Lorwyn Eclipsed Commander

ECC · 176 cards · Released

Everlasting Torment
Enchantment

Players can't gain life.

Damage can't be prevented.

All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

When night fell, the plane itself was scarred.

Glissa Sunslayer
Legendary Creature — Phyrexian Zombie Elf

First strike, deathtouch

Whenever Glissa Sunslayer deals combat damage to a player, choose one —

• You draw a card and lose 1 life.

• Destroy target enchantment.

• Remove up to three counters from target permanent.

3/3
Hapatra, Vizier of Poisons
Legendary Creature — Human Cleric

Whenever Hapatra deals combat damage to a player, you may put a -1/-1 counter on target creature.

Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.

Her subtle smile is suffused with venom.

2/2
Horde of Notions
Legendary Creature — Elemental

Vigilance, trample, haste

: You may play target Elemental card from your graveyard without paying its mana cost.

Even the oldest treefolk was but an acorn when Lorwyn's first mysteries were born.

5/5
Jegantha, the Wellspring
Legendary Creature — Elemental Elk

Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)

: Add . This mana can't be spent to pay generic mana costs.

5/5
Kulrath Knight
Creature — Elemental Knight

Flying

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Creatures your opponents control with counters on them can't attack or block.

Mounted cinders circle the blasted peak at Kulrath, hunting the Extinguisher.

3/3
Maelstrom Wanderer
Legendary Creature — Elemental

Creatures you control have haste.

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)

7/5
Muldrotha, the Gravetide
Legendary Creature — Elemental Avatar

During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)

"My child grew from rot and ruin, yet she bloomed."

—Multani

6/6
Omnath, Locus of Rage
Legendary Creature — Elemental

Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.

Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.

5/5
Omnath, Locus of the Roil
Legendary Creature — Elemental

When Omnath enters, it deals damage to any target equal to the number of Elementals you control.

Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.

3/3
Putrefy
Instant

Destroy target artifact or creature. It can't be regenerated.

"We are all decaying, always in a state of near-death. One moment without breath and we begin to break down."

—Cevraya, Golgari shaman

Risen Reef
Creature — Elemental

Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.

"No, not 'washed' ashore. It walked ashore."

—Shafring Hulm, beachcomber

1/1
The Scorpion God
Legendary Creature — God

Whenever a creature with a -1/-1 counter on it dies, draw a card.

: Put a -1/-1 counter on another target creature.

When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.

6/5
Terminate
Instant

Destroy target creature. It can't be regenerated.

"I've seen death before. My mother succumbing to illness, my comrades bleeding on the battlefield . . . But I'd never seen anything as dreadful as that."

—Taani, berserker of Etlan

Vernal Sovereign
Creature — Elemental Elk

Whenever this creature enters or attacks, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control."

It is spring incarnate, its gentle warmth chasing away the last of winter's bite.

4/4
Yarok, the Desecrated
Legendary Creature — Elemental Horror

Deathtouch, lifelink

If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

"Yarok grieves within the waste

Of Bala Ged's corrupted land."

Lament for Bala Ged, stanza 1

3/5
Chimil, the Inner Sun
Legendary Artifact

Spells you control can't be countered.

At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Chromatic Lantern
Artifact

Lands you control have ": Add one mana of any color."

: Add one mana of any color.

By guild tradition, any puddle of multicolored light on the cobblestones can serve as neutral ground.

Commander's Sphere
Artifact

: Add one mana of any color in your commander's color identity.

Sacrifice this artifact: Draw a card.

It harmonizes with the essence of its master.

Contagion Clasp
Artifact

When this artifact enters, put a -1/-1 counter on target creature.

, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Fellwar Stone
Artifact

: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?"

—Mairsil, the Pretender

Grim Poppet
Artifact Creature — Scarecrow

This creature enters with three -1/-1 counters on it.

Remove a -1/-1 counter from this creature: Put a -1/-1 counter on another target creature.

Beware a scarecrow bearing gifts—especially sloshing vessels of acid.

