Flying, first strike, vigilance, trample, haste, protection from black and from red
"Wrath is no vice when inflicted upon the deserving."
: Target creature gets +1/+1 until end of turn.
Grelden knelt and felt the cool, dry hand of the priest on his brow. Hours later, when his wits returned, he was covered in his enemies' blood on the field of victory.
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its bearer.
Whenever this creature attacks, it gets +0/+3 until end of turn.
"Hope shall be the blade that severs our bonds."
When this creature enters, you gain 2 life.
Age wears the flesh but galvanizes the soul.
Flying
Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn.
"My family sheltered in her light, the dark was content to wait."
—Crovax
Flying
: Target attacking or blocking creature gets +2/+2 until end of turn.
An angel's blessing prepares a soldier for war better than a thousand military drills.
Flying
Whenever this creature blocks, it gets +0/+2 until end of turn.
You may break her shield, but you'll never break her spirit.
Flying
When this creature enters, you gain 3 life.
Every tear shed is a drop of immortality.
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Her sword sings more beautifully than any choir.
Flying, vigilance
When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Flying
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
"The spread of evil's destruction shall always be matched by the rise of the noble fallen."
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
"You have not died until I consent."
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Prevent all combat damage that would be dealt this turn.
Cycling (, Discard this card: Draw a card.)
Clash of sword and cry of beast fall mute when angels sound the call to prayer.
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
"The landscape shimmered and I felt a chill breeze. When my vision cleared, I found myself alone among the corpses of my fallen friends."
—Journal found in Numai
Enchant creature
Enchanted creature can't attack or block.
Even those born to battle could only lay their blades at Akroma's feet.
Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
"The light of an angel's glance is warm, but her fixed stare blinds and burns."
—Calexis, deacon of the New Order of Serra
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
"Even in single combat, I am never alone."
—Rafiq of the Many
Enchant permanent
When this Aura enters, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
The touch of Serra's angels bears hopes aloft and empowers noble causes.
Whenever a creature attacks, you gain 1 life.
"Until the world unites in vengeful fury and Phage is destroyed, I will not stay my hand."
—Akroma, angelic avenger
Whenever a player casts a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.
This artifact enters tapped.
: Add .
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you.
"My summoning begins your debt, Planeswalker."
When this creature dies, each player sacrifices a creature of their choice.
"There are two ways for me to pass this gate. One involves you remaining conscious."
—Gerrard of the Weatherlight
Flying
When this creature enters, you lose 2 life.
The imp, unaware of its own odor, paused to catch its breath . . . and promptly died.
Flying
This creature can't block.
The Simic use the claws as scalpels, while the Rakdos use them for tattooing and torture. The Gruul use them to pick their teeth after lunching on the rest of the carcass.
Flying
Imps are just intelligent enough to have an understanding of cruelty.
Discard a card, Sacrifice this creature: Add .
Slow and steady may not always win the race, but at least it doesn't end up splattered on the walls.
Flying
Whenever this creature deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
"If one gets in your chimney, you're going to need a long wick and a barrel of bangstuff to get it out."
—Hob Heddil
Flying
Hellbent — This creature gets +2/+1 as long as you have no cards in hand.
They knock 'em dead, with or without the punch line.
Pay 3 life: Put a +1/+1 counter on this creature.
Don't drink and thrive.
Flying
Whenever this creature deals damage to a player, that player discards a card.
To gaze under its hood is to invite death.
Flying
: Target player loses 1 life.
Its laughter drives needles through your mind.
Flying
Sacrifice a creature: This creature gets +2/+1 until end of turn.
"Why do you weep for the dead? I rejoice, for they have died for me."
Flying
When this creature enters, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
At the beginning of your upkeep, sacrifice Kuro unless you pay .
Pay 1 life: Target creature gets -1/-1 until end of turn.
Add .
"Leshrac, my liege, grant me the power I am due."
—Lim-Dûl, the Necromancer
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."
—Liliana Vess
Enchant creature
Enchanted creature gets +2/+1.
Such power grows the body as it shrinks the soul.
Target opponent sacrifices a creature of their choice.
"Choose your next words carefully. They will be your last."
—Phage the Untouchable
Search your library for a card, put that card into your hand, then shuffle.
Liliana learned the secrets she sought, but at a price that was etched on her fate.
Destroy target nonblack creature. It can't be regenerated.
"Ha, banishment? Be merciful, say 'death,'
For exile hath more terror in his look,
Much more than death."
—William Shakespeare, Romeo and Juliet
Enchant creature
At the beginning of your upkeep, sacrifice a creature.
Enchanted creature gets +3/+3 and has trample.
Enchanted creature is a Demon Spirit.
Each player sacrifices two creatures of their choice.
"In the game of conquest, who cares about the pawns if the king yet reigns?"
—Geth, keeper of the Vault
At the beginning of your upkeep, sacrifice this enchantment unless you pay .
At the beginning of your end step, create a 0/1 black Thrull creature token.
The thrulls bred at a terrifying pace. In the end, they overwhelmed the Order of the Ebon Hand.
Choose one —
• You draw five cards and you lose 5 life.
• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.
Entwine (Choose both if you pay the entwine cost.)
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
There are things beneath the murk for whom the bog is a stew, a thin broth in need of meat.
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
"Your blood, your marrow, your spirit—all are mine."
—Mayvar, minion of Geth
Whenever a player casts a black spell, you may gain 1 life.
Its curve mimics the twists of life and death.
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
(: Add .)
(: Add .)