common good.
Lands you control have ": Add one mana of any color."
: Add one mana of any color.
The Omenpaths didn't just open portals to other worlds. It opened the eyes of many inventors who had been thinking too small.
Imprint — When this creature enters, you may exile target nontoken creature.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
The Consulate may be gone, but a savvy street artist still needs to evade disgruntled property owners.
: Add .
"Our third sun approaches. Naktamun will remember its masters."
—Varina, monarch of the Broken Lands
: Add .
"Nissa asked if the light of foreign suns could affect the flora of Avishkar through Omenpaths. I built a device to capture such light for further testing."
—Rashmi, aether-seer
: Add .
, : Put target artifact card from your graveyard on top of your library.
"It's often said that an idea can never be killed. How I wish that were true."
—Saheeli Rai
: Add one mana of any color in your commander's color identity.
"The Wandering teaches us that life is not a binary existence. The body decays, but the mind persists. There must be a reason."
—Temmet, vizier of Naktamun
: Add one mana of any color in your commander's color identity.
"You think I sit in this seat because of luck? Because of providence? I hold this seat because I alone am fit to fill it."
—Gonti