4/4
Timeless Lotus
Legendary Artifact

Timeless Lotus enters tapped.

: Add .

Urza exploited nature to power his war machines; in time, nature exploited his war machines to renew itself.

Ancient Ziggurat
Land

: Add one mana of any color. Spend this mana only to cast a creature spell.

Built in honor of Alara's creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again.

Canyon Slough
Land — Swamp Mountain

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Cinder Glade
Land — Mountain Forest

(: Add or .)

This land enters tapped unless you control two or more basic lands.

On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.

Dragonskull Summit
Land

This land enters tapped unless you control a Swamp or a Mountain.

: Add or .

Exotic Orchard
Land

: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."

—Pulan, Bant orchardist

Flamekin Village
Land

As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.

: Add .

, : Target creature gains haste until end of turn.

Frontier Bivouac
Land

This land enters tapped.

: Add , , or .

With a warm fire and a fresh catch, Temur hunters find respite in even the coldest climates.

Golgari Rot Farm
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Gruul Turf
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Ifnir Deadlands
Land — Desert

: Add .

, Pay 1 life: Add .

, , Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery.

Jungle Shrine
Land

This land enters tapped.

: Add , , or .

On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.

Nesting Grounds
Land

: Add .

, : Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.

Dappled coats become armored hides. Soft jaws become razor tusks. Nestling play becomes the fight for survival.

Opal Palace
Land

: Add .

, : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Opulent Palace
Land

This land enters tapped.

: Add , , or .

"The people must know that the former seat of their oppression is cleansed. Throw open Qarsi's gates and let them see for themselves."

—Kotis, the Fangkeeper

Path of Ancestry
Land

This land enters tapped.

: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Primal Beyond
Land

As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.

: Add .

: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.

Raging Ravine
Land

This land enters tapped.

: Add or .

: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Rakdos Carnarium
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Riveteers Overlook
Land

When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Along the outer girders, in gold filigree, are inscribed the names of all those who fell to their deaths during construction.

Rootbound Crag
Land

This land enters tapped unless you control a Mountain or a Forest.

: Add or .

Cliffs echo and branches quake at the roar of life.

Sandsteppe Citadel
Land

This land enters tapped.

: Add , , or .

"The most important part of a stronghold isn't its armaments or its walls. It's the reason people have to defend it."

—Gvar Barzeel, krumar captain

Savage Lands
Land

This land enters tapped.

: Add , , or .

Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.

Seaside Citadel
Land

This land enters tapped.

: Add , , or .

For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.

Sheltered Thicket
Land — Mountain Forest

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Smoldering Marsh
Land — Swamp Mountain

(: Add or .)

This land enters tapped unless you control two or more basic lands.

The continent of Guul Draz is a geothermal swampland reeking of heat and decay.

Terramorphic Expanse
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The Conflux crashed together far-flung continents, like ships colliding in a storm.

Thriving Bluff
Land

This land enters tapped. As it enters, choose a color other than red.

: Add or one mana of the chosen color.

As eons passed, the rock wore away, revealing the rich colors at the mountain's heart.

Thriving Grove
Land

This land enters tapped. As it enters, choose a color other than green.

: Add or one mana of the chosen color.

Far from human eyes, birds flit between vivid blossoms in a hidden paradise.

Thriving Heath
Land

This land enters tapped. As it enters, choose a color other than white.

: Add or one mana of the chosen color.

Wildflowers here bloom not with the season but with the ebb and flow of magic.

Thriving Isle
Land

This land enters tapped. As it enters, choose a color other than blue.

: Add or one mana of the chosen color.

All the wonders of the natural world in one breathtaking microcosm.

Thriving Moor
Land

This land enters tapped. As it enters, choose a color other than black.

: Add or one mana of the chosen color.

Beauty appears in strange places for those with eyes to see it.

Unclaimed Territory
Land

As this land enters, choose a creature type.

: Add .

: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Woodland Cemetery
Land

This land enters tapped unless you control a Swamp or a Forest.

: Add or .

Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead.