Friday Night Magic 2013

F13 · 12 cards · Released

Searing Spear
Instant

Searing Spear deals 3 damage to any target.

Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice.

Reliquary Tower
Land

You have no maximum hand size.

: Add .

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.

Farseek
Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."

Call of the Conclave
Sorcery

Create a 3/3 green Centaur creature token.

Centaurs are sent to evangelize in Gruul territories where words of war speak louder than prayers of peace.

Judge's Familiar
Creature — Bird

Flying

Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays .

"It misses nothing and it has no sense of humor."

—Barvisa, courtroom scribe

1/1
Izzet Charm
Instant

Choose one —

• Counter target noncreature spell unless its controller pays .

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.

Rakdos Cackler
Creature — Devil

Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Devil-blades and dripping blood make music Rakdos never tires of hearing.

1/1
Dimir Charm
Instant

Choose one —

• Counter target sorcery spell.

• Destroy target creature with power 2 or less.

• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.

"Dangerous to recognize. Deadly not to."

—Lazav

Experiment One
Creature — Human Ooze

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

1/1
Ghor-Clan Rampager
Creature — Beast

Trample

Bloodrush , Discard this card: Target attacking creature gets +4/+4 and gains trample until end of turn.

"The Simic come from the cold slow depths. How could they understand the fire in a wild heart?"

—Kroshkar, Gruul shaman

4/4
Grisly Salvage
Instant

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

To the Golgari, anything buried is treasure.

Sin Collector
Creature — Human Cleric

When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.

"That must weigh heavily on your soul. Let me purge it for you."

2/1