Creatures with power less than this creature's power can't block it.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, return target card from your graveyard to your hand.
Choose one —
• Destroy target blue or black noncreature permanent.
• Permanents you control can't be the targets of blue or black spells your opponents control this turn.
Formidable — : Regenerate this creature. Activate only if creatures you control have total power 8 or greater.
Bears are a delicacy for the Atarka. The few that remain are the toughest of their species.
Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.)
The simplest gift from a dragon can be a revered accolade for a human warrior.
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
No matter the timeline, some legends will endure.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Despite the flames and devastation of the dragons, Tarkir continued to thrive.
Flying
When this creature enters, you may have it fight target creature you don't control.
Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
Defender
Formidable — : This creature can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, put a +1/+1 counter on another target creature you control.
Flying, trample
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Formidable — : Target creature blocks this creature this turn if able. Activate only if creatures you control have total power 8 or greater.
Once it has your scent, it will hunt you from the Gurmag Swamp to Ayagor.
Destroy target artifact or enchantment.
The remains of ancient civilizations litter the run-down land.
Face-down creature spells you cast cost less to cast.
: Turn this enchantment face down. (It becomes a 2/2 creature.)
Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
"Even paradise is not without tragedies."
—Sarkhan Vol
Up to two target creatures each get +2/+2 and gain trample until end of turn.
"Show your enemies as much mercy as they would show you."
—Surrak, the Hunt Caller
Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking.
"The sands obscure the vision of others, but clarify ours."
—Faiso, Dromoka commander
Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
This creature enters with two +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
"Sad what passes for a dragon among the Silumgar."
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
This creature enters with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast this spell.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
The list of things a krotiq eats is as long as the krotiq itself.
This creature enters with a +1/+1 counter on it.
When this creature dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on this creature.
: Add two mana in any combination of colors. Spend this mana only to cast creature spells.
Formidable — , : Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.
Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.)
"Dragons in flight seldom expect company."
—Kadri, Dromoka warrior
Enchant land
Enchanted land has ": Add two mana of any one color."
Dromoka's scalelords patrol the skies over Arashin, offering her people safety from the harsh world.
At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
"The Silumgar creep around our borders and infiltrate our aeries. We must remain ever watchful."
—Golran, Dromoka captain
Formidable — Whenever this creature attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
The Atarka use them not just for food, but also to clear away snow, trees, and enemy forces.
Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and no matter when it came under your control.)
"The greatest honor is to feed Atarka."
Target creature gets +2/+2 and gains trample until end of turn.
"Boasting impenetrable defenses only draws the most tenacious of attackers."
—Yikaro, Atarka warrior
Flying
When this creature dies, you may put it on your choice of the top or bottom of its owner's library.
Dromoka dragons foster trust among their subjects, while the other clans must spend their time quelling rebellion.
Choose two —
• Your opponents can't gain life this turn.
• Atarka's Command deals 3 damage to each opponent.
• You may put a land card from your hand onto the battlefield.
• Creatures you control get +1/+1 and gain reach until end of turn.
Flying
Whenever another creature you control enters, target creature gets +2/+0 until end of turn.
When battling the Kolaghan, consider yourself lucky if lightning strikes the same place only twice.
Flying
Whenever you cast a noncreature spell, this creature gets +2/+2 until end of turn.
"That which is beautiful in form can also be deadly."
—Ishai, Ojutai dragonspeaker
Flying, trample
When Dragonlord Atarka enters, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.
This spell can't be countered.
Flying, lifelink
Your opponents can't cast spells during your turn.
Dromoka's followers forsake blood ties so that they may join a greater family.
Flying, haste
Other creatures you control have haste.
Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.
Flying
Dragonlord Ojutai has hexproof as long as it's untapped.
Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flying, deathtouch
When Dragonlord Silumgar enters, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
Silumgar never passes up an opportunity to add to his opulence.
Choose two —
• Prevent all damage target instant or sorcery spell would deal this turn.
• Target player sacrifices an enchantment of their choice.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature you don't control.
Flying
Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on this creature.
Only the sun that beats down upon Arashin's walls could shine more brightly.
Flying
: This creature deals 1 damage to each creature without flying.
: This creature deals 1 damage to each other creature with flying.
An Atarka dragon's exhale cooks what its inhale consumes.
Choose two —
• Return target creature card from your graveyard to your hand.
• Target player discards a card.
• Destroy target artifact.
• Kolaghan's Command deals 2 damage to any target.
[+1]: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.
[−2]: When you next cast an instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
[−9]: You get an emblem with "Your opponents can't cast noncreature spells."
Flying
Whenever this creature deals combat damage to a player, you may pay . If you do, create a 2/2 black Zombie creature token and each opponent mills two cards.
Choose two —
• Return target creature card with mana value 2 or less from your graveyard to the battlefield.
• You gain 4 life.
• Counter target creature spell.
• Draw a card.
Flying
Whenever you cast a noncreature spell, untap this creature. It gains protection from the color of your choice until end of turn.
The elite of Ojutai's brood, the skywise see their enemies as puzzles to be solved.
Flying
Whenever you sacrifice a creature, target opponent sacrifices a creature of their choice.
"Bring forth the dead, their skull-grins and rattle-bones. We will feast upon their wailing ghosts."
—Silumgar, translated from Draconic
[+1]: Draw a card, then add one mana of any color.
[−2]: Create a 4/4 red Dragon creature token with flying.
[−8]: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
Flying
Whenever this creature attacks, add . Until end of turn, you don't lose this mana as steps and phases end.
Choose two —
• Counter target noncreature spell.
• Return target permanent to its owner's hand.
• Target creature gets -3/-3 until end of turn.
• Destroy target planeswalker.
Flying
When this creature enters, you may put a creature card with mana value 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
When this creature enters, return a nonland permanent you control to its owner's hand.
The mage awakened the statue in hopes of learning the lost lore of her clan, but the statue was interested only in war.
: Add or .
: This artifact becomes a 4/4 red and green Dragon artifact creature with flying until end of turn.
Atarka is worshipped and fed by her subjects at Ayagor, the Dragon's Bowl.
Defender
This creature enters tapped.
Silumgar delights in repurposing the treasures of other clans to serve his own ravenous greed.
As long as you control a Dragon, this creature gets +1/+1 and has flying and trample.
The idols were forged during the time of the Khanfall, when the dragons came to rule Tarkir and its people aligned themselves with the five dragonlords.
: Add or .
: This artifact becomes a 4/4 green and white Dragon artifact creature with flying until end of turn.
Dromoka rules her clan from the Great Aerie atop Arashin, the central city of the Shifting Wastes.
This Equipment can be attached only to a creature with toughness 4 or greater.
Equipped creature gets +3/+0 and has trample.
Equip
You may look at face-down creatures you don't control any time.
"It sees all, but it reveals what it sees only to a chosen few."
—Taigam, Ojutai master