Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Hatred outlives the hateful.
Sacrifice this enchantment: Destroy target artifact or enchantment.
"I am the purifier, the light that clears all shadows."
—Seal inscription
When this creature enters, it deals 4 damage to target creature.
"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."
—Sisay
Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
This creature attacks each combat if able.
This creature can't be blocked by Walls.
We had taken refuge in a small cave, thinking the entrance was too narrow for it to follow. To our horror, its gigantic head smashed into the mountainside, ripping itself a new entrance.
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
This creature gets +1/+2 as long as you control a Forest.
It puts the "fur" in "fury."
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"We decide who is worthy of our works."
—Gix, Yawgmoth praetor
Counter target spell.
"It was probably a lousy spell in the first place."
—Ertai, wizard adept
, : Tap target artifact, creature, or land.
In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.