Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap the creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
: This enchantment deals 1 damage to each creature and each player.
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
Return target creature card from your graveyard to your hand.
: Destroy target tapped creature.
As an additional cost to cast this spell, sacrifice a creature.
Add an amount of equal to the sacrificed creature's mana value.
At the beginning of each end step, put a corpse counter on this creature for each creature that died this turn.
Remove a corpse counter from this creature: Regenerate this creature.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
: Target creature other than this creature has base power and toughness 0/2 until end of turn.
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Enchant creature
Enchanted creature gets +2/+1.
Defender (This creature can't attack.)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, this Aura deals 1 damage to that player.
Enchant creature
Enchanted creature gets -2/-1.
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have ": Regenerate this permanent."
Sacrifice an artifact: This creature gets +2/+2 until end of turn.
Enchant creature
Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Flying
: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
: Target creature with power 2 or less can't be blocked this turn.
, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep.
Enchant creature
When this Aura enters, if enchanted creature has flying, this Aura deals 2 damage to that creature and this Aura gains "Enchanted creature loses flying."
Earthquake deals X damage to each creature without flying and each player.
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
Destroy all Plains.
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
: This creature gains flying until end of turn.
Other Goblins get +1/+1 and have mountainwalk.
Flying
: This creature gets +0/+1 until end of turn.
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
This creature gets +1/+2 as long as you control a Forest.
Lightning Bolt deals 3 damage to any target.
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
Whenever this creature attacks, flip a coin. If you lose the flip, remove this creature from combat and tap it.
: This creature deals 2 damage to any target and 3 damage to you.
Attacking creatures you control get +1/+0.
At the beginning of each player's upkeep, this enchantment deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Flying
This creature enters with X +1/+1 counters on it.
For each 1 damage that would be dealt to this creature, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
: Prevent the next 1 damage that would be dealt to this creature this turn.
: Put a +1/+1 counter on this creature. Activate only during your upkeep.
This creature gets +1/+1 as long as you control a Swamp.
: Regenerate this creature.
Destroy target artifact.
Destroy all artifacts. They can't be regenerated.
Flying
: This creature gets +1/+0 until end of turn.
Players can't untap more than one creature during their untap steps.
: Target creature you control with toughness less than this creature's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Destroy target land.